if timing.se.name != ""
if timing.condition == 1
if @_animation_hit == true
se=timing.se
Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
end
else
se=timing.se
Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
end
end 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~