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 Lv1.梦旅人 
	梦石0 星屑55 在线时间2 小时注册时间2009-9-29帖子8 | 
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本帖最后由 sizheyu 于 2010-1-26 20:35 编辑
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 我在制作一款小R剧!想加入按键加速脚本和跳跃脚本!但又不想在一开始的时候使用(得到某物品后才能使用加速和跳跃)!所以想加入开关控制!但自己还是个刚入门的小菜鸟!所以发帖求助!
   (PS:本人不懂得太多关于脚本的版权问题,以下脚本都出自66PRG,如有涉及关于版权等方面的,请版主删除 )
 
 以下是按键加速脚本:
 
 
 ==============================================================================
 # 本脚本来自www.66RPG.com,使用和转载请保去此信息
 #==============================================================================
 
 # ▼▲▼ XRXS25. ダッシュ機能 ver.2 ▼▲▼
 # by 桜雅 在土 (根本、再改訂)
 # Tetra-Z (改訂原案)
 #==============================================================================
 # □ カスタマイズポイント
 #==============================================================================
 module XRXS_Dash
 #
 # 按下加速键之后的速度増加量
 #
 PLUSPEED = 1
 #
 # 行走加速的按键
 #
 BUTTON = Input::C
 end
 #==============================================================================
 # ■ Game_Player
 #==============================================================================
 class Game_Player < Game_Character
 #--------------------------------------------------------------------------
 # ● フレーム更新
 #--------------------------------------------------------------------------
 alias xrxs25_update update
 def update
 # 例外補正
 if @move_speed_arcadia == nil
 @move_speed_arcadia = @move_speed
 end
 # 移動中、イベント実行中、移動ルート強制中、
 # メッセージウィンドウ表示中、
 # ダッシュボタン挿下中、のいずれでもない場合
 unless moving? or $game_system.map_interpreter.running? or
 @move_route_forcing or $game_temp.message_window_showing
 # 速度の変更
 if Input.press?(XRXS_Dash::BUTTON)
 @move_speed = @move_speed_arcadia + XRXS_Dash::PLUSPEED
 else
 @move_speed = @move_speed_arcadia
 end
 end
 # 呼び戻す
 xrxs25_update
 end
 #--------------------------------------------------------------------------
 # ○ 移動タイプ : カスタム [オーバーライド]
 #--------------------------------------------------------------------------
 def move_type_custom
 # 例外補正
 if @move_speed_arcadia == nil
 @move_speed_arcadia = @move_speed
 end
 # 標準速度に戻す
 @move_speed = @move_speed_arcadia
 # 呼び戻す
 super
 # 速度の保管
 @move_speed_arcadia = @move_speed
 end
 end
 #==============================================================================
 
 
 
 
 以下是人物跳跃脚本:
 
 
 在Game_Player中找到:
 if Input.trigger?(Input::C)
 # 同位置および正面のイベント起動断定
 check_event_trigger_here([0])
 check_event_trigger_there([0,1,2])
 end
 在这段下面,添加脚本段落1即可(这段下面还有3个end,段落插在3个end之前)。如果使用了行走加速
 脚本,则在添加段落1后继续添加脚本段落2(还是在3个end之前),否以实现跑步的时候跳跃得更远。
 #==============================================================================
 # 本脚本来自www.66RPG.com,使用和转载请保去此信息
 #==============================================================================
 
 脚本段落1:
 #========================================================================================
 ====
 # Advanced Jump Edit By: Title Loan Man
 #==============================================================================
 unless $game_system.map_interpreter.running?
 if Input.press?(Input::RIGHT) and Input.press?(Input::A)
 if passable?(@x, @y, 4) and $game_map.terrain_tag($game_player.x+1, $game_player.y)
 != 6
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(2,0)
 end
 end
 if Input.press?(Input::LEFT) and Input.press?(Input::A)
 if passable?(@x, @y, 6) and $game_map.terrain_tag($game_player.x-1, $game_player.y)
 != 6
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(-2,0)
 end
 end
 if Input.press?(Input::DOWN) and Input.press?(Input::A)
 if passable?(@x, @y, 8) and $game_map.terrain_tag($game_player.x, $game_player.y+1)
 != 6
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(0,2)
 end
 end
 if Input.press?(Input::UP) and Input.press?(Input::A)
 if passable?(@x, @y, 2) and $game_map.terrain_tag($game_player.x, $game_player.y-1)
 != 6
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(0,-2)
 end
 end
 if Input.trigger?(Input::A)
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(0,0)
 end
 end
 
 
 
 脚本段落2:
 #========================================================================================
 ====
 # Advanced Jump Edit By: Title Loan Man
 #==============================================================================
 unless $game_system.map_interpreter.running?
 if Input.press?(Input::RIGHT) and Input.press?(Input::A) and Input.press?(Input::C)
 if passable?(@x, @y, 4)
 if $game_map.terrain_tag($game_player.x+1, $game_player.y) != 6
 if $game_map.terrain_tag($game_player.x+2, $game_player.y) != 6
 if $game_map.terrain_tag($game_player.x+3, $game_player.y) != 6
 if $game_map.terrain_tag($game_player.x+4, $game_player.y) != 6
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(5,0)
 end
 end
 end
 end
 end
 end
 if Input.press?(Input::LEFT) and Input.press?(Input::A) and Input.press?(Input::C)
 if passable?(@x, @y, 6)
 if $game_map.terrain_tag($game_player.x-1, $game_player.y) != 6
 if $game_map.terrain_tag($game_player.x-2, $game_player.y) != 6
 if $game_map.terrain_tag($game_player.x-3, $game_player.y) != 6
 if $game_map.terrain_tag($game_player.x-4, $game_player.y) != 6
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(-5,0)
 end
 end
 end
 end
 end
 end
 if Input.press?(Input::DOWN) and Input.press?(Input::A) and Input.press?(Input::C)
 if passable?(@x, @y, 8)
 if $game_map.terrain_tag($game_player.x, $game_player.y+1) != 6
 if $game_map.terrain_tag($game_player.x, $game_player.y+2) != 6
 if $game_map.terrain_tag($game_player.x, $game_player.y+3) != 6
 if $game_map.terrain_tag($game_player.x, $game_player.y+4) != 6
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(0,5)
 end
 end
 end
 end
 end
 end
 if Input.press?(Input::UP) and Input.press?(Input::A) and Input.press?(Input::C)
 if passable?(@x, @y, 2)
 if $game_map.terrain_tag($game_player.x, $game_player.y-1) != 6
 if $game_map.terrain_tag($game_player.x, $game_player.y-2) != 6
 if $game_map.terrain_tag($game_player.x, $game_player.y-3) != 6
 if $game_map.terrain_tag($game_player.x, $game_player.y-4) != 6
 Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
 jump(0,-5)
 end
 end
 end
 end
 end
 end
 end
 
 
 #==============================================================================
 # 本脚本来自www.66RPG.com,使用和转载请保去此信息
 #==============================================================================
 
 
 以下是两个脚本的文本打包:
 
 点击进入下载-脚本.rar
 
 
 初次发求助贴!也不知道格式规格!
 最后希望各位大大能帮助新人!谢谢!(最好能把完整修改后的脚本以文本的形式呈上,那太感谢了!【遭爆K,要求过分了】
 
 请啊~
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