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 Lv2.观梦者 
	梦石0 星屑535 在线时间126 小时注册时间2022-9-24帖子55 | 
50星屑 
| 经过一些辅助工具和自己的研究,终于在示例上初步掌握战斗序列的操作了, 但是随之而来了新的问题,首先就是动画,每个·动画都会播放两遍,第二次才会有伤害。
 然后就是最要命的了,有些招式在加入战斗序列后无法产生正常伤害。
 求懂得yeo战斗序列的大佬看看问题出在哪里
 
 
 两次攻击的问题代码:
 <Setup Action>
 
 Camera Clamp Off
 Camera Focus: user, Center, 35
 Zoom: 220%,60
 wait for zoom
 motion chant: user
 Animation 51: user
 Wait For Animation
 Reset Camera
 Reset Zoom
 Camera Clamp On
 wait: 100
 
 </Setup Action>
 
 <Whole Action>
 
 motion missile: user, no weapon
 Animation 86: target
 Wait For Animation
 Enemy Effect: Targets, Whiten
 Enemy Effect: Targets, Blink
 
 </Whole Action>
 
 
 无法产生正常伤害的代码:
 <Setup Action>
 
 Camera Clamp Off
 Camera Focus: user, Center, 35
 wait for camera
 Zoom: 220%,60
 wait for zoom
 motion guard: user
 wait: 68
 
 </Setup Action>
 
 <Whole Action>
 
 Reset Zoom
 Camera Clamp On
 Reset Camera
 wait: 75
 move user: target, Front, 50
 Wait For Movement
 Flash Screen: 255, 255, 255, 125, 50
 Enemy Effect: Targets, Whiten
 Enemy Effect: Targets, Blink
 motion swing: user
 wait for animation
 Animation 2: enemies
 Wait For Animation
 
 </Whole Action>
 
 <Finish Action>
 
 Face user: Backward
 move user: Home, 40
 Wait For Movement
 Face user: Forward
 
 </Finish Action>
 
 | 
 
最佳答案
查看完整内容 哪那么多bug。能按照技能伤害公式造成伤害的序列是action effect
target action阶段如果全部不写默认会执行以下序列
perform action
action animation
wait for animation
action effect
wait for effect
whole action阶段动作天崩地裂比划半天没加action effect当然不出伤害。全部不写的target action阶段会向前一步挥武器出技能动画再出伤害,综上所述就会出现动画播放两遍,第二次才会有伤害。
所以建议如果是全体伤害技在wh ... |