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- #------------------------------------------------------------
- # 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息
- #------------------------------------------------------------
- class Game_Actor < Game_Battler
- C3_W_SKILL = []
- C3_A1_SKILL = []
- C3_A2_SKILL = []
- C3_A3_SKILL = []
- C3_A4_SKILL = []
-
- C3_W_SKILL.push [1,0,"剑_"] #武器编号,武器附带技能编号,战斗图前缀
- C3_W_SKILL.push [2,7,"剑_"]
- C3_W_SKILL.push [3,7,"剑_"]
- C3_W_SKILL.push [3,8,"剑_"]
- C3_W_SKILL.push [3,9,"剑_"]
- C3_W_SKILL.push [6,14,"枪_"]
- C3_W_SKILL.push [7,15,"枪_"]
- C3_W_SKILL.push [5,0,"枪_"]
- C3_W_SKILL.push [9,0,"斧头_"]
- C3_W_SKILL.push [10,0,"大剑_"]
- #战斗图前缀后面会自动跟上角色的数据库编号。
- #比如你使用上面的设定,你的1、2、3、4号角色可以用1号武器(铜剑)
- #则你的battlers/下面应改有"剑_1.png","剑_2.png","剑_3.png","剑_4.png"
- #一个武器可以重复设置多种技能,防具也是。
-
- C3_A1_SKILL.push [1,15] #盾编号,附带技能编号
- C3_A2_SKILL.push [6,15] #头盔编号,附带技能编号
- C3_A3_SKILL.push [14,15] #甲编号,附带技能编号
- C3_A4_SKILL.push [25,15] #装饰品编号,附带技能编号
- #--------------------------------------------------------------------------
- # ● 变更装备
- # equip_type : 装备类型
- # id : 武器 or 防具 ID (0 为解除装备)
- #--------------------------------------------------------------------------
- def equip(equip_type, id)
- case equip_type
- when 0 # 武器
- if id == 0 or $game_party.weapon_number(id) > 0
- old_weapon_id = @weapon_id
- weapon_i = 0
- for weapon_i in C3_W_SKILL
- if weapon_i[0] == old_weapon_id
- if weapon_i[1] != 0
- forget_skill(weapon_i[1])
- end
- end
- end
- for weapon_i in C3_W_SKILL
- if weapon_i[0] == id
- if weapon_i[1] != 0
- learn_skill(weapon_i[1])
- end
- if weapon_i[2] != ""
- @battler_name = weapon_i[2]+@actor_id.to_s
- else
- @battler_name = $data_actors[@actor_id].battler_name
- end
- end
- end
- $game_party.gain_weapon(@weapon_id, 1)
- @weapon_id = id
- $game_party.lose_weapon(id, 1)
- end
- when 1 # 盾
- if id == 0 or $game_party.armor_number(id) > 0
- old_am_id = @armor1_id
- am_i = 0
- for am_i in C3_A1_SKILL
- if am_i[0] == old_am_id
- if am_i[1] != 0
- forget_skill(am_i[1])
- end
- end
- end
- for am_i in C3_A1_SKILL
- if am_i[0] == id
- if am_i[1] != 0
- learn_skill(am_i[1])
- end
- end
- end
- update_auto_state($data_armors[@armor1_id], $data_armors[id])
- $game_party.gain_armor(@armor1_id, 1)
- @armor1_id = id
- $game_party.lose_armor(id, 1)
- end
- when 2 # 头
- if id == 0 or $game_party.armor_number(id) > 0
- old_am_id = @armor2_id
- am_i = 0
- for am_i in C3_A2_SKILL
- if am_i[0] == old_am_id
- if am_i[1] != 0
- forget_skill(am_i[1])
- end
- end
- end
- for am_i in C3_A2_SKILL
- if am_i[0] == id
- if am_i[1] != 0
- learn_skill(am_i[1])
- end
- end
- end
- update_auto_state($data_armors[@armor2_id], $data_armors[id])
- $game_party.gain_armor(@armor2_id, 1)
- @armor2_id = id
- $game_party.lose_armor(id, 1)
- end
- when 3 # 身体
- if id == 0 or $game_party.armor_number(id) > 0
- old_am_id = @armor3_id
- am_i = 0
- for am_i in C3_A3_SKILL
- if am_i[0] == old_am_id
- if am_i[1] != 0
- forget_skill(am_i[1])
- end
- end
- end
- for am_i in C3_A3_SKILL
- if am_i[0] == id
- if am_i[1] != 0
- learn_skill(am_i[1])
- end
- end
- end
- update_auto_state($data_armors[@armor3_id], $data_armors[id])
- $game_party.gain_armor(@armor3_id, 1)
- @armor3_id = id
- $game_party.lose_armor(id, 1)
- end
- when 4 # 装饰品
- if id == 0 or $game_party.armor_number(id) > 0
- old_am_id = @armor4_id
- am_i = 0
- for am_i in C3_A4_SKILL
- if am_i[0] == old_am_id
- if am_i[1] != 0
- forget_skill(am_i[1])
- end
- end
- end
- for am_i in C3_A4_SKILL
- if am_i[0] == id
- if am_i[1] != 0
- learn_skill(am_i[1])
- end
- end
- end
- update_auto_state($data_armors[@armor4_id], $data_armors[id])
- $game_party.gain_armor(@armor4_id, 1)
- @armor4_id = id
- $game_party.lose_armor(id, 1)
- end
- end
- end
- end
- #------------------------------------------------------------
- # 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息
- #------------------------------------------------------------
复制代码 推荐新手用这个,可以给防具和武器都设定技能,麻烦的事情就是当你需要给一件装备设置多个技能时要多写几句脚本··· |
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