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Lv1.梦旅人
- 梦石
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- 在线时间
- 142 小时
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- 2009-5-15
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脚本Window_Base,第141-146行,改成以下的脚本...- def draw_actor_level(actor, x, y)
- self.contents.font.color = system_color
- self.contents.draw_text(x, y, 32, 32, "Lv")
- self.contents.font.color = normal_color
- if actor.level<=10
- self.contents.draw_text(x + 17, y, 108, 32, "低级"+actor.level.to_s+"级", 2)
- else if actor.level<=20
- player_level = actor.level - 10
- self.contents.draw_text(x + 17, y, 108, 32, "中级"+player_level.to_s+"级", 2)
- else if actor.level<=30
- player_level = actor.level - 20
- self.contents.draw_text(x + 17, y, 108, 32, "高级"+player_level.to_s+"级", 2)
- else if actor.level<=40
- player_level = actor.level - 30
- self.contents.draw_text(x + 17, y, 108, 32, "上级"+player_level.to_s+"级", 2)
- else if actor.level<=50
- player_level = actor.level - 40
- self.contents.draw_text(x + 17, y, 108, 32, "天级"+player_level.to_s+"级", 2)
- else if actor.level<=60
- player_level = actor.level - 50
- self.contents.draw_text(x + 17, y, 108, 32, "鬼级"+player_level.to_s+"级", 2)
- else if actor.level<=70
- player_level = actor.level - 60
- self.contents.draw_text(x + 17, y, 108, 32, "魔级"+player_level.to_s+"级", 2)
- else if actor.level<=80
- player_level = actor.level - 70
- self.contents.draw_text(x + 17, y, 108, 32, "王级"+player_level.to_s+"级", 2)
- else if actor.level<=90
- player_level = actor.level - 80
- self.contents.draw_text(x + 17, y, 108, 32, "超级"+player_level.to_s+"级", 2)
- else if actor.level<=99
- player_level = actor.level - 90
- self.contents.draw_text(x + 17, y, 108, 32, "神级"+player_level.to_s+"级", 2)
- end end end end end end end end end end
- end
复制代码 “X级”类的字眼你就自己改了...
只要明白了原理,要自行增减修改是不会难的...
另外在脚本Window_MenuStatus第32行,改成- draw_actor_state(actor, x + 125, y + 32)
复制代码 以解决字眼位置相叠的问题...
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