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本帖最后由 hys111111 于 2013-5-19 19:58 编辑
不要用事件中“场所移动”,那个是要过渡的。直接用脚本调用场所移动不用过渡。就不会有卡一下的现象。
方法如下
条件分歧:脚本:$game_player.x==0
01.$game_temp.player_transferring = true
02.$game_temp.player_new_map_id = @map_id
03.$game_temp.player_new_x = $game_map.width-1
04.$game_temp.player_new_y = $game_player.y
05.$game_temp.player_new_direction = \
06.$game_player.direction
复制代码分歧结束
条件分歧:脚本:$game_player.x==$game_map.width
01.$game_temp.player_transferring = true
02.$game_temp.player_new_map_id = @map_id
03.$game_temp.player_new_x = 1
04.$game_temp.player_new_y = $game_player.y
05.$game_temp.player_new_direction = \
06.$game_player.direction
复制代码分歧结束
条件分歧:脚本:$game_player.y==0
01.$game_temp.player_transferring = true
02.$game_temp.player_new_map_id = @map_id
03.$game_temp.player_new_x = $game_player.x
04.$game_temp.player_new_y = $game_map.height-1
05.$game_temp.player_new_direction = \
06.$game_player.direction
复制代码分歧结束
条件分歧:脚本:$game_player.y==$game_map.height
01.$game_temp.player_transferring = true
02.$game_temp.player_new_map_id = @map_id
03.$game_temp.player_new_x = $game_player.x
04.$game_temp.player_new_y = 1
05.$game_temp.player_new_direction = \
06.$game_player.direction
复制代码分歧结束 这个是@hys111111 说的··· |
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