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第一步插入一下脚本进入脚本编辑器,你嫌血不够多,可以继续调高
第二步,并行处理 能力值 MAXhp+9999 没秒都在增加~- #==============================================================================
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- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
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- #==============================================================================
- #等级可无限提升
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- #パラメータの算出が適当すぎるので、各自修正が必要かと。
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- BASE_FINAL_LEVEL = 9999 #上限レベル(あんまり大きな値を設定するとハングします)
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- MAXHP_LIMIT = 999999999999999999 #HP限界値
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- MAXSP_LIMIT = 99999999 #SP限界値
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- STR_LIMIT = 999999 #STR限界値
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- DEX_LIMIT = 999999 #DEX限界値
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- AGI_LIMIT = 999999 #AGI限界値
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- INT_LIMIT = 999999 #INT限界値
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- class Game_Actor < Game_Battler
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- def new_final_level
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- lv = BASE_FINAL_LEVEL
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- #以下上限LV個別指定用
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- #case self.id
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- #when 1
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- # lv = 255
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- #when 2
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- # lv = 999
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- #when 8
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- # lv = 15600
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- #end
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- return lv
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- end
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- #--------------------------------------------------------------------------
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- # ● EXP 計算
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- #--------------------------------------------------------------------------
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- def make_exp_list
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- actor = $data_actors[@actor_id]
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- @exp_list = Array.new(new_final_level + 2)
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- @exp_list[1] = 0
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- pow_i = 2.4 + actor.exp_inflation / 100.0
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- for i in 2..new_final_level + 1
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- if i > new_final_level
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- @exp_list[i] = 0
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- else
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- n = actor.exp_basis * ((i + 3) ** pow_i) / (5 ** pow_i)
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- @exp_list[i] = @exp_list[i-1] + Integer(n)
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- end
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- end
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- end
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- #--------------------------------------------------------------------------
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- # ● MaxHP の取得
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- #--------------------------------------------------------------------------
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- def maxhp
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- n = [[base_maxhp + @maxhp_plus, 1].max, MAXHP_LIMIT].min
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- for i in @states
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- n *= $data_states[i].maxhp_rate / 100.0
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- end
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- n = [[Integer(n), 1].max, MAXHP_LIMIT].min
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- return n
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- end
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- #--------------------------------------------------------------------------
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- # ● 基本 MaxHP の取得
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- #--------------------------------------------------------------------------
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- def base_maxhp
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- n = $data_actors[@actor_id].parameters[0, 1]
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- n += $data_actors[@actor_id].parameters[0, 2] * @level
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- return n
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- end
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- #--------------------------------------------------------------------------
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- # ● 基本 MaxSP の取得
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- #--------------------------------------------------------------------------
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- def base_maxsp
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- n = $data_actors[@actor_id].parameters[1, 1]
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- n += $data_actors[@actor_id].parameters[1, 2] * @level
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- return n
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- end
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- #--------------------------------------------------------------------------
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- # ● 基本腕力の取得
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- #--------------------------------------------------------------------------
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- def base_str
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- n = $data_actors[@actor_id].parameters[2, 1]
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- n += $data_actors[@actor_id].parameters[2, 2] * @level
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- weapon = $data_weapons[@weapon_id]
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- armor1 = $data_armors[@armor1_id]
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- armor2 = $data_armors[@armor2_id]
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- armor3 = $data_armors[@armor3_id]
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- armor4 = $data_armors[@armor4_id]
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- n += weapon != nil ? weapon.str_plus : 0
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- n += armor1 != nil ? armor1.str_plus : 0
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- n += armor2 != nil ? armor2.str_plus : 0
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- n += armor3 != nil ? armor3.str_plus : 0
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- n += armor4 != nil ? armor4.str_plus : 0
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- return [[n, 1].max, STR_LIMIT].min
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- end
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- #--------------------------------------------------------------------------
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- # ● 基本器用さの取得
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- #--------------------------------------------------------------------------
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- def base_dex
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- n = $data_actors[@actor_id].parameters[3, 1]
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- n += $data_actors[@actor_id].parameters[3, 2] * @level
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- weapon = $data_weapons[@weapon_id]
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- armor1 = $data_armors[@armor1_id]
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- armor2 = $data_armors[@armor2_id]
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- armor3 = $data_armors[@armor3_id]
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- armor4 = $data_armors[@armor4_id]
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- n += weapon != nil ? weapon.dex_plus : 0
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- n += armor1 != nil ? armor1.dex_plus : 0
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- n += armor2 != nil ? armor2.dex_plus : 0
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- n += armor3 != nil ? armor3.dex_plus : 0
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- n += armor4 != nil ? armor4.dex_plus : 0
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- return [[n, 1].max, DEX_LIMIT].min
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- end
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- #--------------------------------------------------------------------------
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- # ● 基本素早さの取得
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- #--------------------------------------------------------------------------
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- def base_agi
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- n = $data_actors[@actor_id].parameters[4, 1]
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- n += $data_actors[@actor_id].parameters[4, 2] * @level
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- weapon = $data_weapons[@weapon_id]
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- armor1 = $data_armors[@armor1_id]
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- armor2 = $data_armors[@armor2_id]
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- armor3 = $data_armors[@armor3_id]
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- armor4 = $data_armors[@armor4_id]
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- n += weapon != nil ? weapon.agi_plus : 0
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- n += armor1 != nil ? armor1.agi_plus : 0
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- n += armor2 != nil ? armor2.agi_plus : 0
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- n += armor3 != nil ? armor3.agi_plus : 0
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- n += armor4 != nil ? armor4.agi_plus : 0
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- return [[n, 1].max, AGI_LIMIT].min
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- end
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- #--------------------------------------------------------------------------
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- # ● 基本魔力の取得
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- #--------------------------------------------------------------------------
-
- def base_int
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- n = $data_actors[@actor_id].parameters[5, 1]
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- n += $data_actors[@actor_id].parameters[5, 2] * @level
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- weapon = $data_weapons[@weapon_id]
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- armor1 = $data_armors[@armor1_id]
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- armor2 = $data_armors[@armor2_id]
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- armor3 = $data_armors[@armor3_id]
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- armor4 = $data_armors[@armor4_id]
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- n += weapon != nil ? weapon.int_plus : 0
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- n += armor1 != nil ? armor1.int_plus : 0
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- n += armor2 != nil ? armor2.int_plus : 0
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- n += armor3 != nil ? armor3.int_plus : 0
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- n += armor4 != nil ? armor4.int_plus : 0
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- return [[n, 1].max, INT_LIMIT].min
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- end
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- #--------------------------------------------------------------------------
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- # ● EXP の変更
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- # exp : 新しい EXP
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- #--------------------------------------------------------------------------
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- def exp=(exp)
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- # ★EXPの上限チェックを解除
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- @exp = [exp, 0].max
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- # レベルアップ
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- while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
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- @level += 1
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- # スキル習得
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- for j in $data_classes[@class_id].learnings
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- if j.level == @level
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- learn_skill(j.skill_id)
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- end
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- end
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- end
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- # レベルダウン
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- while @exp < @exp_list[@level]
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- @level -= 1
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- end
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- # 現在の HP と SP が最大値を超えていたら修正
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- @hp = [@hp, self.maxhp].min
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- @sp = [@sp, self.maxsp].min
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- end
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- #--------------------------------------------------------------------------
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- # ● レベルの変更
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- # level : 新しいレベル
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- #--------------------------------------------------------------------------
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- def level=(level)
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- # 上下限チェック
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- # ★LV上限をnew_final_levelでチェックするように変更
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- level = [[level, new_final_level].min, 1].max
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- # EXP を変更
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- self.exp = @exp_list[level]
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- end
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- end
-
-
-
-
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- class Game_Battler
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- #--------------------------------------------------------------------------
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- # ● MaxSP の取得
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- #--------------------------------------------------------------------------
-
- def maxsp
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- n = [[base_maxsp + @maxsp_plus, 0].max, MAXSP_LIMIT].min
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- for i in @states
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- n *= $data_states[i].maxsp_rate / 100.0
-
- end
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- n = [[Integer(n), 0].max, MAXSP_LIMIT].min
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- return n
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- end
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- #--------------------------------------------------------------------------
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- # ● 腕力の取得
-
- #--------------------------------------------------------------------------
-
- def str
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- n = [[base_str + @str_plus, 1].max, STR_LIMIT].min
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- for i in @states
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- n *= $data_states[i].str_rate / 100.0
-
- end
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- n = [[Integer(n), 1].max, STR_LIMIT].min
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- return n
-
- end
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- #--------------------------------------------------------------------------
-
- # ● 器用さの取得
-
- #--------------------------------------------------------------------------
-
- def dex
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- n = [[base_dex + @dex_plus, 1].max, DEX_LIMIT].min
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- for i in @states
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- n *= $data_states[i].dex_rate / 100.0
-
- end
-
- n = [[Integer(n), 1].max, DEX_LIMIT].min
-
- return n
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 素早さの取得
-
- #--------------------------------------------------------------------------
-
- def agi
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- n = [[base_agi + @agi_plus, 1].max, AGI_LIMIT].min
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- for i in @states
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- n *= $data_states[i].agi_rate / 100.0
-
- end
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- n = [[Integer(n), 1].max, AGI_LIMIT].min
-
- return n
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 魔力の取得
-
- #--------------------------------------------------------------------------
-
- def int
-
- n = [[base_int + @int_plus, 1].max, INT_LIMIT].min
-
- for i in @states
-
- n *= $data_states[i].int_rate / 100.0
-
- end
-
- n = [[Integer(n), 1].max, INT_LIMIT].min
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- return n
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● MaxHP の設定
-
- # maxhp : 新しい MaxHP
-
- #--------------------------------------------------------------------------
-
- def maxhp=(maxhp)
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- @maxhp_plus += maxhp - self.maxhp
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- @maxhp_plus = [[@maxhp_plus, -MAXHP_LIMIT].max, MAXHP_LIMIT].min
-
- @hp = [@hp, self.maxhp].min
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● MaxSP の設定
-
- # maxsp : 新しい MaxSP
-
- #--------------------------------------------------------------------------
-
- def maxsp=(maxsp)
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- @maxsp_plus += maxsp - self.maxsp
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- @maxsp_plus = [[@maxsp_plus, -MAXSP_LIMIT].max, MAXSP_LIMIT].min
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- @sp = [@sp, self.maxsp].min
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 腕力の設定
-
- # str : 新しい腕力
-
- #--------------------------------------------------------------------------
-
- def str=(str)
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- @str_plus += str - self.str
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- @str_plus = [[@str_plus, -STR_LIMIT].max, STR_LIMIT].min
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 器用さの設定
-
- # dex : 新しい器用さ
-
- #--------------------------------------------------------------------------
-
- def dex=(dex)
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- @dex_plus += dex - self.dex
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- @dex_plus = [[@dex_plus, -DEX_LIMIT].max, DEX_LIMIT].min
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 素早さの設定
-
- # agi : 新しい素早さ
-
- #--------------------------------------------------------------------------
-
- def agi=(agi)
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- @agi_plus += agi - self.agi
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- @agi_plus = [[@agi_plus, -AGI_LIMIT].max, AGI_LIMIT].min
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 魔力の設定
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- # int : 新しい魔力
-
- #--------------------------------------------------------------------------
-
- def int=(int)
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- @int_plus += int - self.int
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- @int_plus = [[@int_plus, -INT_LIMIT].max, INT_LIMIT].min
-
- end
-
- end
-
- #==============================================================================
-
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
-
- #==============================================================================
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