好吧,无聊中我做一个好人,楼主仔细看看哈
首先是动画的设置
设置好了之后呢,就要在脚本里添加代码了,找到横版脚本的系统设置,然后你会发现在中下方有一堆动作设置,比如:
- "多段攻击" => ["残像ON","向前跳跃敲击","武器挥动攻击L","对象动画武器",
- "待机(固定)","16","对象动画武器","武器下旋转",
- "武器上旋转","4","原地跳跃敲击","武器挥动攻击L",
- "对象动画武器","待机(固定)","16","对象动画武器",
- "反转","武器挥动攻击","武器挥动攻击L","12","反转",
- "原地跳跃敲击","武器挥动攻击L","对象动画武器",
- "一步向后跳跃","一步向后跳跃","待机(固定)",
- "对象动画武器","拔出","武器挥动攻击L","击倒许可",
- "残像OFF","16","后退初始化"],
-
- "多段随机攻击"=> ["向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16",
- "向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16",
- "向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16",
- "向前跳跃敲击","武器挥动攻击L","对象动画武器","击倒许可","坐标初始化"],
-
- "高速多段攻击" => ["目标向前移动","武器挥动攻击","轻微吹动","对象动画武器",
- "目标向前高速移动","武器挥动攻击","轻微吹动","武器挥动攻击L","对象动画武器",
- "目标向前高速移动","武器挥动攻击","轻微吹动","武器挥动攻击L","对象动画武器",
- "目标向前高速移动","武器挥动攻击","轻微吹动","武器挥动攻击L","对象动画武器",
- "目标向前高速移动","武器挥动攻击","轻微吹动","武器挥动攻击L","对象动画武器",
- "目标向前高速移动","武器挥动攻击","轻微吹动","武器挥动攻击L","对象动画武器",
- "击倒许可","12","坐标初始化"],
复制代码 这些就是设置技能动作的代码,然后你要自己添加合适的动作,一会说,先给一个例子:
关于这个例子的动作设置:- "星辉双芒剑" =>["目标向前移动","星辉剑","剑挑","技能用","3","技能用","3","技能用","10","还原","残像ON","长距离后移","追星双芒剑2","拔出","技能用","15","技能用","30","坐标初始化","残像OFF"],
复制代码 然后跟你解释一下其中的意思,目标向前移动是默认有的,就是跑到敌人的跟前,星辉剑 是上图中设置好的一个动画,追星双芒剑2 也是, 技能用是产生伤害的关键字,我自己定义的。其中的数字是两个动作或动画间的间隔时间。
而接下来是这些东西的设置地方,同样是系统设置的脚本里:唔,还是太麻烦了,我直接给脚本你研究
系统设置.rar
(21.82 KB, 下载次数: 74)
,是中日文混杂的哈。LZ参照其中的关键字在脚本里搜索一下出现的地方,慢慢研究就可以弄明白了。
在这些基础的技能设置完毕后记得在最下方关联对应的技能ID。
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