[pre lang="ruby"]
class Spr_map_head < RPG::Spriet #地图精灵头像类< RPG::精灵
ARY1Name=team_army.member[0-1].captain.character_name#典韦
ARY2Name=team_army.member[4-2].captain.character_name#吕布
ARY3Name=team_army.member[4-3].captain.character_name#曹操
ARY4Name=team_army.member[4-4].captain.character_name#关羽
ARY5Name=team_army.member[4-5].captain.character_name#夏侯渊
ary=[ARY1Name,ARY2Name,ARY3Name,ARY4Name,ARY5Name]
def initialize(ary,x,y,640,87)#定义初始(人名,x,y,宽=640,间隔=0)
super()
self.bitmap = Bitmap.new(640,480)
self.z = 180
refresh(ary,x,y,640,87)#刷新(人名,x,y,横,间隔)
end
def refresh(ary,x,y,宽=640,间隔=0)#定义(人名,x,y,宽=640,间隔=0)
self.bitmap.clear#自己位图明确的
a,b = x,y
for i in ary.flatten #用于我在进制。压平
bit = RPG::Cache.picture("头像#{i}") ;w,h = bit.width,bit.height
(b += h + 间隔 ; a = x) if a + w + 间隔 >= 宽
self.bitmap.blt(a,b,bit,Rect.new(0,0,w,h))
a += w + 间隔
end
end
end
class Interpreter #解释程序类
def 显示头像(ary,x,y,宽=640,间隔=0)
if @head_spr.nil?
@head_spr = Spr_map_head.new(ary,x,y,宽,间隔)
else
@head_spr.refresh(ary,x,y,宽,间隔)
end
end
def 关闭头像
return if @head_spr.nil?
@head_spr.dispose ;@head_spr.bitmap.dispose ; @head_spr = nil
end
end