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请求达人把显示敌方剩余战斗力这个脚本改下下~

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Lv1.梦旅人

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发表于 2007-12-24 12:03:08 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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  1. #==============================================================================
  2. # Zenith RGSS4 エネミー残勢力表示  ver1.00
  3. #   by 水夜
  4. #  http://zenith.ifdef.jp/
  5. #------------------------------------------------------------------------------
  6. # 显示敌方剩余战斗力
  7. #==============================================================================

  8. #==============================================================================
  9. # □ 常数设置
  10. #==============================================================================
  11. module ZENITH4
  12. E_SWITCH = 15
  13. EG_WIDTH = 160
  14. EG_COLOR = Color.new(255, 180, 0, 255)
  15. EW_NAME = "敌方生命"
  16. EW_COLOR = Color.new(255, 255, 255, 255)
  17. end

  18. #==============================================================================
  19. # ■ Window_BattleStatus
  20. #==============================================================================
  21. class Window_BattleStatus < Window_Base
  22. #--------------------------------------------------------------------------
  23. # ● オブジェクト初期化
  24. #--------------------------------------------------------------------------
  25. alias zenith4_initialize initialize
  26. def initialize
  27.   @enemy_force = Sprite.new
  28.   @enemy_force.bitmap = Bitmap.new(8 + ZENITH4::EG_WIDTH, 34)
  29.   @enemy_force.x = 180 - (12 + ZENITH4::EG_WIDTH)
  30.   @enemy_force.y = 0
  31.   @enemy_force.z = 50
  32.   zenith4_initialize
  33. end
  34. #--------------------------------------------------------------------------
  35. # ● 解放
  36. #--------------------------------------------------------------------------
  37. alias zenith4_dispose dispose
  38. def dispose
  39.   @enemy_force.bitmap.dispose
  40.   @enemy_force.dispose
  41.   zenith4_dispose
  42. end
  43. #--------------------------------------------------------------------------
  44. # ● リフレッシュ
  45. #--------------------------------------------------------------------------
  46. alias zenith4_refresh refresh
  47. def refresh
  48.   zenith4_refresh
  49.   if $game_switches[ZENITH4::E_SWITCH] == false
  50.     @enemy_force.visible = true
  51.     @enemy_force.bitmap.clear
  52.     x = 4
  53.     y = 4
  54.     width = ZENITH4::EG_WIDTH
  55.     @enemy_force.bitmap.font.size = 18
  56.     @enemy_force.bitmap.font.color = Color.new(0, 0, 0, 255)
  57.     @enemy_force.bitmap.draw_text(x+1, y+1, width, 22, ZENITH4::EW_NAME)
  58.     @enemy_force.bitmap.draw_text(x-1, y-1, width, 22, ZENITH4::EW_NAME)
  59.     @enemy_force.bitmap.draw_text(x+1, y-1, width, 22, ZENITH4::EW_NAME)
  60.     @enemy_force.bitmap.draw_text(x-1, y+1, width, 22, ZENITH4::EW_NAME)
  61.     @enemy_force.bitmap.font.color = ZENITH4::EW_COLOR
  62.     @enemy_force.bitmap.draw_text(x, y, width, 22, ZENITH4::EW_NAME)
  63.     @item_max = $game_troop.enemies.size
  64.     enemy_mh = 0
  65.     enemy_h = 0
  66.     for i in 0...@item_max
  67.      enemy = $game_troop.enemies[i]
  68.      enemy_mh += enemy.maxhp
  69.      enemy_h += enemy.hp
  70.     end
  71.      @enemy_force.bitmap.fill_rect(x-1, y+24, width+2,5, Color.new(0, 0, 0, 150))
  72.      w = width * enemy_h / enemy_mh
  73.      @enemy_force.bitmap.fill_rect(x-0, y+25, w,3, ZENITH4::EG_COLOR)
  74.   else
  75.     @enemy_force.visible = false
  76.   end
  77. end
  78. end

复制代码

在打死敌人后,血条都不是马上消失掉,如何修改能在敌人死亡后,在出现获得金钱和经验前,把血条消失掉??
PS:以前某位大大帮改过,但是发现只能在战斗测试的时候,才有效...
版务信息:本贴由楼主自主结贴~
水兵土星--死亡之星!

Lv1.梦旅人

欠扁头像持有者

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0
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114
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2
 楼主| 发表于 2007-12-24 12:03:08 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

加入我们,或者,欢迎回来。

您需要 登录 才可以下载或查看,没有帐号?注册会员

x
  1. #==============================================================================
  2. # Zenith RGSS4 エネミー残勢力表示  ver1.00
  3. #   by 水夜
  4. #  http://zenith.ifdef.jp/
  5. #------------------------------------------------------------------------------
  6. # 显示敌方剩余战斗力
  7. #==============================================================================

  8. #==============================================================================
  9. # □ 常数设置
  10. #==============================================================================
  11. module ZENITH4
  12. E_SWITCH = 15
  13. EG_WIDTH = 160
  14. EG_COLOR = Color.new(255, 180, 0, 255)
  15. EW_NAME = "敌方生命"
  16. EW_COLOR = Color.new(255, 255, 255, 255)
  17. end

  18. #==============================================================================
  19. # ■ Window_BattleStatus
  20. #==============================================================================
  21. class Window_BattleStatus < Window_Base
  22. #--------------------------------------------------------------------------
  23. # ● オブジェクト初期化
  24. #--------------------------------------------------------------------------
  25. alias zenith4_initialize initialize
  26. def initialize
  27.   @enemy_force = Sprite.new
  28.   @enemy_force.bitmap = Bitmap.new(8 + ZENITH4::EG_WIDTH, 34)
  29.   @enemy_force.x = 180 - (12 + ZENITH4::EG_WIDTH)
  30.   @enemy_force.y = 0
  31.   @enemy_force.z = 50
  32.   zenith4_initialize
  33. end
  34. #--------------------------------------------------------------------------
  35. # ● 解放
  36. #--------------------------------------------------------------------------
  37. alias zenith4_dispose dispose
  38. def dispose
  39.   @enemy_force.bitmap.dispose
  40.   @enemy_force.dispose
  41.   zenith4_dispose
  42. end
  43. #--------------------------------------------------------------------------
  44. # ● リフレッシュ
  45. #--------------------------------------------------------------------------
  46. alias zenith4_refresh refresh
  47. def refresh
  48.   zenith4_refresh
  49.   if $game_switches[ZENITH4::E_SWITCH] == false
  50.     @enemy_force.visible = true
  51.     @enemy_force.bitmap.clear
  52.     x = 4
  53.     y = 4
  54.     width = ZENITH4::EG_WIDTH
  55.     @enemy_force.bitmap.font.size = 18
  56.     @enemy_force.bitmap.font.color = Color.new(0, 0, 0, 255)
  57.     @enemy_force.bitmap.draw_text(x+1, y+1, width, 22, ZENITH4::EW_NAME)
  58.     @enemy_force.bitmap.draw_text(x-1, y-1, width, 22, ZENITH4::EW_NAME)
  59.     @enemy_force.bitmap.draw_text(x+1, y-1, width, 22, ZENITH4::EW_NAME)
  60.     @enemy_force.bitmap.draw_text(x-1, y+1, width, 22, ZENITH4::EW_NAME)
  61.     @enemy_force.bitmap.font.color = ZENITH4::EW_COLOR
  62.     @enemy_force.bitmap.draw_text(x, y, width, 22, ZENITH4::EW_NAME)
  63.     @item_max = $game_troop.enemies.size
  64.     enemy_mh = 0
  65.     enemy_h = 0
  66.     for i in 0...@item_max
  67.      enemy = $game_troop.enemies[i]
  68.      enemy_mh += enemy.maxhp
  69.      enemy_h += enemy.hp
  70.     end
  71.      @enemy_force.bitmap.fill_rect(x-1, y+24, width+2,5, Color.new(0, 0, 0, 150))
  72.      w = width * enemy_h / enemy_mh
  73.      @enemy_force.bitmap.fill_rect(x-0, y+25, w,3, ZENITH4::EG_COLOR)
  74.   else
  75.     @enemy_force.visible = false
  76.   end
  77. end
  78. end

复制代码

在打死敌人后,血条都不是马上消失掉,如何修改能在敌人死亡后,在出现获得金钱和经验前,把血条消失掉??
PS:以前某位大大帮改过,但是发现只能在战斗测试的时候,才有效...
版务信息:本贴由楼主自主结贴~
水兵土星--死亡之星!

Lv1.梦旅人

欠扁头像持有者

梦石
0
星屑
114
在线时间
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注册时间
2005-10-22
帖子
423
3
 楼主| 发表于 2007-12-24 23:49:40 | 只看该作者
拜托了,大家
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4
发表于 2007-12-25 00:35:50 | 只看该作者
改好了。


  1. #==============================================================================
  2. # Zenith RGSS4 エネミー残勢力表示  ver1.00
  3. #   by 水夜
  4. #  http://zenith.ifdef.jp/
  5. #------------------------------------------------------------------------------
  6. # 显示敌方剩余战斗力
  7. #==============================================================================

  8. #==============================================================================
  9. # □ 常数设置
  10. #==============================================================================
  11. module ZENITH4
  12. E_SWITCH = 15
  13. EG_WIDTH = 160
  14. EG_COLOR = Color.new(255, 180, 0, 255)
  15. EW_NAME = "敌方生命"
  16. EW_COLOR = Color.new(255, 255, 255, 255)
  17. end

  18. #==============================================================================
  19. # ■ Window_BattleStatus
  20. #==============================================================================
  21. class Window_BattleStatus < Window_Base
  22. #--------------------------------------------------------------------------
  23. # ● オブジェクト初期化
  24. #--------------------------------------------------------------------------
  25. alias zenith4_initialize initialize
  26. def initialize
  27.   @enemy_force = Sprite.new
  28.   @enemy_force.bitmap = Bitmap.new(8 + ZENITH4::EG_WIDTH, 34)
  29.   @enemy_force.x = 180 - (12 + ZENITH4::EG_WIDTH)
  30.   @enemy_force.y = 0
  31.   @enemy_force.z = 50
  32.   @nrbj = true
  33.   zenith4_initialize
  34. end
  35. #--------------------------------------------------------------------------
  36. # ● 解放
  37. #--------------------------------------------------------------------------
  38. alias zenith4_dispose dispose
  39. def dispose
  40.   zenith4_dispose
  41. end
  42. #--------------------------------------------------------------------------
  43. # ● リフレッシュ
  44. #--------------------------------------------------------------------------
  45. alias zenith4_refresh refresh
  46. def refresh
  47.   zenith4_refresh
  48.   if @nrbj
  49.   if $game_switches[ZENITH4::E_SWITCH] == false
  50.     @enemy_force.visible = true
  51.     @enemy_force.bitmap.clear
  52.     x = 4
  53.     y = 4
  54.     width = ZENITH4::EG_WIDTH
  55.     @enemy_force.bitmap.font.size = 18
  56.     @enemy_force.bitmap.font.color = Color.new(0, 0, 0, 255)
  57.     @enemy_force.bitmap.draw_text(x+1, y+1, width, 22, ZENITH4::EW_NAME)
  58.     @enemy_force.bitmap.draw_text(x-1, y-1, width, 22, ZENITH4::EW_NAME)
  59.     @enemy_force.bitmap.draw_text(x+1, y-1, width, 22, ZENITH4::EW_NAME)
  60.     @enemy_force.bitmap.draw_text(x-1, y+1, width, 22, ZENITH4::EW_NAME)
  61.     @enemy_force.bitmap.font.color = ZENITH4::EW_COLOR
  62.     @enemy_force.bitmap.draw_text(x, y, width, 22, ZENITH4::EW_NAME)
  63.     @item_max = $game_troop.enemies.size
  64.     enemy_mh = 0
  65.     enemy_h = 0
  66.     for i in 0...@item_max
  67.      enemy = $game_troop.enemies[i]
  68.      enemy_mh += enemy.maxhp
  69.      enemy_h += enemy.hp
  70.     end
  71.      @enemy_force.bitmap.fill_rect(x-1, y+24, width+2,5, Color.new(0, 0, 0, 150))
  72.      w = width * enemy_h / enemy_mh
  73.      @enemy_force.bitmap.fill_rect(x-0, y+25, w,3, ZENITH4::EG_COLOR)
  74.   else
  75.     @enemy_force.visible = false
  76.   end
  77.   end
  78. end
  79. def nrxc
  80.   @nrbj = false
  81.   @enemy_force.bitmap.dispose
  82.   @enemy_force.dispose
  83. end
  84. end
复制代码

插入脚本后全局搜索“@result_window = Window_BattleResult.new”
找到后在上面插入这行代码“@status_window.nrxc”。
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~

正在研究自己编写 DLL 来调用 DirectX ……DLL 完成了,脚本却遇到问题了……
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