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昨天重新弄了下这个脚本,这个是在地图上显示HPSP。
但是有时候我不想让它显示,所以问下,如何设置当17号开关打开时,该脚本才生效?(关闭时不显示咯)
谢谢啦{:nm_4:} ~下面是脚本:- #_______________________________________________________________________________
- # MOG_MPW HUD Elena V2.0
- #_______________________________________________________________________________
- # By Moghunter
- # http://www.atelier-rgss.com
- #_______________________________________________________________________________
- module MOG
- #HUD Position.
- STMAPX = 0 # X Pos
- STMAPY = 370 # Y Pos
- #Disable HUD Switch ID.
- STMAPVIS = 1
- #Windowskin name.
- STMAPSKIN = "RO"
- #Window Opacity.
- STMAPOPA = 0
- end
- $mogscript = {} if $mogscript == nil
- $mogscript["mpstelen"] = true
- ###############
- # Window_Base #
- ###############
- class Window_Base < Window
- def draw_maphp2(actor, x, y)
- back = RPG::Cache.picture("BAR_Meter")
- cw = back.width
- ch = back.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x + 65, y - ch + 30, back, src_rect)
- meter = RPG::Cache.picture("HP_Meter")
- cw = meter.width * actor.hp / actor.maxhp
- ch = meter.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x + 65, y - ch + 30, meter, src_rect)
- text = RPG::Cache.picture("HP_Tx")
- cw = text.width
- ch = text.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x + 35, y - ch + 30, text, src_rect)
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(x + 161, y - 1, 48, 32, actor.hp.to_s, 2)
- self.contents.font.color = Color.new(250,255,255,255)
- self.contents.draw_text(x + 160, y - 2, 48, 32, actor.hp.to_s, 2)
- end
- def draw_mapsp2(actor, x, y)
- back = RPG::Cache.picture("BAR_Meter")
- cw = back.width
- ch = back.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x + 65, y - ch + 30, back, src_rect)
- meter = RPG::Cache.picture("SP_Meter")
- cw = meter.width * actor.sp / actor.maxsp
- ch = meter.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x + 65, y - ch + 30, meter, src_rect)
- text = RPG::Cache.picture("SP_Tx")
- cw = text.width
- ch = text.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x + 40, y - ch + 30, text, src_rect)
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(x + 161, y - 1, 48, 32, actor.sp.to_s, 2)
- self.contents.font.color = Color.new(250,255,255,255)
- self.contents.draw_text(x + 160, y - 2, 48, 32, actor.sp.to_s, 2)
- end
- def draw_mexp(actor, x, y)
- actor = $game_party.actors[0]
- bitmap2 = RPG::Cache.picture("Exp_Back")
- cw = bitmap2.width
- ch = bitmap2.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x + 60 , y - ch + 30, bitmap2, src_rect)
- if actor.next_exp != 0
- rate = actor.now_exp.to_f / actor.next_exp
- else
- rate = 1
- end
- bitmap = RPG::Cache.picture("Exp_Meter")
- if actor.level < 99
- cw = bitmap.width * rate
- else
- cw = bitmap.width
- end
- ch = bitmap.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x + 60 , y - ch + 30, bitmap, src_rect)
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(x + 55, y + 1, 84, 32, "Exp",0)
- self.contents.font.color = Color.new(255,255,255,255)
- self.contents.draw_text(x + 54, y, 84, 32, "Exp",0)
- end
- def nada
- face = RPG::Cache.picture("")
- end
- def draw_heroface(actor,x,y)
- face = RPG::Cache.picture(actor.name + "_face") rescue nada
- cw = face.width
- ch = face.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x , y - ch, face, src_rect)
- end
- def draw_actor_statemap(actor, x, y, width = 120)
- text = make_battler_state_text(actor, width, true)
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(x + 1, y + 1, width, 32, text)
- self.contents.font.color = Color.new(250,255,255,255)
- self.contents.draw_text(x, y, width, 32, text)
- end
- def draw_actor_levelmap(actor, x, y)
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(x, y, 32, 32, "Lv")
- self.contents.font.color = Color.new(50,255,250,255)
- self.contents.draw_text(x + 1, y + 1, 32, 32, "Lv")
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(x + 30, y, 24, 32, actor.level.to_s, 1)
- self.contents.font.color = Color.new(255,255,255,255)
- self.contents.draw_text(x + 31, y + 1, 24, 32, actor.level.to_s, 1)
- end
- end
- ##############
- # Game_Actor #
- ##############
- class Game_Actor < Game_Battler
- def now_exp
- return @exp - @exp_list[@level]
- end
- def next_exp
- return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
- end
- end
- #####################
- # Window_Status_Map #
- #####################
- class Window_Sthero < Window_Base
- def initialize
- super(0, 0, 310, 120)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.windowskin = RPG::Cache.windowskin(MOG::STMAPSKIN)
- self.contents.font.bold = true
- self.contents.font.size = 20
- self.contents.font.name = "Georgia"
- self.opacity = MOG::STMAPOPA
- refresh
- end
- def refresh
- self.contents.clear
- actor = $game_party.actors[0]
- draw_maphp2(actor, 35, 35)
- draw_mapsp2(actor, - 40, 60)
- draw_heroface(actor, 0, 70)
- draw_actor_statemap(actor, 200, 60, 70)
- draw_actor_levelmap(actor, 80, 10)
- draw_mexp(actor, 100, 10)
- end
- end
- ###############
- # Game_Player #
- ###############
- class Game_Player < Game_Character
- attr_accessor :wref
- end
- #############
- # Scene_Map #
- #############
- class Scene_Map
- alias mog11_main main
- def main
- @sthero = Window_Sthero.new
- @sthero.x = MOG::STMAPX
- @sthero.y = MOG::STMAPY
- if $game_switches[MOG::STMAPVIS] == false
- @sthero.visible = true
- else
- @sthero.visible = false
- end
- mog11_main
- @sthero.dispose
- end
- alias mog11_update update
- def update
- if $game_switches[MOG::STMAPVIS] == false
- @sthero.visible = true
- else
- @sthero.visible = false
- end
- if $game_player.wref == true
- @sthero.refresh
- $game_player.wref = false
- end
- mog11_update
- end
- end
- ##############
- # Game_Party #
- ###############
- class Game_Party
- alias mog11_check_map_slip_damage check_map_slip_damage
- def check_map_slip_damage
- for actor in @actors
- if actor.hp > 0 and actor.slip_damage?
- $game_player.wref = true
- end
- end
- mog11_check_map_slip_damage
- end
- end
- ###############
- # Interpreter #
- ###############
- class Interpreter
- alias mog11_command_311 command_311
- def command_311
- mog11_command_311
- $game_player.wref = true
- end
- alias mog11_command_312 command_312
- def command_312
- mog11_command_312
- $game_player.wref = true
- end
- alias mog11_command_313 command_313
- def command_313
- mog11_command_313
- $game_player.wref = true
- end
- alias mog11_command_314 command_314
- def command_314
- mog11_command_314
- $game_player.wref = true
- end
- alias mog11_command_315 command_315
- def command_315
- mog11_command_315
- $game_player.wref = true
- end
- end
- ################
- # Game_Battler #
- ################
- class Game_Battler
- alias mog11_attack_effect attack_effect
- def attack_effect(attacker)
- mog11_attack_effect(attacker)
- $game_player.wref = true
- end
- alias mog11_skill_effect skill_effect
- def skill_effect(user, skill)
- mog11_skill_effect(user, skill)
- $game_player.wref = true
- end
- alias mog11_item_effect item_effect
- def item_effect(item)
- mog11_item_effect(item)
- $game_player.wref = true
- end
- alias mog11_add_state add_state
- def add_state(state_id, force = false)
- mog11_add_state(state_id, force = false)
- $game_player.wref = true
- end
- end
复制代码 素材:
Pictures.rar
(9.73 KB, 下载次数: 271)
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