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Lv4.逐梦者 弓箭手?剑兰
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- 2010-11-17
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- 1140
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看到这么多XE的fu字眼,就知道是Fux2所为。
对着这么多这些XE的fu字眼,当然要消除。(于是不帮LZ兼容了,于是写了三个。)
因为不知道LZ要的时间是实际时间还是游戏累计时间,于是两个都发上来。
累计游戏时间是从我写的这个脚本教程里拿出来的:- http://rpg.blue/forum.php?mod=viewthread&tid=162597
复制代码 (不妨看看。脚本在这儿:)
累计游戏时间:- class Scene_Map
- alias:old_start:start
- def start
- old_start
- @time_window = Play_Time.new(0,0)
- @time_window.x = 544 - @time_window.width
- @time_window.y = 416 - @time_window.height
- end
- alias:old_update:update
- def update
- @time_window.update
- old_update
- end
- alias:old_ter:terminate
- def terminate
- old_ter
- @time_window.dispose
- end
- end
- class Play_Time < Window_Base
-
- def initialize(x, y, w = 200, h = 50)
- super(x, y, w, h)
- refresh
- end
- def update
- super
- sec = (Graphics.frame_count / Graphics.frame_rate) % 60
- if sec > @total_sec % 60 or sec == 0
- refresh
- end
- end
- def refresh
- self.contents.clear
- @total_sec = Graphics.frame_count / Graphics.frame_rate
- draw_playtime(0, 0, width - 32)
- end
- def draw_playtime(x, y, width)
- hrs = @total_sec / 60 / 60
- min = @total_sec / 60 % 60
- sec = @total_sec % 60
- playtime = sprintf("%02d:%02d:%02d", hrs, min, sec)
- playtime = "游戏时间:#{playtime}"
- self.contents.font.color = normal_color
- self.contents.draw_text(x, -5, width - 2, WLH, playtime, 2)
- end
- end
复制代码 现在时间:- class Scene_Map
- alias:old_start:start
- def start
- old_start
- @time_window = Time.new(0,0)
- @time_window.x = 544 - @time_window.width
- @time_window.y = 416 - @time_window.height
- end
- alias:old_update:update
- def update
- @time_window.update
- old_update
- end
- alias:old_ter:terminate
- def terminate
- old_ter
- @time_window.dispose
- end
- end
- class Time < Window_Base
-
- def initialize(x, y, w = 200, h = 50)
- super(x, y, w, h)
- update
- end
- def update
- super
- self.contents.clear
- time = "#{Time.now.mday}日#{Time.now.hour%12}时#{Time.now.min}分#{Time.now.sec}秒"
- self.contents.draw_text(0, -5, width - 2, WLH, time)
- end
- end
复制代码 累计游戏时间和现在时间二选一,互不兼容(是我特意的)
这个就是角色1血条(非常简(陋)的):- class Scene_Map
- alias:old_old_start:start
- def start
- old_old_start
- @actor_hp = Actor_hp.new(0,0)
- end
- alias:old_old_update:update
- def update
- @actor_hp.update
- old_old_update
- end
- alias:old_old_ter:terminate
- def terminate
- old_old_ter
- @actor_hp.dispose
- end
- end
- class Actor_hp < Window_Base
-
- def initialize(x, y, w = 160, h = 50)
- super(x, y, w, h)
- update
- end
- def update
- super
- self.contents.clear
- actor = $game_actors[1]
- draw_actor_hp(actor, 0, -7)
- end
-
- end
复制代码 原理和时间那个相同,但是我把他们兼容了。 |
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