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Lv1.梦旅人
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- 2013-10-14
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shanlong闪龙 发表于 2014-3-19 20:06
我不会脚本OTZ……
自己去改坐标吧~~!!- class Window_Jike < Window_Base
- JIKE_X = 380 # 窗口X坐标
- JIKE_Y = 20 # 窗口Y坐标
- JIKE_W = 220 # 窗口宽
- JIKE_H = 128 # 窗口高
- TEXT_COLOR = Color.new(255, 255, 255, 255) #字体颜色
- def initialize
- super(JIKE_X , JIKE_Y, JIKE_W, JIKE_H)
- self.opacity = 255 #边框透明度
- self.back_opacity = 155 #底色透明度
- self.contents_opacity = 200 #字透明度体
- self.contents = Bitmap.new(width - 32, height - 32)
- end
- def setname
- #这里可以改框内显示的文字和变量ID. ↓这是变量ID.. ↓这也是..
- ji_ke = "#{$game_variables[1]}/#{$game_variables[2]}"
- kou_ke = "#{$game_variables[3]}/#{$game_variables[4]}"
- jing_shen = "#{$game_variables[7]}/#{$game_variables[8]}"
- self.contents.clear
- self.contents.font.color = Color.new(255, 165, 0, 255)
- self.contents.draw_text(4, 0 ,128, 32, "饱食度:", 1)
- self.contents.font.color = Color.new(255, 255, 255, 255)
- self.contents.draw_text(4, 0 ,240, 32, ji_ke, 1)
- self.contents.font.color = Color.new(0, 191, 255, 255)
- self.contents.draw_text(4, 0 ,128, 96, "口渴度:", 1)
- self.contents.font.color = TEXT_COLOR
- self.contents.draw_text(4, 0 ,240, 96, kou_ke, 1)
- self.contents.font.color = Color.new(255, 0, 255, 255)
- self.contents.draw_text(4, 0 ,128, 160, "精神度:", 1)
- self.contents.font.color = TEXT_COLOR
- self.contents.draw_text(4, 0 ,240, 160, jing_shen, 1)
- end
- end
- class Window_Cunhuo < Window_Base
- def initialize
- super( 20, 20, 160, 64)
- self.opacity = 255 #边框透明度
- self.back_opacity = 155 #底色透明度
- self.contents_opacity = 200 #字透明度体
- self.contents = Bitmap.new(width - 32, height - 32)
- end
- def setname
- cun_huo = "#{$game_variables[9]}"
- self.contents.clear
- self.contents.font.color = Color.new(0, 255, 0, 255)
- self.contents.draw_text(4, 0 ,80, 32, "存活天数:", 1)
- self.contents.font.color = Color.new(255, 255, 255, 255)
- self.contents.draw_text(4, 0 ,165, 32, cun_huo, 1)
- end
- end
- class Scene_Map
- alias smn_main main
- def main
- @mapname = Window_Jike.new
- @mapname1 = Window_Cunhuo.new
- smn_main
- @mapname.dispose
- @mapname1.dispose
- end
- alias smn_update update
- def update
- @mapname.setname
- @mapname1.setname
- smn_update
- end
- end
- # by: Demon丶旋律
复制代码 可以结贴了~~!! |
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