//=============================================================================
// Yanfly Engine Plugins - Shop Menu Core
// YEP_ShopMenuCore.js
//=============================================================================
var Imported = Imported || {};
Imported.YEP_ShopMenuCore = true;
var Yanfly = Yanfly || {};
Yanfly.Shop = Yanfly.Shop || {};
Yanfly.Shop.version = 1.05
//=============================================================================
/*:
* @plugindesc v1.05 Revamps the shop menu appearance and provides the
* framework for many new shop options.
* @author Yanfly Engine Plugins
*
* @param ---General---
* @default
*
* @param Command Order
* @parent ---General---
* @desc This is the order in which the command menu will appear. Use
* a space to separate the individual commands.
* @default Buy Sell Equip Custom Cancel
*
* @param Shop List Width
* @parent ---General---
* @desc This allows you to adjust the formula to determine the window width
* for the main shop list windows.
* @default Graphics.boxWidth / 2 + Graphics.boxWidth / 10
*
* @param Command Alignment
* @parent ---General---
* @type combo
* @option left
* @option center
* @option right
* @desc Text alignment used for the command windows.
* left center right
* @default center
*
* @param ---Status Window---
* @default
*
* @param Default Mode
* @parent ---Status Window---
* @type combo
* @option default
* @option actor
* @desc Display a comparison for all actors per stat or per actor?
* default - All Actors actor - Individual Actors
* @default actor
*
* @param Stat Switching
* @parent ---Status Window---
* @type boolean
* @on Enable
* @off Disable
* @desc Enable stat comparison switching by pressing left/right?
* NO - false YES - true
* @default true
*
* @param Cannot Equip
* @parent ---Status Window---
* @desc If an actor cannot equip an item, this text is shown.
* @default Can't Equip
*
* @param Stat Font Size
* @parent ---Status Window---
* @desc The font size used for stat comparisons.
* Default: 28
* @default 20
*
* @param Cannot Equip Font Size
* @parent ---Status Window---
* @type number
* @min 1
* @desc The font size used for cannot equip text.
* Default: 28
* @default 20
*
* @param ---Info Window---
* @default
*
* @param Show Icon
* @parent ---Info Window---
* @type boolean
* @on Show
* @off Hide
* @desc Show the icon in the info window?
* NO - false YES - true
* @default true
*
* @param Icon Size
* @parent ---Info Window---
* @type number
* @min 0
* @desc This will be the width and height of the icon to be drawn.
* This is normally 4x the default Icon Width and Icon Height.
* @default 128
*
* @param Font Size
* @parent ---Info Window---
* @type number
* @min 1
* @desc This changes the font size for description items.
* Default: 28
* @default 20
*
* @param Recovery Format
* @parent ---Info Window---
* @desc This is the text format for HP/MP Recovery.
* @default %1 Heal
*
* @param Add State
* @parent ---Info Window---
* @desc This is the text for adding states.
* @default +State
*
* @param Add Buff
* @parent ---Info Window---
* @desc This is the text for adding buffs.
* @default +Buff
*
* @param Remove State
* @parent ---Info Window---
* @desc This is the text for remove states.
* @default -State
*
* @param Remove Buff
* @parent ---Info Window---
* @desc This is the text for remove buffs.
* @default -Buff
*
* @param Maximum Icons
* @parent ---Info Window---
* @type number
* @min 0
* @desc Maximum number of icons drawn for states and buffs.
* @default 4
*
* @help
* ============================================================================
* Introduction
* ============================================================================
*
* The shop menu in RPG Maker MV is the same as it was in RPG Maker VX and RPG
* Maker VX Ace. It's relatively basic and provides adequate information, but
* not really enough to let the player know what they're actually buying or
* even selling. This plugin enables shops to show more than just the basic
* information displayed in RPG Maker MV and even allows for custom commands to
* be inserted into the command window.
*
* This plugin also gives the player the option to tab between a parameter
* comparison mode with the whole party displaying individual stats at a time
* or individual actors displaying all stats at a time. The player can switch
* between the two modes by pressing the 'tab' button on the keyboard or with
* touch input on the name of the actor or parameter.
*
* ============================================================================
* Instructions
* ============================================================================
*
* You can add and remove commands from the Command Window by changing the
* 'Command Order' parameter. Here is a list of commands you may use:
*
* Buy
* - This is the buy item command.
*
* Sell
* - This is the sell item command.
*
* Equip
* - This is the equip command to directly access an actor's equipment.
*
* Custom
* - If you have any custom shop menu items, they will be displayed here.
*
* Cancel
* - This exits the shop.
*
* ============================================================================
* Notetags
* ============================================================================
*
* You can use the following notetag to alter various shop aspects
*
* Item, Weapon, and Armor Notetag:
*
* <Price: x>
* This notetag allows you to exceed the default editor limit for item prices
* of 999,999 gold.
*
* <Sell Price: x>
* This sets the selling price of the item to x.
*
* <Cannot Sell>
* This makes it so that the item cannot be sold.
*
* <Can Sell>
* This makes it so that the item can be sold even if it is at 0 gold.
*
* ============================================================================
* Changelog
* ============================================================================
*
* Version 1.05:
* - Updated for RPG Maker MV version 1.5.0.
*
* Version 1.04:
* - Compatibility Update with YEP_X_ItemPictureImg.js
*
* Version 1.03:
* - Updated for RPG Maker MV version 1.1.0.
*
* Version 1.02:
* - Fixed a visual bug that listed actor stats in the wrong order.
*
* Version 1.01a:
* - Disabled LEFT/RIGHT movement from the status window while inputting an
* item quantity to buy.
* - Added a font reset on the number window upon refresh.
* - Fixed a visual error with MP recovery displaying a 0 instead of ---.
*
* Version 1.00:
* - Finished Plugin!
*/
//=============================================================================
//=============================================================================
// Parameter Variables
//=============================================================================
Yanfly.Parameters = PluginManager.parameters('YEP_ShopMenuCore');
Yanfly.Param = Yanfly.Param || {};
Yanfly.Param.ShopCommandOrder = String(Yanfly.Parameters['Command Order']);
Yanfly.Param.ShopListWidth = String(Yanfly.Parameters['Shop List Width']);
Yanfly.Param.ShopCommandAlign = String(Yanfly.Parameters['Command Alignment']);
Yanfly.Param.ShopDefaultMode = String(Yanfly.Parameters['Default Mode']);
Yanfly.Param.ShopDefaultMode = Yanfly.Param.ShopDefaultMode.toLowerCase();
Yanfly.Param.ShopStatSwitch = eval(String(Yanfly.Parameters['Stat Switching']));
Yanfly.Param.ShopCantEquip = String(Yanfly.Parameters['Cannot Equip']);
Yanfly.Param.ShopStatFontSize = Number(Yanfly.Parameters['Stat Font Size']);
Yanfly.Param.ShopCantSize = Number(Yanfly.Parameters['Cannot Equip Font Size']);
if (!Imported.YEP_ItemCore) {
Yanfly.Param.ItemFontSize = Number(Yanfly.Parameters['Font Size']);
Yanfly.Param.ItemShowIcon = String(Yanfly.Parameters['Show Icon']);
Yanfly.Param.ItemIconSize = Number(Yanfly.Parameters['Icon Size']);
Yanfly.Param.ItemRecoverFmt = String(Yanfly.Parameters['Recovery Format']);
Yanfly.Param.ItemAddState = String(Yanfly.Parameters['Add State']);
Yanfly.Param.ItemAddBuff = String(Yanfly.Parameters['Add Buff']);
Yanfly.Param.ItemRemoveState = String(Yanfly.Parameters['Remove State']);
Yanfly.Param.ItemRemoveBuff = String(Yanfly.Parameters['Remove Buff']);
Yanfly.Param.ItemMaxIcons = Number(Yanfly.Parameters['Maximum Icons']);
};
//=============================================================================
// DataManager
//=============================================================================
Yanfly.Shop.DataManager_isDatabaseLoaded = DataManager.isDatabaseLoaded;
DataManager.isDatabaseLoaded = function() {
if (!Yanfly.Shop.DataManager_isDatabaseLoaded.call(this)) return false;
if (!Yanfly._loaded_YEP_ShopMenuCore) {
this.processShopNotetags($dataItems);
this.processShopNotetags($dataWeapons);
this.processShopNotetags($dataArmors);
Yanfly._loaded_YEP_ShopMenuCore = true;
}
return true;
};
DataManager.processShopNotetags = function(group) {
for (var n = 1; n < group.length; n++) {
var obj = group[n];
var notedata = obj.note.split(/[\r\n]+/);
obj.cannotSell = false;
obj.canSell = false;
obj.sellPrice = undefined;
for (var i = 0; i < notedata.length; i++) {
var line = notedata[i];
if (line.match(/<(?:PRICE):[ ](\d+)>/i)) {
obj.price = parseInt(RegExp.$1);
} else if (line.match(/<(?:SELL PRICE|SELLING PRICE):[ ](\d+)>/i)) {
obj.sellPrice = parseInt(RegExp.$1);
} else if (line.match(/<(?:CANNOT SELL)>/i)) {
obj.cannotSell = true;
} else if (line.match(/<(?:CAN SELL)>/i)) {
obj.canSell = true;
}
}
}
};
//=============================================================================
// Game_Temp
//=============================================================================
Game_Temp.prototype.registerShopGoods = function() {
var scene = SceneManager._scene;
this._shopGoods = scene._goods;
this._shopPurchaseOnly = scene._purchaseOnly;
};
Game_Temp.prototype.clearShopGoods = function() {
this._shopGoods = undefined;
this._shopPurchaseOnly = undefined;
};
//=============================================================================
// Window_ShopCommand
//=============================================================================
Window_ShopCommand.prototype.windowWidth = function() {
return 240;
};
Window_ShopCommand.prototype.maxCols = function() {
return 1;
};
Window_ShopCommand.prototype.numVisibleRows = function() {
return 4;
};
Window_ShopCommand.prototype.makeCommandList = function() {
this._commandOrder = Yanfly.Param.ShopCommandOrder.split(' ');
for (var i = 0; i < this._commandOrder.length; ++i) {
var command = this._commandOrder[i];
this.createCommand(command);
}
};
Window_ShopCommand.prototype.createCommand = function(command) {
command = command.toUpperCase();
if (command === 'BUY') {
this.addCommand(TextManager.buy, 'buy');
} else if (command === 'SELL') {
this.addCommand(TextManager.sell, 'sell', !this._purchaseOnly);
} else if (command === 'CANCEL') {
this.addCommand(TextManager.cancel, 'cancel');
} else if (['CUSTOM', 'ORIGINAL'].contains(command)) {
this.addCustomCommands();
} else if (command === 'EQUIP') {
this.addCommand(TextManager.equip, 'equip');
}
};
Window_ShopCommand.prototype.addCustomCommands = function() {
};
Window_ShopCommand.prototype.itemTextAlign = function() {
return Yanfly.Param.ShopCommandAlign;
};
//=============================================================================
// Window_ShopInfo
//=============================================================================
function Window_ShopInfo() {
this.initialize.apply(this, arguments);
}
Window_ShopInfo.prototype = Object.create(Window_Base.prototype);
Window_ShopInfo.prototype.constructor = Window_ShopInfo;
Window_ShopInfo.prototype.initialize = function(x, y, width, height) {
Window_Base.prototype.initialize.call(this, x, y, width, height);
this._item = null;
this.deactivate();
this.refresh();
};
Window_ShopInfo.prototype.setItem = function(item) {
if (this._item === item) return;
this._item = item;
this.refresh();
};
Window_ShopInfo.prototype.refresh = function() {
this.contents.clear();
this.drawDarkRectEntries();
if (!this._item) return;
this.contents.fontSize = Yanfly.Param.ItemFontSize;
this.drawItemEntry();
};
Window_ShopInfo.prototype.drawDarkRectEntries = function() {
var rect = new Rectangle();
if (eval(Yanfly.Param.ItemShowIcon)) {
rect.width = Window_Base._faceWidth;
rect.height = Window_Base._faceHeight;
this.drawDarkRect(rect.x, rect.y, rect.width, rect.height);
rect.width = (this.contents.width - Window_Base._faceWidth) / 2;
} else {
rect.width = this.contents.width / 2;
}
rect.height = this.lineHeight();
for (var i = 0; i < 8; ++i) {
rect = this.getRectPosition(rect, i);
this.drawDarkRect(rect.x, rect.y, rect.width, rect.height);
}
};
Window_ShopInfo.prototype.drawDarkRect = function(dx, dy, dw, dh) {
var color = this.gaugeBackColor();
this.changePaintOpacity(false);
this.contents.fillRect(dx + 1, dy + 1, dw - 2, dh - 2, color);
this.changePaintOpacity(true);
};
Window_ShopInfo.prototype.getRectPosition = function(rect, i) {
if (i % 2 === 0) {
if (eval(Yanfly.Param.ItemShowIcon)) {
rect.x = Window_Base._faceWidth;
} else {
rect.x = 0;
}
rect.y = i / 2 * this.lineHeight();
} else {
if (eval(Yanfly.Param.ItemShowIcon)) {
rect.x = Window_Base._faceWidth + rect.width;
} else {
rect.x = rect.width;
}
}
return rect;
};
Window_ShopInfo.prototype.drawItemEntry = function() {
var item = this._item;
if (eval(Yanfly.Param.ItemShowIcon)) this.drawItemIcon(item);
if (DataManager.isItem(item)) this.drawItemInfo(item);
if (DataManager.isWeapon(item)) this.drawEquipInfo(item);
if (DataManager.isArmor(item)) this.drawEquipInfo(item);
};
Window_ShopInfo.prototype.drawItemIcon = function() {
this.drawLargeIcon();
};
if (Imported.YEP_X_ItemPictureImg) {
Yanfly.IPI.Window_ShopInfo_drawItemIcon =
Window_ShopInfo.prototype.drawItemIcon;
Window_ShopInfo.prototype.drawItemIcon = function() {
if (this.itemHasPictureImage()) {
this.readyItemPictureImage(this._item);
} else {
Yanfly.IPI.Window_ShopInfo_drawItemIcon.call(this);
}
};
Window_ShopInfo.prototype.itemHasPictureImage = function() {
if (!this._item) return false;
var filename = ItemManager.getItemPictureImageFilename(this._item);
return filename !== '';
};
Window_ShopInfo.prototype.readyItemPictureImage = function(item) {
if (item !== this._item) return;
var bitmap = ItemManager.getItemPictureImage(item);
if (bitmap.width <= 0) {
return setTimeout(this.readyItemPictureImage.bind(this, item), 250);
} else {
this.drawItemPictureImage(bitmap);
}
};
Window_ShopInfo.prototype.drawItemPictureImage = function(bitmap) {
var pw = bitmap.width;
var ph = bitmap.height;
var sx = 0;
var sy = 0;
var dw = pw;
var dh = ph;
if (dw > Yanfly.Param.ItemImageMaxWidth) {
var rate = Yanfly.Param.ItemImageMaxWidth / dw;
dw = Math.floor(dw * rate);
dh = Math.floor(dh * rate);
}
if (dh > Yanfly.Param.ItemImageMaxHeight) {
var rate = Yanfly.Param.ItemImageMaxHeight / dh;
dw = Math.floor(dw * rate);
dh = Math.floor(dh * rate);
}
var dx = (Window_Base._faceWidth - dw) / 2;
var dy = (Window_Base._faceHeight - dh) / 2;
this.contents.blt(bitmap, sx, sy, pw, ph, dx, dy, dw, dh);
};
}; // Imported.YEP_X_ItemPictureImg
Window_ShopInfo.prototype.drawLargeIcon = function() {
var iconIndex = this._item.iconIndex;
var bitmap = ImageManager.loadSystem('IconSet');
var pw = Window_Base._iconWidth;
var ph = Window_Base._iconHeight;
var sx = iconIndex % 16 * pw;
var sy = Math.floor(iconIndex / 16) * ph;
var dw = Yanfly.Param.ItemIconSize;
var dh = Yanfly.Param.ItemIconSize;
var dx = (Window_Base._faceWidth - dw) / 2;
var dy = (Window_Base._faceHeight - dh) / 2;
this.contents._context.imageSmoothingEnabled = false;
this.contents.blt(bitmap, sx, sy, pw, ph, dx, dy, dw, dh);
this.contents._context.imageSmoothingEnabled = true;
};
Window_ShopInfo.prototype.drawEquipInfo = function(item) {
var rect = new Rectangle();
if (eval(Yanfly.Param.ItemShowIcon)) {
rect.width = (this.contents.width - Window_Base._faceWidth) / 2;
} else {
rect.width = this.contents.width / 2;
}
for (var i = 0; i < 8; ++i) {
rect = this.getRectPosition(rect, i);
var dx = rect.x + this.textPadding();
var dw = rect.width - this.textPadding() * 2;
this.changeTextColor(this.systemColor());
this.drawText(TextManager.param(i), dx, rect.y, dw);
this.changeTextColor(this.paramchangeTextColor(item.params[i]));
var text = Yanfly.Util.toGroup(item.params[i]);
if (item.params[i] >= 0) text = '+' + text;
if (text === '+0') this.changePaintOpacity(false);
this.drawText(text, dx, rect.y, dw, 'right');
this.changePaintOpacity(true);
}
};
Window_ShopInfo.prototype.drawItemInfo = function(item) {
var rect = new Rectangle();
if (eval(Yanfly.Param.ItemShowIcon)) {
rect.width = (this.contents.width - Window_Base._faceWidth) / 2;
} else {
rect.width = this.contents.width / 2;
}
for (var i = 0; i < 8; ++i) {
rect = this.getRectPosition(rect, i);
var dx = rect.x + this.textPadding();
var dw = rect.width - this.textPadding() * 2;
this.changeTextColor(this.systemColor());
var text = this.getItemInfoCategory(i);
this.drawText(text, dx, rect.y, dw);
this.drawItemData(i, dx, rect.y, dw);
}
};
Window_ShopInfo.prototype.getItemInfoCategory = function(i) {
var fmt = Yanfly.Param.ItemRecoverFmt;
if (i === 0) return fmt.format(TextManager.param(0));
if (i === 1) return fmt.format(TextManager.hp);
if (i === 2) return fmt.format(TextManager.param(1));
if (i === 3) return fmt.format(TextManager.mp);
if (i === 4) return Yanfly.Param.ItemAddState;
if (i === 5) return Yanfly.Param.ItemRemoveState;
if (i === 6) return Yanfly.Param.ItemAddBuff;
if (i === 7) return Yanfly.Param.ItemRemoveBuff;
return '';
};
Window_ShopInfo.prototype.drawItemData = function(i, dx, dy, dw) {
if (!this._item) return;
var effect;
var value = '---';
var pre = '';
var text = '';
var icons = [];
if (i === 0) {
effect = this.getEffect(Game_Action.EFFECT_RECOVER_HP);
value = (effect) ? effect.value1 : '---';
if (value === 0) value = '---';
if (value !== '---' && value !== 0) value *= 100;
}
if (i === 1) {
effect = this.getEffect(Game_Action.EFFECT_RECOVER_HP);
value = (effect) ? effect.value2 : '---';
if (value === 0) value = '---';
}
if (i === 2) {
effect = this.getEffect(Game_Action.EFFECT_RECOVER_MP);
value = (effect) ? effect.value1 : '---';
if (value === 0) value = '---';
if (value !== '---' && value !== 0) value *= 100;
}
if (i === 3) {
effect = this.getEffect(Game_Action.EFFECT_RECOVER_MP);
value = (effect) ? effect.value2 : '---';
if (value === 0) value = '---';
}
if (i >= 4) {
icons = this.getItemIcons(i, icons);
}
this.changeTextColor(this.normalColor());
if (value === '---') {
this.changePaintOpacity(false);
} else if (i < 4) {
if (value > 0) pre = '+';
value = Yanfly.Util.toGroup(parseInt(value));
if ([0, 2].contains(i)) text = '%';
}
if (icons.length > 0) {
this.changePaintOpacity(true);
dx = dx + dw - icons.length * Window_Base._iconWidth;
dx += this.textPadding() - 2;
for (var j = 0; j < icons.length; ++j) {
var icon = icons[j];
this.drawIcon(icon, dx, dy + 2);
dx += Window_Base._iconWidth;
}
} else {
text = pre + value + text;
this.drawText(text, dx, dy, dw, 'right');
this.changePaintOpacity(true);
}
};
Window_ShopInfo.prototype.getEffect = function(code) {
var targetEffect;
this._item.effects.forEach(function(effect) {
if (effect.code === code) targetEffect = effect;
}, this);
return targetEffect;
};
Window_ShopInfo.prototype.getItemIcons = function(i, array) {
this._item.effects.forEach(function(effect) {
if (i === 4 && effect.code === Game_Action.EFFECT_ADD_STATE) {
var state = $dataStates[effect.dataId];
if (state && state.iconIndex !== 0) array.push(state.iconIndex);
}
if (i === 5 && effect.code === Game_Action.EFFECT_REMOVE_STATE) {
var state = $dataStates[effect.dataId];
if (state && state.iconIndex !== 0) array.push(state.iconIndex);
}
if (i === 6 && effect.code === Game_Action.EFFECT_ADD_BUFF) {
var icon = Game_BattlerBase.ICON_BUFF_START + effect.dataId;
array.push(icon);
}
if (i === 6 && effect.code === Game_Action.EFFECT_ADD_DEBUFF) {
var icon = Game_BattlerBase.ICON_DEBUFF_START + effect.dataId;
array.push(icon);
}
if (i === 7 && effect.code === Game_Action.EFFECT_REMOVE_BUFF) {
var icon = Game_BattlerBase.ICON_BUFF_START + effect.dataId;
array.push(icon);
}
if (i === 7 && effect.code === Game_Action.EFFECT_REMOVE_DEBUFF) {
var icon = Game_BattlerBase.ICON_DEBUFF_START + effect.dataId;
array.push(icon);
}
}, this);
array = array.slice(0, Yanfly.Param.ItemMaxIcons);
return array;
};
//=============================================================================
// Window_ShopNumber
//=============================================================================
Window_ShopNumber.prototype.windowWidth = function() {
return Math.ceil(eval(Yanfly.Param.ShopListWidth));
};
Window_ShopNumber.prototype.refresh = function() {
this.contents.clear();
this._index = 0;
this.resetFontSettings();
this.drawItemName(this._item, 0, this.lineHeight(), this.contents.width);
this.drawMultiplicationSign();
this.drawNumber();
this.drawTotalPrice();
};
Window_ShopNumber.prototype.itemY = function() {
return this.lineHeight() * 2;
};
Window_ShopNumber.prototype.drawTotalPrice = function() {
var ww = this.contents.width - this.textPadding();
var wy = this.itemY();
this.drawHorzLine(this.lineHeight() * 3);
this.drawTotalCurrency(ww, wy + this.lineHeight() * 1);
this.drawTotalCost(ww, wy + this.lineHeight() * 2);
this.drawHorzLine(wy + this.lineHeight() * 3);
this.drawTotalAfter(ww, wy + this.lineHeight() * 3);
};
Window_ShopNumber.prototype.drawTotalCurrency = function(ww, wy) {
var value = Yanfly.Util.toGroup(this.getTotalCurrency());
this.drawCurrencyValue(value, this._currencyUnit, 0, wy, ww);
};
Window_ShopNumber.prototype.getTotalCurrency = function() {
if (this._currencyUnit === TextManager.currencyUnit) {
return $gameParty.gold();
}
return 0;
};
Window_ShopNumber.prototype.drawTotalCost = function(ww, wy) {
var value = this._price * this._number;
if (!this.isSelling()) value *= -1;
value = Yanfly.Util.toGroup(value);
if (this.isSelling()) value = '+' + value;
this.drawCurrencyValue(value, this._currencyUnit, 0, wy, ww);
};
Window_ShopNumber.prototype.drawHorzLine = function(y) {
this.contents.paintOpacity = 128;
this.contents.fillRect(0, y, this.contentsWidth(), 2, this.normalColor());
this.contents.paintOpacity = 255;
};
Window_ShopNumber.prototype.drawTotalAfter = function(ww, wy) {
var value = this.getTotalCurrency();
value += (this._price * this._number) * (!this.isSelling() ? -1 : 1);
value = Yanfly.Util.toGroup(value);
this.drawCurrencyValue(value, this._currencyUnit, 0, wy, ww);
};
Window_ShopNumber.prototype.isSelling = function() {
var scene = SceneManager._scene;
return scene.isSelling();
};
Window_ShopNumber.prototype.cursorWidth = function() {
this.resetFontSettings();
var item = this._item
if (this._item && this._item.proxyBuy) {
var id = this._item.proxyBuy;
if (DataManager.isItem(this._item)) item = $dataItems[id];
if (DataManager.isWeapon(this._item)) item = $dataWeapons[id];
if (DataManager.isArmor(this._item)) item = $dataArmors[id];
}
var value = $gameParty.maxItems(item);
var digitWidth = this.textWidth(Yanfly.Util.toGroup(value));
return digitWidth + this.textPadding() * 2;
};
//=============================================================================
// Window_ShowBuy
//=============================================================================
Window_ShopBuy.prototype.windowWidth = function() {
return Math.ceil(eval(Yanfly.Param.ShopListWidth));
};
Window_ShopBuy.prototype.setInfoWindow = function(infoWindow) {
this._infoWindow = infoWindow;
this.callUpdateHelp();
};
Yanfly.Shop.Window_ShopBuy_updateHelp = Window_ShopBuy.prototype.updateHelp;
Window_ShopBuy.prototype.updateHelp = function() {
Yanfly.Shop.Window_ShopBuy_updateHelp.call(this);
if (this._infoWindow) this._infoWindow.setItem(this.item());
};
//=============================================================================
// Window_ShopCategory
//=============================================================================
function Window_ShopCategory() {
this.initialize.apply(this, arguments);
}
Window_ShopCategory.prototype = Object.create(Window_ItemCategory.prototype);
Window_ShopCategory.prototype.constructor = Window_ShopCategory;
Window_ShopCategory.prototype.initialize = function() {
Window_ItemCategory.prototype.initialize.call(this);
};
Window_ShopCategory.prototype.windowWidth = function() {
return 240;
};
Window_ShopCategory.prototype.numVisibleRows = function() {
return 4;
};
Window_ShopCategory.prototype.maxCols = function() {
return 1;
};
Window_ShopCategory.prototype.itemTextAlign = function() {
return Yanfly.Param.ShopCommandAlign;
};
//=============================================================================
// Window_ShopBuy
//=============================================================================
Window_ShopBuy.prototype.drawItem = function(index) {
var item = this._data[index];
var rect = this.itemRect(index);
rect.width -= this.textPadding();
this.changePaintOpacity(this.isEnabled(item));
this.drawBuyItem(item, rect);
this.drawBuyPrice(item, rect);
this.changePaintOpacity(true);
this.resetFontSettings();
};
Window_ShopBuy.prototype.drawBuyItem = function(item, rect) {
this.drawItemName(item, rect.x, rect.y, rect.width);
};
Window_ShopBuy.prototype.drawBuyPrice = function(item, rect) {
if (Imported.YEP_CoreEngine) {
this.contents.fontSize = Yanfly.Param.GoldFontSize;
}
var itemPrice = Yanfly.Util.toGroup(this.price(item));
this.drawCurrencyValue(itemPrice, this.currencyUnit(), rect.x, rect.y,
rect.width);
};
Window_ShopBuy.prototype.currencyUnit = function() {
return TextManager.currencyUnit;
};
//=============================================================================
// Window_ShopSell
//=============================================================================
Window_ShopSell.prototype.maxCols = function() {
return 1;
};
Window_ShopSell.prototype.setInfoWindow = function(infoWindow) {
this._infoWindow = infoWindow;
this.callUpdateHelp();
};
Window_ShopSell.prototype.setStatusWindow = function(statusWindow) {
this._statusWindow = statusWindow;
this.callUpdateHelp();
};
Yanfly.Shop.Window_ShopSell_updateHelp = Window_ShopSell.prototype.updateHelp;
Window_ShopSell.prototype.updateHelp = function() {
Yanfly.Shop.Window_ShopSell_updateHelp.call(this);
if (this._infoWindow) this._infoWindow.setItem(this.item());
if (this._statusWindow) this._statusWindow.setItem(this.item());
};
Yanfly.Shop.Window_ShopSell_isEnabled = Window_ShopSell.prototype.isEnabled;
Window_ShopSell.prototype.isEnabled = function(item) {
if (item) {
if ($gamePlayer.isDebugThrough()) return true;
if (item.cannotSell) return false;
if (item.canSell) return true;
}
return Yanfly.Shop.Window_ShopSell_isEnabled.call(this, item);
};
//=============================================================================
// Window_ShopStatus
//=============================================================================
Yanfly.Shop.Window_ShopStatus_initialize =
Window_ShopStatus.prototype.initialize;
Window_ShopStatus.prototype.initialize = function(x, y, width, height) {
Yanfly.Shop.Window_ShopStatus_initialize.call(this, x, y, width, height);
if (Yanfly.Param.ShopStatSwitch) this._paramId = 2;
this._displayMode = Yanfly.Param.ShopDefaultMode;
this._actorIndex = 0;
this._maxActorIndex = $gameParty.members().length - 1;
this._clickZoneX = this.textWidth('<<') + this.standardPadding();
this._clickZoneY = this.standardPadding() + this.lineHeight() * 2;
};
Window_ShopStatus.prototype.displayMode = function() {
return this._displayMode;
};
Window_ShopStatus.prototype.setDisplayMode = function(mode) {
this._displayMode = mode;
};
Window_ShopStatus.prototype.isDefaultMode = function() {
return this.displayMode() === 'default';
};
Window_ShopStatus.prototype.isActorMode = function() {
return this.displayMode() === 'actor';
};
Window_ShopStatus.prototype.refresh = function() {
this.contents.clear();
if (!this._item) return;
this.resetTextColor();
this.resetFontSettings();
var x = this.textPadding();
this.drawPossession(x, 0);
if (!this.isEquipItem()) return;
this.resetTextColor();
this.resetFontSettings();
if (this.isDefaultMode()) this.drawDefaultData();
if (this.isActorMode()) this.drawActorData();
};
Window_ShopStatus.prototype.drawDefaultData = function() {
this.drawStatDisplayed();
this.drawEquipInfo(this.textPadding(), this.lineHeight() * 2);
};
Window_ShopStatus.prototype.drawStatDisplayed = function() {
var paramId = this.paramId();
var text = TextManager.param(paramId);
this.changeTextColor(this.normalColor());
this.drawText(text, 0, this.lineHeight(), this.contents.width, 'center');
if (!Yanfly.Param.ShopStatSwitch) return;
this.changeTextColor(this.systemColor());
var text = '<<';
this.drawText(text, 0, this.lineHeight(), this.contents.width, 'left');
var text = '>>';
this.drawText(text, 0, this.lineHeight(), this.contents.width, 'right');
};
Window_ShopStatus.prototype.drawActorData = function() {
var actor = this.getActor();
this.drawActorDisplayed(actor);
this.drawDarkRectEntries();
this.drawActorStatInfo(actor);
};
Window_ShopStatus.prototype.getActor = function() {
return $gameParty.members()[this._actorIndex];
};
Window_ShopStatus.prototype.drawActorDisplayed = function(actor) {
var text = actor.name();
this.changeTextColor(this.normalColor());
this.drawText(text, 0, this.lineHeight(), this.contents.width, 'center');
this.changeTextColor(this.systemColor());
var text = '<<';
this.drawText(text, 0, this.lineHeight(), this.contents.width, 'left');
var text = '>>';
this.drawText(text, 0, this.lineHeight(), this.contents.width, 'right');
};
Window_ShopStatus.prototype.drawDarkRectEntries = function() {
for (var i = 0; i < 8; ++i) {
var rect = this.getRectPosition(i);
this.drawDarkRect(rect.x, rect.y, rect.width, rect.height);
}
};
Window_ShopStatus.prototype.getRectPosition = function(index) {
var rect = new Rectangle();
rect.width = Math.floor(this.contents.width / 2);
rect.height = this.lineHeight();
rect.x = index % 2 === 0 ? 0 : rect.width;
rect.y = Math.floor(index / 2) * this.lineHeight() + this.lineHeight() * 2;
return rect;
};
Window_ShopStatus.prototype.drawDarkRect = function(dx, dy, dw, dh) {
var color = this.gaugeBackColor();
this.changePaintOpacity(false);
this.contents.fillRect(dx + 1, dy + 1, dw - 2, dh - 2, color);
this.changePaintOpacity(true);
};
Window_ShopStatus.prototype.drawActorStatInfo = function(actor) {
this.contents.fontSize = Yanfly.Param.ShopStatFontSize;
var item1 = this.currentEquippedItem(actor, this._item.etypeId);
var canEquip = actor.canEquip(this._item);
for (var i = 0; i < 8; ++i) {
this.changePaintOpacity(true);
var rect = this.getRectPosition(i);
rect.x += this.textPadding();
rect.width -= this.textPadding() * 2;
this.changeTextColor(this.systemColor());
var text = TextManager.param(i);
this.drawText(text, rect.x, rect.y, rect.width);
if (!canEquip) this.drawActorCantEquip(actor, rect);
if (canEquip) this.drawActorChange(actor, rect, item1, i);
}
this.changePaintOpacity(true);
};
Window_ShopStatus.prototype.drawActorCantEquip = function(actor, rect) {
this.changePaintOpacity(false);
this.resetTextColor();
this.contents.fontSize = Yanfly.Param.ShopCantSize;
var text = '-';
this.drawText(text, rect.x, rect.y, rect.width, 'right');
};
Window_ShopStatus.prototype.drawActorChange = function(actor, rect, item1, i) {
var change = this._item.params[i]
change -= (item1 ? item1.params[i] : 0);
this.changePaintOpacity(change !== 0);
this.changeTextColor(this.paramchangeTextColor(change));
var text = (change > 0 ? '+' : '') + Yanfly.Util.toGroup(change);
this.drawText(text, rect.x, rect.y, rect.width, 'right');
};
Window_ShopStatus.prototype.drawEquipInfo = function(x, y) {
var members = this.statusMembers();
for (var i = 0; i < members.length; i++) {
var wy = y;
wy += i * this.lineHeight();
this.drawActorEquipInfo(x, wy, members[i]);
}
};
Window_ShopStatus.prototype.drawActorEquipInfo = function(x, y, actor) {
var enabled = actor.canEquip(this._item);
this.changePaintOpacity(enabled);
this.resetTextColor();
this.resetFontSettings();
this.drawText(actor.name(), x, y, this.contents.width - x);
var item1 = this.currentEquippedItem(actor, this._item.etypeId);
if (enabled) {
this.contents.fontSize = Yanfly.Param.ShopStatFontSize;
this.drawActorParamChange(x, y, actor, item1);
} else {
this.contents.fontSize = Yanfly.Param.ShopCantSize;
var ww = this.contents.width - this.textPadding();
this.drawText(Yanfly.Param.ShopCantEquip, x, y, ww, 'right');
}
this.changePaintOpacity(true);
};
Window_ShopStatus.prototype.drawActorParamChange =
function(x, y, actor, item1) {
var width = this.contents.width - this.textPadding() - x;
var paramId = this.paramId();
var change = this._item.params[paramId]
change -= (item1 ? item1.params[paramId] : 0);
this.changeTextColor(this.paramchangeTextColor(change));
var text = (change > 0 ? '+' : '') + Yanfly.Util.toGroup(change);
this.drawText(text, x, y, width, 'right');
};
Yanfly.Shop.Window_ShopStatus_update = Window_ShopStatus.prototype.update;
Window_ShopStatus.prototype.update = function() {
Yanfly.Shop.Window_ShopStatus_update.call(this);
if (this.isUpdateTrigger()) this.updateParamSwitch();
};
Window_ShopStatus.prototype.isUpdateTrigger = function() {
if (this.isDefaultMode() && Yanfly.Param.ShopStatSwitch) return true;
if (this.isActorMode()) return true;
return false;
};
Window_ShopStatus.prototype.updateParamSwitch = function() {
if (!this.isEquipItem()) return;
if (this.isTouched(-1) || this.getInput('left')) {
SoundManager.playCursor();
this.adjustLeft();
this.refresh();
} else if (this.isTouched(1) || this.getInput('right')) {
SoundManager.playCursor();
this.adjustRight();
this.refresh();
} else if (Input.isRepeated('tab') || this.isTouched(0)) {
SoundManager.playCursor();
this.adjustMode();
this.refresh();
}
};
Window_ShopStatus.prototype.getInput = function(input) {
if (SceneManager._scene._numberWindow.active) return false;
return Input.isRepeated(input)
};
Window_ShopStatus.prototype.adjustLeft = function() {
if (this.isDefaultMode()) {
this._paramId -= 1;
if (this._paramId < 0) this._paramId = 7;
} else if (this.isActorMode()) {
this._actorIndex -= 1;
if (this._actorIndex < 0) this._actorIndex = this._maxActorIndex;
}
};
Window_ShopStatus.prototype.adjustRight = function() {
if (this.isDefaultMode()) {
this._paramId += 1;
if (this._paramId > 7) this._paramId = 0;
} else if (this.isActorMode()) {
this._actorIndex += 1;
if (this._actorIndex > this._maxActorIndex) this._actorIndex = 0;
}
};
Window_ShopStatus.prototype.adjustMode = function() {
if (this.isDefaultMode()) {
this.setDisplayMode('actor');
} else if (this.isActorMode()) {
this.setDisplayMode('default');
}
};
Window_ShopStatus.prototype.isTouched = function(position) {
if (!TouchInput.isTriggered()) return false;
if (!this.isTouchedInsideFrame()) return false;
var y = this.canvasToLocalY(TouchInput.y);
if (y > this._clickZoneY) return false;
var x = this.canvasToLocalX(TouchInput.x);
if (position === -1 && x < this._clickZoneX) return true;
if (position === 1 && x > this.width - this._clickZoneX) return true;
if (position === 0) return true;
return false;
};
Yanfly.Shop.Window_ShopStatus_paramId = Window_ShopStatus.prototype.paramId;
Window_ShopStatus.prototype.paramId = function() {
if (Yanfly.Param.ShopStatSwitch) return this._paramId;
return Yanfly.Shop.Window_ShopStatus_paramId.call(this);
};
Window_ShopStatus.prototype.isPageChangeRequested = function() {
if (Input.isTriggered('shift')) return true;
return false;
};
//=============================================================================
// Scene_Shop
//=============================================================================
Scene_Shop.prototype.failSafeGoods = function() {
if (this._goods === undefined) {
var goods = $gameTemp._shopGoods;
var purchaseOnly = $gameTemp._shopPurchaseOnly;
this.prepare(goods, purchaseOnly);
}
$gameTemp.clearShopGoods();
};
Scene_Shop.prototype.create = function() {
Scene_MenuBase.prototype.create.call(this);
this.failSafeGoods();
this.createHelpWindow();
this.createCommandWindow();
this.createInfoWindow();
this.createDummyWindow();
this.createNumberWindow();
this.createBuyWindow();
this.createCategoryWindow();
this.createSellWindow();
this.createGoldWindow();
this.createStatusWindow();
this.createActorWindow();
};
Scene_Shop.prototype.createCommandWindow = function() {
this._commandWindow = new Window_ShopCommand(0, this._purchaseOnly);
this._commandWindow.y = this._helpWindow.height;
this.addWindow(this._commandWindow);
this.setCommandWindowHandlers();
};
Scene_Shop.prototype.setCommandWindowHandlers = function() {
this._commandWindow.setHandler('buy', this.commandBuy.bind(this));
this._commandWindow.setHandler('sell', this.commandSell.bind(this));
this._commandWindow.setHandler('cancel', this.popScene.bind(this));
this._commandWindow.setHandler('equip', this.commandEquip.bind(this));
};
Scene_Shop.prototype.createInfoWindow = function() {
var wx = this._commandWindow.width;
var wy = this._commandWindow.y;
var ww = Graphics.boxWidth - wx;
var wh = this._commandWindow.height;
this._infoWindow = new Window_ShopInfo(wx, wy, ww, wh);
this.addWindow(this._infoWindow);
};
Scene_Shop.prototype.createDummyWindow = function() {
var wy = this._commandWindow.y + this._commandWindow.height;
var wh = Graphics.boxHeight - wy;
var ww = Math.ceil(eval(Yanfly.Param.ShopListWidth));
this._dummyWindow = new Window_Base(0, wy, ww, wh);
this.addWindow(this._dummyWindow);
};
Scene_Shop.prototype.createBuyWindow = function() {
var wy = this._dummyWindow.y;
var wh = this._dummyWindow.height;
this._buyWindow = new Window_ShopBuy(0, wy, wh, this._goods);
this._buyWindow.setHelpWindow(this._helpWindow);
this._buyWindow.setInfoWindow(this._infoWindow);
this._buyWindow.hide();
this._buyWindow.setHandler('ok', this.onBuyOk.bind(this));
this._buyWindow.setHandler('cancel', this.onBuyCancel.bind(this));
this.addWindow(this._buyWindow);
};
Scene_Shop.prototype.createCategoryWindow = function() {
this._categoryWindow = new Window_ShopCategory();
this._categoryWindow.setHelpWindow(this._helpWindow);
this._categoryWindow.y = this._commandWindow.y;
this._categoryWindow.hide();
this._categoryWindow.deactivate();
this._categoryWindow.setHandler('ok', this.onCategoryOk.bind(this));
this._categoryWindow.setHandler('cancel', this.onCategoryCancel.bind(this));
this.addWindow(this._categoryWindow);
};
Scene_Shop.prototype.createSellWindow = function() {
var wy = this._dummyWindow.y;
var ww = this._dummyWindow.width;
var wh = this._dummyWindow.height;
this._sellWindow = new Window_ShopSell(0, wy, ww, wh);
this._sellWindow.setHelpWindow(this._helpWindow);
this._sellWindow.hide();
this._sellWindow.setInfoWindow(this._infoWindow);
this._sellWindow.setHandler('ok', this.onSellOk.bind(this));
this._sellWindow.setHandler('cancel', this.onSellCancel.bind(this));
this._categoryWindow.setItemWindow(this._sellWindow);
this.addWindow(this._sellWindow);
};
Scene_Shop.prototype.createGoldWindow = function() {
this._goldWindow = new Window_Gold(0, 0);
this._goldWindow.x = this._buyWindow.width;
this._goldWindow.y = Graphics.boxHeight - this._goldWindow.height;
this._goldWindow.width = Graphics.boxWidth - this._goldWindow.x;
this._goldWindow.createContents();
this._goldWindow.refresh();
this.addWindow(this._goldWindow);
};
Scene_Shop.prototype.createStatusWindow = function() {
var wx = this._dummyWindow.width;
var wy = this._dummyWindow.y;
var ww = Graphics.boxWidth - wx;
var wh = this._dummyWindow.height - this._goldWindow.height;
this._statusWindow = new Window_ShopStatus(wx, wy, ww, wh);
this.addWindow(this._statusWindow);
this._buyWindow.setStatusWindow(this._statusWindow);
this._sellWindow.setStatusWindow(this._statusWindow);
};
Yanfly.Shop.Scene_Shop_onBuyCancel = Scene_Shop.prototype.onBuyCancel;
Scene_Shop.prototype.onBuyCancel = function() {
Yanfly.Shop.Scene_Shop_onBuyCancel.call(this);
this._statusWindow.show();
this._infoWindow.setItem(null);
};
Scene_Shop.prototype.doBuy = function(number) {
if (Imported.YEP_ItemCore) $gameTemp.enableVarianceStock();
this.doBuyGold(number);
this.doBuyItem(number);
if (Imported.YEP_ItemCore) $gameTemp.disableVarianceStock();
};
Scene_Shop.prototype.doBuyGold = function(number) {
$gameParty.loseGold(number * this.buyingPrice());
};
Scene_Shop.prototype.doBuyItem = function(number) {
$gameParty.gainItem(this._item, number);
};
Scene_Shop.prototype.doSell = function(number) {
this.doSellGold(number);
this.doSellItem(number);
if (!Imported.YEP_ItemCore) return;
if (!DataManager.isIndependent(this._item)) return;
DataManager.removeIndependentItem(this._item);
};
Scene_Shop.prototype.doSellGold = function(number) {
$gameParty.gainGold(number * this.sellingPrice());
};
Scene_Shop.prototype.doSellItem = function(number) {
$gameParty.loseItem(this._item, number);
};
Yanfly.Shop.Scene_Shop_activateSellWindow =
Scene_Shop.prototype.activateSellWindow;
Scene_Shop.prototype.activateSellWindow = function() {
Yanfly.Shop.Scene_Shop_activateSellWindow.call(this);
this._statusWindow.show();
};
Yanfly.Shop.Scene_Shop_onSellCancel = Scene_Shop.prototype.onSellCancel;
Scene_Shop.prototype.onSellCancel = function() {
Yanfly.Shop.Scene_Shop_onSellCancel.call(this);
this._infoWindow.setItem(null);
};
Scene_Shop.prototype.isSelling = function() {
return this._commandWindow.currentSymbol() === 'sell';
};
Scene_Shop.prototype.createActorWindow = function() {
this._actorWindow = new Window_MenuActor();
this._actorWindow.setHandler('ok', this.onActorOk.bind(this));
this._actorWindow.setHandler('cancel', this.onActorCancel.bind(this));
this.addWindow(this._actorWindow);
};
Scene_Shop.prototype.commandEquip = function() {
this._actorWindow.activate();
this._actorWindow.show();
this._actorWindow.select(0);
};
Scene_Shop.prototype.onActorOk = function() {
this.onActorCommon();
if (this._commandWindow.currentSymbol() === 'equip') {
SceneManager.push(Scene_Equip);
}
};
Scene_Shop.prototype.onActorCancel = function() {
this._actorWindow.hide();
this._actorWindow.deselect();
this._commandWindow.activate();
};
Scene_Shop.prototype.onActorCommon = function() {
$gameTemp.registerShopGoods();
var index = this._actorWindow.index();
var actor = $gameParty.members()[index];
$gameParty.setMenuActor(actor);
SoundManager.playOk();
};
Yanfly.Shop.Scene_Shop_sellingPrice = Scene_Shop.prototype.sellingPrice;
Scene_Shop.prototype.sellingPrice = function() {
if (this._item && this._item.sellPrice !== undefined) {
return this._item.sellPrice;
}
return Yanfly.Shop.Scene_Shop_sellingPrice.call(this);
};
//=============================================================================
// Utilities
//=============================================================================
Yanfly.Util = Yanfly.Util || {};
if (!Yanfly.Util.toGroup) {
Yanfly.Util.toGroup = function(inVal) {
return inVal;
}
};
//=============================================================================
// End of File
//=============================================================================