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本帖最后由 hys111111 于 2012-4-30 21:52 编辑
- Playerdate_SWITCH = 1 # 当1号开关打开,本脚本才开始工作。
- Playerdate_magicdef =19
- Yellowkey_itemid=1
- Bluekey_itemid=2
- Redkey_itemid=3
- Greenkey_itemid=41
- #==============================================================================
- # ■ Window_PlayerDate
- #------------------------------------------------------------------------------
- # 显示玩家状态的窗口。
- #==============================================================================
- class Window_PlayerDate < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 160, 480)#395)#192,416
- self.contents = Bitmap.new(width - 32, height - 32)
- self.z =210
- self.opacity=0
- self.back_opacity =255
- # self.contents_opacity = 255
- self.visible = false
- # self.contents.clear
- refresh
- # if $game_switches[XY_SWITCH]
- # self.contents_opacity = 0
- # else
- # self.contents_opacity = 5
- # end
-
- end
-
-
- def refresh
- if $game_switches[50]#进入屏幕右侧状态栏换到左侧
- self.x=0
- else#进入屏幕左侧状态栏换到右侧
- self.x=480
- end
- self.contents.clear
- x=25
- x=30 if !$game_switches[27]
- y=75
- y=40 if !$game_switches[27]
- draw_actor_graphic($game_party.actors[0], 20, 40)
- #勇士图形
- self.contents.font.color = system_color
- self.contents.draw_text(40, 11, 25, 20, "第", 0) if $game_switches[36]
- self.contents.draw_text(100, 11, 25, 20, "层", 0)if $game_switches[36]
- self.contents.draw_text(0, 55, 50, 20, "等级", 0)
-
- if $game_switches[42]
- if $game_variables[$game_variables[1]+81]!=0
- bitmap = Bitmap.new("Graphics/Pictures/up.png")
- self.contents.blt(40,55 , bitmap, Rect.new(0, 0, 20, 20))
- end
- end
- self.contents.draw_text(4, 65+x, 40, 20, "生命", 0)
- self.contents.draw_text(4, 65+x*2, 40, 20, "攻击", 0)
- self.contents.draw_text(4, 65+x*3, 40, 20,"防御", 0)
- self.contents.draw_text(4, 65+x*4, 40, 20, "魔防", 0) if $game_switches[Playerdate_magicdef]
- self.contents.draw_text(4, 65+x*5, 40, 20, "速度", 0) if $game_switches[27]
- self.contents.draw_text(4, y+x*6, 40, 20, "经验", 0)
- self.contents.draw_text(4, y+x*7, 40, 20, "金币", 0)
- if $game_switches[26]
- bitmap = RPG::Cache.icon("101-01")#黄钥匙)
- self.contents.blt(10, 280, bitmap, Rect.new(0, 0, 32, 32))
- bitmap = RPG::Cache.icon("101-02")#蓝钥匙)
- self.contents.blt(10, 307, bitmap, Rect.new(0, 0, 32, 32))
- bitmap = RPG::Cache.icon("101-03")#红钥匙)
- self.contents.blt(10, 334, bitmap, Rect.new(0, 0, 32, 32))
- bitmap = RPG::Cache.icon("101-04") if $game_switches[43]#绿钥匙)
- self.contents.blt(10, 361, bitmap, Rect.new(0, 0, 32, 32)) if $game_switches[43]
- else
- self.contents.font.color = text_color(6)
- self.contents.draw_text(8, 285, 50, 20, "黄钥匙", 0)
- self.contents.font.color = text_color(4)
- self.contents.draw_text(8, 313, 50, 20, "蓝钥匙", 0)
- self.contents.font.color = text_color(2)
- self.contents.draw_text(8, 341, 50, 20, "红钥匙", 0)
- self.contents.font.color = text_color(3)
- self.contents.draw_text(8, 369, 50, 20, "绿钥匙", 0) if $game_switches[43]
- end
-
- @xgraphic=$game_party.actors[0].character_name
- @xfloor=$game_variables[2]
- @xlevel=$game_actors[$game_variables[1]+1].level
- @xlevelup=$game_variables[$game_variables[1]+81] if $game_switches[42]
- @xlife=$game_actors[$game_variables[1]+1].hp
- @xattact=$game_actors[$game_variables[1]+1].str
- @xdefence=$game_actors[$game_variables[1]+1].dex
- @xmagicdef=$game_actors[$game_variables[1]+1].int if $game_switches[Playerdate_magicdef]
- @xspeed=$game_actors[$game_variables[1]+1].agi if $game_switches[27]
- @xexp= $game_actors[$game_variables[1]+1].exp
- @xgold=$game_party.gold
- @xyellowkey=$game_party.item_number(Yellowkey_itemid)
- @xbluekey=$game_party.item_number(Bluekey_itemid)
- @xredkey=$game_party.item_number(Redkey_itemid)
- @xgreenkey=$game_party.item_number(Greenkey_itemid) if $game_switches[43]
- @xpoison=$game_switches[13]
- @xpoor=$game_switches[15]
- @xcurse=$game_switches[16]
- @xslow=$game_switches[12]
- @xchange=$game_switches[50]
-
- @xmaxhp=$game_actors[$game_variables[1]+1].maxhp
-
-
- self.contents.font.color = normal_color
- self.contents.draw_text(32, 0, 60, 45, @xfloor.to_s, 2) if $game_switches[36]
- self.contents.draw_text(40, 0, 80, 45, @xfloor.to_s, 2) if !$game_switches[36]
-
- self.contents.draw_text(50, 50, 65, 30, @xlevel.to_s, 2)
- self.contents.draw_text(43, 65+x, 72, 20,@xlife .to_s + "/" + @xmaxhp.to_s , 2)#修改
- self.contents.draw_text(50, 65+x*2, 65, 20,@xattact .to_s, 2)
- self.contents.draw_text(50, 65+x*3, 65, 20,@xdefence .to_s, 2)
- self.contents.draw_text(50, 65+x*4, 65, 20,@xmagicdef .to_s, 2) if $game_switches[Playerdate_magicdef]
- self.contents.draw_text(50, 65+x*5, 65, 20,@xspeed .to_s, 2) if $game_switches[27]
- self.contents.draw_text(50, y+x*6, 65, 20,@xexp.to_s, 2)
- self.contents.draw_text(50, y+x*7, 65, 20, @xgold.to_s, 2)
-
- self.contents.font.color = text_color(6)
- self.contents.draw_text(75, 285, 25, 20, @xyellowkey.to_s, 2)
- self.contents.font.color = text_color(4)
- self.contents.draw_text(75, 313, 25, 20, @xbluekey .to_s, 2)
- self.contents.font.color = text_color(2)
- self.contents.draw_text(75, 341, 25, 20, @xredkey.to_s, 2)
- self.contents.font.color = text_color(3)
- self.contents.draw_text(75, 369, 25, 20, @xgreenkey.to_s, 2) if $game_switches[43]
-
- self.contents.font.color = text_color(3)
- self.contents.draw_text(8, 390, 30, 30, "毒".to_s, 0) if $game_switches[13]
- self.contents.font.color = text_color(5)
- self.contents.draw_text(36, 390, 30, 30, "衰".to_s, 0) if $game_switches[15]
- self.contents.font.color = text_color(4)
- self.contents.draw_text(64, 390, 30, 30, "咒".to_s, 0) if $game_switches[16]
- self.contents.font.color = text_color(1)
- self.contents.draw_text(92, 390, 30, 30, "慢".to_s, 0) if $game_switches[12]
-
-
-
- end
-
- def judge#用于判断是否数据变更,节约内存
- return true if @xmaxhp!=$game_actors[$game_variables[1]+1].maxhp
-
- return true if @xgraphic!=$game_party.actors[0].character_name
- return true if @xfloor!=$game_variables[2]
- return true if @xlevel!=$game_actors[$game_variables[1]+1].level
- return true if @xlevelup!=$game_variables[$game_variables[1]+81] if $game_switches[42]
- return true if @xlife!=$game_actors[$game_variables[1]+1].hp
- return true if @xattact!=$game_actors[$game_variables[1]+1].str
- return true if @xdefence!=$game_actors[$game_variables[1]+1].dex
- return true if @xmagicdef!=$game_actors[$game_variables[1]+1].int if $game_switches[Playerdate_magicdef]
- return true if @xspeed!=$game_actors[$game_variables[1]+1].agi if $game_switches[27]
- return true if @xexp!= $game_actors[$game_variables[1]+1].exp
- return true if @xgold!=$game_party.gold
- return true if @xyellowkey!=$game_party.item_number(Yellowkey_itemid)
- return true if @xbluekey!=$game_party.item_number(Bluekey_itemid)
- return true if @xredkey!=$game_party.item_number(Redkey_itemid)
- return true if @xgreenkey!=$game_party.item_number(Greenkey_itemid) if $game_switches[43]
- return true if @xpoison!=$game_switches[13]
- return true if @xpoor!=$game_switches[15]
- return true if @xcurse!=$game_switches[16]
- return true if @xslow!=$game_switches[12]
- return true if @xchange!=$game_switches[50]
- return false
- end
- end
- ###########################################################################
- # 下面的东西不需要掌握~ #
- ###########################################################################
- class Scene_Map
- alias xy_66rpg_main main
- def main
- @Playerdate_window = Window_PlayerDate.new
- @Playerdate_window.x = $game_variables[105]
- # @xy_window.y = 480 - 96
- # @xy_window.opacity = 0
- xy_66rpg_main
- @Playerdate_window .dispose
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- alias xy_66rpg_update update
- def update
- xy_66rpg_update
- if $game_switches[Playerdate_SWITCH]
- @Playerdate_window .visible = true
- @Playerdate_window .refresh if @Playerdate_window.judge
- else
- @Playerdate_window .visible = false
- end
- end
- end
- #==========================================================================
- # 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦
- #==========================================================================
复制代码 这个脚本可加可不加。(如果加能看见效果,不加的话效果正常,但看不见)
另外,更改能力值或- $game_actors[$game_variables[1]+1].maxhp=最大HP
复制代码 都可以修改最大HP |
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