if (x == y) { //武器 var wuqi = $dataWeapons[k] var num = $gameParty.numItems(wuqi ) if (num > m) { $gameParty.gainItem(wuqi, -n); } //防具 var fangju = $dataArmors[k] var num = $gameParty.numItems(fangju) if (num > m) { $gameParty.gainItem(fangju, -n); } //道具 var item = $dataItems[k] var num = $gameParty.numItems(item) if (num > m) { $gameParty.gainItem(item, -n); } }
if (x == y) {
//武器
var wuqi = $dataWeapons[k]
var num = $gameParty.numItems(wuqi )
if (num > m) {
$gameParty.gainItem(wuqi, -n);
}
//防具
var fangju = $dataArmors[k]
var num = $gameParty.numItems(fangju)
if (num > m) {
$gameParty.gainItem(fangju, -n);
}
//道具
var item = $dataItems[k]
var num = $gameParty.numItems(item)
if (num > m) {
$gameParty.gainItem(item, -n);
}
}
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