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发表于 2010-12-20 12:15:47
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本帖最后由 肥龙 于 2010-12-20 17:55 编辑
报错的探查的
- #==============================================================================
- # 探查技能 BY绿发的Eclair
- #------------------------------------------------------------------------------
- # 使用方法:在数据库中设定一个叫“探查”的状态(想要用别的名字在下面改啦~)
- # 然后把想要做成有探查效果的特技或物品附加这个状态。就这样简单~~
- # 修改自然属性的个数在第16行。
- #==============================================================================
- $探查状态名 = "识破" #探查状态的名字
- class Window_cateyes < Window_Base
- def initialize
- super(120,40,400,400)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.visible = false
- self.z = 9999
- self.back_opacity = 160 #信息窗口的透明度
- @element = 8 #自然属性个数
- end
- def set_target(target)
- self.contents.clear
- self.visible = true
- @target = target
- self.contents.draw_text(10,10,360-32,32,"#{@target.name}",0)
- draw_actor_hp(@target,10,100 - 32 - 25,160)
- draw_actor_sp(@target,10,100 - 32,160)
- self.contents.font.color = system_color
- self.contents.draw_text(10,100,180,32,"种族",0)
- draw_actor_parameter(@target, 10, 112 + 20, 0)
- draw_actor_parameter(@target, 10, 144 + 20, 1)
- draw_actor_parameter(@target, 10, 176 + 20, 2)
- draw_actor_parameter(@target, 10, 208 + 20, 3)
- draw_actor_parameter(@target, 10, 240 + 20, 4)
- draw_actor_parameter(@target, 10, 272 + 20, 5)
- draw_actor_parameter(@target, 10, 304 + 20, 6)
- if @target.is_a?(Game_Enemy)
- self.contents.font.color = system_color
- self.contents.draw_text(190,100 - 32 - 25,180-32,32,"经验",0)
- self.contents.font.color = normal_color
- self.contents.draw_text(190,100 - 32 - 25,180 - 32,32,"#{@target.exp}",2)
- self.contents.font.color = system_color
- self.contents.draw_text(190,100 - 32 ,180-32,32,$data_system.words.gold,0)
- self.contents.font.color = normal_color
- self.contents.draw_text(190,100 - 32,180-32,32,"#{@target.gold}",2)
- self.contents.font.color = system_color
- self.contents.draw_text(190,100 ,180,32,"掉落",0)
- self.contents.font.color = normal_color
- draw_item_name($data_items[@target.item_id],197,57 + 25 + 25 + 25) if @target.item_id > 0
- draw_item_name($data_weapons[@target.weapon_id],197,57 + 25 + 25 + 25) if @target.weapon_id > 0
- draw_item_name($data_armors[@target.armor_id],197,57 + 25 + 25 + 25) if @target.armor_id > 0
- end
- self.contents.font.color = system_color
- self.contents.draw_text(190,153 + 12,180,32,"属性抵抗",0)
- self.contents.font.color = normal_color
- num = @element_max == 0 ? $data_system.elements.size : @element_max
- y = 0
- weaker = ""
- weak = ""
- resist = ""
- guard = ""
- recover = ""
- race = ""
- for i in 1..@element
- case @target.element_rate(i)
- when 151..200
- weaker += $data_system.elements[i]
- when 101..150
- weak += $data_system.elements[i]
- when 1..99
- resist += $data_system.elements[i]
- when 0
- guard += $data_system.elements[i]
- when -200..-1
- recover += $data_system.elements[i]
- end
- end
- if weaker != ""
- weaker += "超弱"
- self.contents.draw_text(190,153 + 32+ 12,180,32,weaker,0)
- y += 1
- end
- if weak != ""
- weak += "弱点"
- self.contents.draw_text(190,153 + 32+ 12 + 32 * y,180,32,weak,0)
- y += 1
- end
- if resist != ""
- resist += "抵抗"
- self.contents.draw_text(190,153 + 32+ 12 + 32 * y,180,32,resist,0)
- y += 1
- end
- if guard != ""
- guard += "无效"
- self.contents.draw_text(190,153 + 32+ 12 + 32 * y,180,32,guard,0)
- y += 1
- end
- if recover != ""
- recover += "吸收"
- self.contents.draw_text(190,153 + 32+ 12 + 32 * y,180,32,recover,0)
- end
- for i in @element + 1..$data_system.elements.size - 1
- if @target.element_rate(i) > 100
- race = $data_system.elements[i]
- break
- end
- end
- self.contents.font.color = normal_color
- self.contents.draw_text(70,100,100,32,race,2)
- end
- def draw_item_name(item, x, y)
- if item == nil
- return
- end
- bitmap = RPG::Cache.icon(item.icon_name)
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
- self.contents.font.color = normal_color
- self.contents.draw_text(x + 28, y, 150, 32, item.name)
- end
- end
- class Scene_Battle
- alias update_phase4_step5_eclair2 :update_phase4_step5
- def update_phase4_step5
- for i in 1..$data_states.size - 1
- if $data_states[i].name == $探查状态名
- $探查状态ID = i
- break
- end
- end
- if (@active_battler.current_action.kind == 1 and $data_skills[@active_battler.current_action.skill_id].plus_state_set.include?($探查状态ID))
- @eye_window = Window_cateyes.new
- for target in @target_battlers
- target.damage = ""
- @eye_window.set_target(target)
- for i in 0...120
- Input.update
- @eye_window.update
- Graphics.update
- @spriteset.update
- if Input.trigger?(Input::C) or Input.trigger?(Input::B)
- $game_system.se_play($data_system.decision_se)
- break
- end
- end
- end
- @eye_window.dispose
- @eye_window = nil
- end
- update_phase4_step5_eclair2
- end
- end
- #==============================================================================
- # 探查技能 BY绿发的Eclair
- #==============================================================================
复制代码
肥龙于2010-12-22 23:25补充以下内容:
帮帮忙啊~
肥龙于2010-12-22 23:56补充以下内容:
[attachimg]40194[/attachimg]附加图片
肥龙于2010-12-22 23:58补充以下内容:
[attachimg]40195[/attachimg] |
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