根本没有$game_battler这玩意儿吧……
Game_Battler是Game_Actor与Game_Enemy的超级类,所以要用也只有$game_actors和$game_troop.members。这里直接用那个target参数就好
case target.elements_max_rate(obj.element_set)
display_damage(target, obj)
display_state_changes(target, obj)
if line_number == @message_window.line_number
display_failure(target, obj) unless target.states_active?
end
if line_number != @message_window.line_number
wait(30)
end
@message_window.back_to(line_number)
end
end