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Lv3.寻梦者 (暗夜天使) 精灵族の天使
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应该是的吧。不过,头像是要有要求的哦……必须和战斗图_f作为文件名,半身像要用战斗图_h作为文件名,放在picture里面。这是我从那里面摘出来的脚本,应该没有冲突。
这个是头像的。
- #==============================================================================
- # ■ Window_MenuStatus
- #------------------------------------------------------------------------------
- # 显示菜单画面和同伴状态的窗口。
- #==============================================================================
- class Window_MenuStatus < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化目标
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 480, 480)
- self.contents = Bitmap.new(width - 32, height - 32)
- refresh
- self.active = false
- self.index = -1
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- @item_max = $game_party.actors.size
- for i in 0...$game_party.actors.size
- x = 108
- y = i * 116
- actor = $game_party.actors[i]
- testname = actor.battler_name+"_f.png"
- if FileTest.exist?("Graphics/battlers/#{testname}")
- bitmap=Bitmap.new("Graphics/battlers/#{testname}")
- src_rect = Rect.new(0, 0, 100, 100) #——可自己调整大小
- self.contents.blt(0, y, bitmap, src_rect)
- else
- draw_actor_graphic(actor, x - 60, y + 80)
- end
- draw_actor_name(actor, x, y)
- draw_actor_class(actor, x + 200, y)
- draw_actor_level(actor, x, y + 32)
- draw_actor_state(actor, x + 90, y + 32)
- draw_actor_exp(actor, x, y + 64,180)
- draw_actor_hp(actor, x + 200, y + 32)
- draw_actor_sp(actor, x + 200, y + 64)
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新光标矩形
- #--------------------------------------------------------------------------
- def update_cursor_rect
- if @index < 0
- self.cursor_rect.empty
- else
- self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
- end
- end
- end
复制代码
状态里面的全身像应该是这个。
- #==============================================================================
- # ■ Window_Status
- #------------------------------------------------------------------------------
- # 显示状态画面、完全规格的状态窗口。
- #==============================================================================
- class Window_Status < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # actor : 角色
- #--------------------------------------------------------------------------
- def initialize(actor)
- super(0, 0, 640, 480)
- self.contents = Bitmap.new(width - 32, height - 32)
- @actor = actor
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- testname = @actor.battler_name+"_h.png"
- if FileTest.exist?("Graphics/battlers/#{testname}")
- bitmap=Bitmap.new("Graphics/battlers/#{testname}")
- src_rect = Rect.new(0, 0, bitmap.width, bitmap.height) #——可自己调整大小
- self.contents.blt(0, y, bitmap, src_rect)
- draw_actor_name(@actor, 4, 0)
- draw_actor_class(@actor, 4 + 144, 0)
- draw_actor_level(@actor, 96, 32)
- draw_actor_state(@actor, 96, 64)
- draw_actor_hp(@actor, 96, 112, 172)
- draw_actor_sp(@actor, 96, 144, 172)
- draw_actor_parameter(@actor, 96, 192, 0)
- draw_actor_parameter(@actor, 96, 224, 1)
- draw_actor_parameter(@actor, 96, 256, 2)
- draw_actor_parameter(@actor, 96, 304, 3)
- draw_actor_parameter(@actor, 96, 336, 4)
- draw_actor_parameter(@actor, 96, 368, 5)
- draw_actor_parameter(@actor, 96, 400, 6)
- self.contents.font.color = system_color
- self.contents.draw_text(320, 48, 80, 32, "EXP")
- self.contents.draw_text(320, 80, 80, 32, "NEXT")
- self.contents.font.color = normal_color
- self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
- self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
- self.contents.font.color = system_color
- self.contents.draw_text(320, 160, 96, 32, "装备")
- draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
- draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
- draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
- draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
- draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
- end
- end
- def dummy
- self.contents.font.color = system_color
- self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
- self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
- self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
- self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
- self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
- draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
- draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
- draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
- draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
- draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
- end
- end
复制代码 [LINE]1,#dddddd[/LINE]系统信息:本贴由版主真·ZERO认可为正确答案,66RPG感谢您的热情解答~ |
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