- #=============================================================== 
 
- # ● [XP/VX/VXA] ◦ Database Limit Breaker III ◦ □ 
 
- # * Break limit of data number in database files * 
 
- #-------------------------------------------------------------- 
 
 
- # ◦ Thaiware RPG Maker Community 
 
- # ◦ Originally released on: 22/02/2008 
 
- # ◦ Ported to VXAce by Mr. Bubble on: 30/12/2011 
 
- #-------------------------------------------------------------- 
 
-   
 
- #========================================== 
 
- # ** HOW TO USE 
 
- #------------------------------------------ 
 
- # [English] 
 
- # 0. Open your project (Recommend to backup your database files first~) 
 
- # 1. Paste this script in above 'Main'. 
 
- # 2. Set DLB_USE_IT = true 
 
- # 3. Setup database files you want to change, in DLB_DATA 
 
- # 4. Run your game... 
 
- # 5. When it finished, game will close itself 
 
- # 6. Close your project *without save* 
 
- # 7. Open your project again. Done! 
 
- # 8. Set DLB_USE_IT = false. Leave this script in your Script Editor (XP/VX). 
 
- #    If you are using VX Ace, you do not need to leave this script in your 
 
- #    Script Editor. 
 
- #========================================== 
 
-   
 
-   #=========================================================================== 
 
-   # [ENG] Use limit breaker? (set this to false after you run this script, 
 
-   # and haven't change anything in DLB_DATA after that) 
 
-   # or REMOVE this script when finished~ 
 
-   #+========================================================================== 
 
-   DLB_USE_IT = true # (true / false) 
 
-   
 
-   if DLB_USE_IT # Do NOT edit this line 
 
-     DLB_DATA = { 
 
-     #====================================================== 
 
-     # [ENG] Database file you want to change their number~ 
 
-     # * Limit of normal database files are 999 
 
-     # * Limit of variables and switches are 5000 
 
-     # This script will allow you to change their number over their limit~ 
 
-     #=============================== 
 
-     # ** How to setup ** 
 
-     #------------------------------- 
 
-     # Add 1 line below per 1 database file you want to change. 
 
-     # Structure: 'Database_File' => (number), 
 
-     # e.g. 'switch' => 5500, 
 
-     # (* Don't forget to put , behind the line!) 
 
-   
 
-     #============================================== 
 
-     # ** [List] Database_File ** 
 
-     #---------------------------------------------- 
 
-     # 'switch' for Game Switches  
 
-     # 'variable' for Game Variables 
 
-     # 'actor' for Actors  
 
-     # 'class' for Classes  
 
-     # 'skill' for Skills  
 
-     # 'item' for Items  
 
-     # 'weapon' for Weapons  
 
-     # 'armor' for Armors  
 
-     # 'enemy' for Enemies  
 
-     # 'troop' for Troops 
 
-     # 'state' for States  
 
-     # 'tileset' for Tilesets (RMXP/RMVXA only) 
 
-     # 'animation' for Animations  
 
-     # 'commonev' for Common Events 
 
-     #====================================================== 
 
-     # * START to setup from here!  
 
-     #====================================================== 
 
-   
 
-     'troop' => 2000, 
 
-   
 
-     #======================================================== 
 
-     # * [END] Database Limit Breaker Setup Part 
 
-     #======================================================== 
 
-     'end' => nil # Close hash 
 
-     } 
 
-   
 
-     if defined?(Audio.setup_midi) # VXA 
 
-       dformat = '.rvdata2' 
 
-     elsif defined?(Graphics.wait) # VX 
 
-       dformat = '.rvdata' 
 
-     else # XP 
 
-       dformat = '.rxdata' 
 
-     end 
 
-     start_time = Time.now 
 
-     DLB_DATA.each do |k,v| 
 
-       dvar = nil 
 
-       case k 
 
-       when 'switch'; dname = 'System'; dvar = 'switches'; dnewdata = '' 
 
-       when 'variable'; dname = 'System'; dvar = 'variables'; dnewdata = '' 
 
-       when 'actor'; dname = 'Actors'; dnewdata = 'RPG::Actor.new' 
 
-       when 'class'; dname = 'Classes'; dnewdata = 'RPG::Class.new' 
 
-       when 'skill'; dname = 'Skills'; dnewdata = 'RPG::Skill.new' 
 
-       when 'item'; dname = 'Items'; dnewdata = 'RPG::Item.new' 
 
-       when 'weapon'; dname = 'Weapons'; dnewdata = 'RPG::Weapon.new' 
 
-       when 'armor'; dname = 'Armors'; dnewdata = 'RPG::Armor.new' 
 
-       when 'enemy'; dname = 'Enemies'; dnewdata = 'RPG::Enemy.new' 
 
-       when 'troop'; dname = 'Troops'; dnewdata = 'RPG::Troop.new' 
 
-       when 'state'; dname = 'States'; dnewdata = 'RPG::State.new' 
 
-       when 'animation'; dname = 'Animations'; dnewdata = 'RPG::Animation.new' 
 
-       when 'tileset'; dname = 'Tilesets'; dnewdata = 'RPG::Tileset.new' 
 
-       when 'commonev'; dname = 'CommonEvents'; dnewdata = 'RPG::CommonEvent.new' 
 
-       when 'end'; next 
 
-       else; p 'unknown DLB_DATA!', 'Check carefully what you typed in DLB_DATA' 
 
-       end 
 
-       base_data = load_data('Data/' + dname + dformat) 
 
-       data = dvar.nil? ? base_data : eval('base_data.' + dvar.to_s) 
 
-       unless data.size > v and v - (data.size - 1) <= 0 
 
-         add_data = Array.new(v - (data.size - 1)) { eval(dnewdata) } 
 
-         data.push *add_data 
 
-         save_data(base_data, 'Data/' + dname + dformat) 
 
-       end 
 
-     end 
 
-     p 'Finished in ' + (Time.now - start_time).to_s + ' sec' 
 
-     exit 
 
-   end 
 
-   
 
-   
 
- # checks for VXAce since these methods do not need to be overwritten 
 
- # in RGSS3. 
 
- unless defined?(Audio.setup_midi) 
 
-   
 
- class Game_Switches 
 
-   #-------------------------------------------------------------------------- 
 
-   # * Set Switch 
 
-   #     Make the system be able to set switch ID more than 5000 
 
-   #-------------------------------------------------------------------------- 
 
-   def []=(switch_id, value) 
 
-     @data[switch_id] = value 
 
-   end 
 
- end 
 
-   
 
- class Game_Variables 
 
-   #-------------------------------------------------------------------------- 
 
-   # * Set Variable 
 
-   #     Make the system be able to set switch ID more than 5000 
 
-   #-------------------------------------------------------------------------- 
 
-   def []=(variable_id, value) 
 
-     @data[variable_id] = value 
 
-   end 
 
- end 
 
-   
 
- end # unless defined?(Audio.setup_midi)