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/*: *@plugindesc 给角色简单的增加自己的背景。 @author - - @param @desc @default *@help 例如一号角色叫’哈罗德‘,则在img\battlebacks1文件下放一张命名为 *Status_哈罗德.png的图片作为角色背景图 ,默认透明度140 */ (function() { Window_Status.prototype = Object.create(Window_Selectable.prototype); Window_Status.prototype.constructor = Window_Status; Window_Status.prototype.initialize = function() { var width = Graphics.boxWidth; var height = Graphics.boxHeight; Window_Selectable.prototype.initialize.call(this, 0, 0, width, height); this.refresh(); this.activate(); }; Window_Status.prototype.setActor = function(actor) { if (this._actor !== actor) { this._actor = actor; //===================================================== this.removeChild(this.backSprite2); //===================================================== this.refresh(); } }; Window_Status.prototype.refresh = function() { this.contents.clear(); if (this._actor) { var lineHeight = this.lineHeight(); this.drawBlock1(lineHeight * 0); this.drawHorzLine(lineHeight * 1); this.drawBlock2(lineHeight * 2); this.drawHorzLine(lineHeight * 6); this.drawBlock3(lineHeight * 7); this.drawHorzLine(lineHeight * 13); this.drawBlock4(lineHeight * 14); //========================================================================= var bitm='Status_'+this._actor.name();//读取 Status_角色名 图片 this.backSprite2 = new Sprite(ImageManager.loadBattleback1(bitm)); this.backSprite2.opacity=140;//透明度设置 this.addChild(this.backSprite2); //========================================================================= }; }; Window_Status.prototype.drawBlock1 = function(y) { this.drawActorName(this._actor, 6, y); this.drawActorClass(this._actor, 192, y); this.drawActorNickname(this._actor, 432, y); }; Window_Status.prototype.drawBlock2 = function(y) { this.drawActorFace(this._actor, 12, y); this.drawBasicInfo(204, y); this.drawExpInfo(456, y); }; Window_Status.prototype.drawBlock3 = function(y) { this.drawParameters(48, y); this.drawEquipments(432, y); }; Window_Status.prototype.drawBlock4 = function(y) { this.drawProfile(6, y); }; Window_Status.prototype.drawHorzLine = function(y) { var lineY = y + this.lineHeight() / 2 - 1; this.contents.paintOpacity = 48; this.contents.fillRect(0, lineY, this.contentsWidth(), 2, this.lineColor()); this.contents.paintOpacity = 255; }; Window_Status.prototype.lineColor = function() { return this.normalColor(); }; Window_Status.prototype.drawBasicInfo = function(x, y) { var lineHeight = this.lineHeight(); this.drawActorLevel(this._actor, x, y + lineHeight * 0); this.drawActorIcons(this._actor, x, y + lineHeight * 1); this.drawActorHp(this._actor, x, y + lineHeight * 2); this.drawActorMp(this._actor, x, y + lineHeight * 3); }; Window_Status.prototype.drawParameters = function(x, y) { var lineHeight = this.lineHeight(); for (var i = 0; i < 6; i++) { var paramId = i + 2; var y2 = y + lineHeight * i; this.changeTextColor(this.systemColor()); this.drawText(TextManager.param(paramId), x, y2, 160); this.resetTextColor(); this.drawText(this._actor.param(paramId), x + 160, y2, 60, 'right'); } }; Window_Status.prototype.drawExpInfo = function(x, y) { var lineHeight = this.lineHeight(); var expTotal = TextManager.expTotal.format(TextManager.exp); var expNext = TextManager.expNext.format(TextManager.level); var value1 = this._actor.currentExp(); var value2 = this._actor.nextRequiredExp(); if (this._actor.isMaxLevel()) { value1 = '-------'; value2 = '-------'; } this.changeTextColor(this.systemColor()); this.drawText(expTotal, x, y + lineHeight * 0, 270); this.drawText(expNext, x, y + lineHeight * 2, 270); this.resetTextColor(); this.drawText(value1, x, y + lineHeight * 1, 270, 'right'); this.drawText(value2, x, y + lineHeight * 3, 270, 'right'); }; Window_Status.prototype.drawEquipments = function(x, y) { var equips = this._actor.equips(); var count = Math.min(equips.length, this.maxEquipmentLines()); for (var i = 0; i < count; i++) { this.drawItemName(equips[i], x, y + this.lineHeight() * i); } }; Window_Status.prototype.drawProfile = function(x, y) { this.drawTextEx(this._actor.profile(), x, y); }; Window_Status.prototype.maxEquipmentLines = function() { return 6; }; })();
/*:
*@plugindesc 给角色简单的增加自己的背景。
@author - -
@param
@desc
@default
*@help 例如一号角色叫’哈罗德‘,则在img\battlebacks1文件下放一张命名为
*Status_哈罗德.png的图片作为角色背景图 ,默认透明度140
*/
(function() {
Window_Status.prototype = Object.create(Window_Selectable.prototype);
Window_Status.prototype.constructor = Window_Status;
Window_Status.prototype.initialize = function() {
var width = Graphics.boxWidth;
var height = Graphics.boxHeight;
Window_Selectable.prototype.initialize.call(this, 0, 0, width, height);
this.refresh();
this.activate();
};
Window_Status.prototype.setActor = function(actor) {
if (this._actor !== actor) {
this._actor = actor;
//=====================================================
this.removeChild(this.backSprite2);
//=====================================================
this.refresh();
}
};
Window_Status.prototype.refresh = function() {
this.contents.clear();
if (this._actor) {
var lineHeight = this.lineHeight();
this.drawBlock1(lineHeight * 0);
this.drawHorzLine(lineHeight * 1);
this.drawBlock2(lineHeight * 2);
this.drawHorzLine(lineHeight * 6);
this.drawBlock3(lineHeight * 7);
this.drawHorzLine(lineHeight * 13);
this.drawBlock4(lineHeight * 14);
//=========================================================================
var bitm='Status_'+this._actor.name();//读取 Status_角色名 图片
this.backSprite2 = new Sprite(ImageManager.loadBattleback1(bitm));
this.backSprite2.opacity=140;//透明度设置
this.addChild(this.backSprite2);
//=========================================================================
};
};
Window_Status.prototype.drawBlock1 = function(y) {
this.drawActorName(this._actor, 6, y);
this.drawActorClass(this._actor, 192, y);
this.drawActorNickname(this._actor, 432, y);
};
Window_Status.prototype.drawBlock2 = function(y) {
this.drawActorFace(this._actor, 12, y);
this.drawBasicInfo(204, y);
this.drawExpInfo(456, y);
};
Window_Status.prototype.drawBlock3 = function(y) {
this.drawParameters(48, y);
this.drawEquipments(432, y);
};
Window_Status.prototype.drawBlock4 = function(y) {
this.drawProfile(6, y);
};
Window_Status.prototype.drawHorzLine = function(y) {
var lineY = y + this.lineHeight() / 2 - 1;
this.contents.paintOpacity = 48;
this.contents.fillRect(0, lineY, this.contentsWidth(), 2, this.lineColor());
this.contents.paintOpacity = 255;
};
Window_Status.prototype.lineColor = function() {
return this.normalColor();
};
Window_Status.prototype.drawBasicInfo = function(x, y) {
var lineHeight = this.lineHeight();
this.drawActorLevel(this._actor, x, y + lineHeight * 0);
this.drawActorIcons(this._actor, x, y + lineHeight * 1);
this.drawActorHp(this._actor, x, y + lineHeight * 2);
this.drawActorMp(this._actor, x, y + lineHeight * 3);
};
Window_Status.prototype.drawParameters = function(x, y) {
var lineHeight = this.lineHeight();
for (var i = 0; i < 6; i++) {
var paramId = i + 2;
var y2 = y + lineHeight * i;
this.changeTextColor(this.systemColor());
this.drawText(TextManager.param(paramId), x, y2, 160);
this.resetTextColor();
this.drawText(this._actor.param(paramId), x + 160, y2, 60, 'right');
}
};
Window_Status.prototype.drawExpInfo = function(x, y) {
var lineHeight = this.lineHeight();
var expTotal = TextManager.expTotal.format(TextManager.exp);
var expNext = TextManager.expNext.format(TextManager.level);
var value1 = this._actor.currentExp();
var value2 = this._actor.nextRequiredExp();
if (this._actor.isMaxLevel()) {
value1 = '-------';
value2 = '-------';
}
this.changeTextColor(this.systemColor());
this.drawText(expTotal, x, y + lineHeight * 0, 270);
this.drawText(expNext, x, y + lineHeight * 2, 270);
this.resetTextColor();
this.drawText(value1, x, y + lineHeight * 1, 270, 'right');
this.drawText(value2, x, y + lineHeight * 3, 270, 'right');
};
Window_Status.prototype.drawEquipments = function(x, y) {
var equips = this._actor.equips();
var count = Math.min(equips.length, this.maxEquipmentLines());
for (var i = 0; i < count; i++) {
this.drawItemName(equips[i], x, y + this.lineHeight() * i);
}
};
Window_Status.prototype.drawProfile = function(x, y) {
this.drawTextEx(this._actor.profile(), x, y);
};
Window_Status.prototype.maxEquipmentLines = function() {
return 6;
};
})();
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