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发表于 2012-11-25 21:20:24
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本帖最后由 wshzya 于 2012-11-25 21:26 编辑
- #_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- #_/ ◆ 汎用ゲージ描画 - KMS_GenericGauge ◆ VX Ace ◆
- #_/ ◇ Last update : 2012/01/22 (TOMY@Kamesoft) ◇
- #_/----------------------------------------------------------------------------
- #_/ 汎用的なゲージ描画機能を提供します。
- #_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- #==============================================================================
- # ★ 設定項目 - BEGIN Setting ★
- #==============================================================================
- module KMS_GenericGauge
- # ◆ ゲージ画像
- # "Graphics/System" から読み込む。
- HP_IMAGE = "GaugeHP" # HP
- MP_IMAGE = "GaugeMP" # MP
- TP_IMAGE = "GaugeTP" # TP
- EXP_IMAGE = "GaugeEXP" # EXP
- # ◆ ゲージ位置補正 [x, y]
- HP_OFFSET = [-23, -2] # HP
- MP_OFFSET = [-23, -2] # MP
- TP_OFFSET = [-23, -2] # TP
- EXP_OFFSET = [-23, -2] # EXP
- # ◆ ゲージ長補正
- HP_LENGTH = -4 # HP
- MP_LENGTH = -4 # MP
- TP_LENGTH = -4 # TP
- EXP_LENGTH = -4 # EXP
- # ◆ ゲージの傾き角度
- # -89 ~ 89 で指定。
- HP_SLOPE = 0 # HP
- MP_SLOPE = 0 # MP
- TP_SLOPE = 0 # TP
- EXP_SLOPE = 0 # EXPe
- end
- #==============================================================================
- # ☆ 設定ここまで - END Setting ☆
- #==============================================================================
- $kms_imported = {} if $kms_imported == nil
- $kms_imported["GenericGauge"] = true
- # *****************************************************************************
- #==============================================================================
- # ■ Bitmap
- #==============================================================================
- class Bitmap
- #--------------------------------------------------------------------------
- # ○ 平行四辺形転送
- #--------------------------------------------------------------------------
- def skew_blt(x, y, src_bitmap, src_rect, slope, opacity = 255)
- slope = [[slope, -90].max, 90].min
- sh = src_rect.height
- off = sh / Math.tan(Math::PI * (90 - slope.abs) / 180.0)
- if slope >= 0
- dx = x + off.round
- diff = -off / sh
- else
- dx = x
- diff = off / sh
- end
- rect = Rect.new(src_rect.x, src_rect.y, src_rect.width, 1)
- sh.times { |i|
- blt(dx + (diff * i).round, y + i, src_bitmap, rect, opacity)
- rect.y += 1
- }
- end
- end unless $kms_imported["BitmapExtension"] # ビットマップ拡張未導入時のみ
- #==============================================================================
- # ■ Game_Actor
- #==============================================================================
- class Game_Actor < Game_Battler
- #--------------------------------------------------------------------------
- # ○ 現在のレベルから次のレベルまでの全必要経験値取得
- #--------------------------------------------------------------------------
- def next_level_exp_full
- return next_level_exp - current_level_exp
- end
- #--------------------------------------------------------------------------
- # ○ 次のレベルまでの残り経験値取得
- #--------------------------------------------------------------------------
- def next_level_exp_rest
- return next_level_exp - exp
- end
- #--------------------------------------------------------------------------
- # ○ 次のレベルまでの経験値取得率取得
- #--------------------------------------------------------------------------
- def exp_rate
- diff = [next_level_exp_full, 1].max
- rest = [next_level_exp_rest, 1].max
- return (diff - rest) * 1.0 / diff
- end
- end
- #==============================================================================
- # ■ Window_Base
- #==============================================================================
- class Window_Base < Window
- #--------------------------------------------------------------------------
- # ○ 定数
- #--------------------------------------------------------------------------
- # ゲージ転送元座標 [x, y]
- GAUGE_SRC_POS = {
- :normal => [ 0, 24],
- :decrease => [ 0, 48],
- :increase => [72, 48],
- }
- #--------------------------------------------------------------------------
- # ○ クラス変数
- #--------------------------------------------------------------------------
- @@__gauge_buf = Bitmap.new(320, 24)
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- # x : ウィンドウの X 座標
- # y : ウィンドウの Y 座標
- # width : ウィンドウの幅
- # height : ウィンドウの高さ
- #--------------------------------------------------------------------------
- alias initialize_KMS_GenericGauge initialize
- def initialize(x, y, width, height)
- initialize_KMS_GenericGauge(x, y, width, height)
- @@__gauge_buf = Bitmap.new(320, 24) if @@__gauge_buf.disposed?
- end
- #--------------------------------------------------------------------------
- # ○ ゲージ描画
- # file : ゲージ画像ファイル名
- # x, y : 描画先 X, Y 座標
- # width : 幅
- # ratio : 割合
- # offset : 座標調整 [x, y]
- # len_offset : 長さ調整
- # slope : 傾き
- # gauge_type : ゲージタイプ
- #--------------------------------------------------------------------------
- def draw_gauge(file, x, y, width, ratio, offset, len_offset, slope,
- gauge_type = :normal)
- img = Cache.system(file)
- x += offset[0]
- y += offset[1]
- width += len_offset
- draw_gauge_base(img, x, y, width, slope)
- gw = (width * ratio).to_i
- draw_gauge_bar(img, x, y, width, gw, slope, GAUGE_SRC_POS[gauge_type])
- end
- #--------------------------------------------------------------------------
- # ○ ゲージベース描画
- # img : ゲージ画像
- # x, y : 描画先 X, Y 座標
- # width : 幅
- # slope : 傾き
- #--------------------------------------------------------------------------
- def draw_gauge_base(img, x, y, width, slope)
- rect = Rect.new(0, 0, 24, 24)
- if slope != 0
- contents.skew_blt(x, y, img, rect, slope)
- rect.x = 96
- contents.skew_blt(x + width + 24, y, img, rect, slope)
- rect.x = 24
- rect.width = 72
- dest_rect = Rect.new(0, 0, width, 24)
- @@__gauge_buf.clear
- @@__gauge_buf.stretch_blt(dest_rect, img, rect)
- contents.skew_blt(x + 24, y, @@__gauge_buf, dest_rect, slope)
- else
- contents.blt(x, y, img, rect)
- rect.x = 96
- contents.blt(x + width + 24, y, img, rect)
- rect.x = 24
- rect.width = 72
- dest_rect = Rect.new(x + 24, y, width, 24)
- contents.stretch_blt(dest_rect, img, rect)
- end
- end
- #--------------------------------------------------------------------------
- # ○ ゲージ内部描画
- # img : ゲージ画像
- # x, y : 描画先 X, Y 座標
- # width : 全体幅
- # gw : 内部幅
- # slope : 傾き
- # src_pos : 転送元座標 [x, y]
- # start : 開始位置
- #--------------------------------------------------------------------------
- def draw_gauge_bar(img, x, y, width, gw, slope, src_pos, start = 0)
- rect = Rect.new(src_pos[0], src_pos[1], 72, 24)
- dest_rect = Rect.new(0, 0, width, 24)
- @@__gauge_buf.clear
- @@__gauge_buf.stretch_blt(dest_rect, img, rect)
- dest_rect.x = start
- dest_rect.width = gw
- x += start
- if slope != 0
- contents.skew_blt(x + 24, y, @@__gauge_buf, dest_rect, slope)
- else
- contents.blt(x + 24, y, @@__gauge_buf, dest_rect)
- end
- end
- #--------------------------------------------------------------------------
- # ● HP の描画
- #--------------------------------------------------------------------------
- def draw_actor_hp(actor, x, y, width = 124)
- draw_actor_hp_gauge(actor, x, y, width)
- change_color(system_color)
- draw_text(x, y, 30, line_height, Vocab::hp_a)
- draw_current_and_max_values(x, y, width, actor.hp, actor.mhp,
- hp_color(actor), normal_color)
- end
- #--------------------------------------------------------------------------
- # ● MP の描画
- #--------------------------------------------------------------------------
- def draw_actor_mp(actor, x, y, width = 124)
- draw_actor_mp_gauge(actor, x, y, width)
- change_color(system_color)
- draw_text(x, y, 30, line_height, Vocab::mp_a)
- draw_current_and_max_values(x, y, width, actor.mp, actor.mmp,
- mp_color(actor), normal_color)
- end
- #--------------------------------------------------------------------------
- # ● TP の描画
- #--------------------------------------------------------------------------
- def draw_actor_tp(actor, x, y, width = 124)
- draw_actor_tp_gauge(actor, x, y, width)
- change_color(system_color)
- draw_text(x, y, 30, line_height, Vocab::tp_a)
- change_color(tp_color(actor))
- draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2)
- end
- #--------------------------------------------------------------------------
- # ○ HP ゲージの描画
- # actor : アクター
- # x, y : 描画先 X, Y 座標
- # width : 幅
- #--------------------------------------------------------------------------
- def draw_actor_hp_gauge(actor, x, y, width = 120)
- draw_gauge(KMS_GenericGauge::HP_IMAGE,
- x, y, width, actor.hp_rate,
- KMS_GenericGauge::HP_OFFSET,
- KMS_GenericGauge::HP_LENGTH,
- KMS_GenericGauge::HP_SLOPE
- )
- end
- #--------------------------------------------------------------------------
- # ○ MP ゲージの描画
- # actor : アクター
- # x, y : 描画先 X, Y 座標
- # width : 幅
- #--------------------------------------------------------------------------
- def draw_actor_mp_gauge(actor, x, y, width = 120)
- draw_gauge(KMS_GenericGauge::MP_IMAGE,
- x, y, width, actor.mp_rate,
- KMS_GenericGauge::MP_OFFSET,
- KMS_GenericGauge::MP_LENGTH,
- KMS_GenericGauge::MP_SLOPE
- )
- end
- #--------------------------------------------------------------------------
- # ○ TP ゲージの描画
- # actor : アクター
- # x, y : 描画先 X, Y 座標
- # width : 幅
- #--------------------------------------------------------------------------
- def draw_actor_tp_gauge(actor, x, y, width = 120)
- draw_gauge(KMS_GenericGauge::TP_IMAGE,
- x, y, width, actor.tp_rate,
- KMS_GenericGauge::TP_OFFSET,
- KMS_GenericGauge::TP_LENGTH,
- KMS_GenericGauge::TP_SLOPE
- )
- end
- #--------------------------------------------------------------------------
- # ○ Exp の描画
- # actor : アクター
- # x, y : 描画先 X, Y 座標
- # width : 幅
- #--------------------------------------------------------------------------
- def draw_actor_exp(actor, x, y, width = 180)
- str = actor.max_level? ? "-------" : actor.exp
- change_color(normal_color)
- draw_text(x, y, width, line_height, str, 2)
- end
- #--------------------------------------------------------------------------
- # ○ NextExp の描画
- # actor : アクター
- # x, y : 描画先 X, Y 座標
- # width : 幅
- #--------------------------------------------------------------------------
- def draw_actor_next_exp(actor, x, y, width = 180)
- draw_actor_exp_gauge(actor, x, y, width)
- str = actor.max_level? ? "-------" : actor.next_level_exp_rest
- change_color(normal_color)
- draw_text(x, y, width, line_height, str, 2)
- end
- #--------------------------------------------------------------------------
- # ○ Exp ゲージの描画
- # actor : アクター
- # x, y : 描画先 X, Y 座標
- # width : 幅
- #--------------------------------------------------------------------------
- def draw_actor_exp_gauge(actor, x, y, width = 180)
- draw_gauge(KMS_GenericGauge::EXP_IMAGE,
- x, y, width, actor.exp_rate,
- KMS_GenericGauge::EXP_OFFSET,
- KMS_GenericGauge::EXP_LENGTH,
- KMS_GenericGauge::EXP_SLOPE
- )
- end
- end
- #==============================================================================
- # ■ Window_Status
- #==============================================================================
- class Window_Status < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 経験値情報の描画
- #--------------------------------------------------------------------------
- def draw_exp_info(x, y)
- s_next = sprintf(Vocab::ExpNext, Vocab::level)
- change_color(system_color)
- draw_text(x, y + line_height * 0, 180, line_height, Vocab::ExpTotal)
- draw_text(x, y + line_height * 2, 180, line_height, s_next)
- change_color(normal_color)
- draw_actor_exp( @actor, x, y + line_height * 1)
- draw_actor_next_exp(@actor, x, y + line_height * 3)
- end
- end
复制代码zhangbanxian 发表于 2012-11-25 14:16 ![]()
- -b目测是脚本冲突,你搜索下有没有含有def draw_gauge字样的脚本,有的话把那个删掉就ok了... ...
的确是一个血条脚本…………嗯嗯,成了!
不过挺想要这个血条的效果……老大麻烦你看看能不能改脚本解决冲突?把图鉴的那个条子换成这种图片形式行么?
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