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本帖最后由 danny8376 于 2013-5-23 20:39 编辑
虽然这类脚本发过很多了
不过这个应该算最完整了=w=
基本上一般文字输入框的功能都有了
(显示上也是 选取都有做出来了XDD)
不过原本想改成Unicode 这样可以解决编码问题
不过没办法产生支援Unicode的文字框...
不知道有没有啥办法呢=3=
直接显示文字输入框也有做
不过懒得去背景+改文字颜色
有时间再改吧
符号类别扩充 颇喜欢这种WIN32API用法
#encoding:utf-8 #============================================================================== # ■ Symbol #------------------------------------------------------------------------------ # 。 #============================================================================== $apicache = {} class Symbol #-------------------------------------------------------------------------- # ● 轉為Win32API #-------------------------------------------------------------------------- def to_api $apicache[self] = Win32API.new(*self.to_s.split("|")) unless $apicache.include? self return $apicache[self] end #-------------------------------------------------------------------------- # ● 轉為Win32API並呼叫 #-------------------------------------------------------------------------- def apicall(*args) self.to_api.call(*args) end end
#encoding:utf-8
#==============================================================================
# ■ Symbol
#------------------------------------------------------------------------------
# 。
#==============================================================================
$apicache = {}
class Symbol
#--------------------------------------------------------------------------
# ● 轉為Win32API
#--------------------------------------------------------------------------
def to_api
$apicache[self] = Win32API.new(*self.to_s.split("|")) unless $apicache.include? self
return $apicache[self]
end
#--------------------------------------------------------------------------
# ● 轉為Win32API並呼叫
#--------------------------------------------------------------------------
def apicall(*args)
self.to_api.call(*args)
end
end
下方是修改过的晴兰的纯脚本不使用DLL就读取窗口消息
主要是产生消息函数给文字框用
#encoding:utf-8 # 纯脚本不使用DLL就读取窗口消息 # By 晴兰 form 66RPG # 功能擴充 By AAM@_@ #============================================================================== # ■ MainWindow #------------------------------------------------------------------------------ # 。 #============================================================================== module MainWindow #-------------------------------------------------------------------------- # ● 部分Windows消息定义 #-------------------------------------------------------------------------- WM_CREATE = 0x0001 WM_DESTROY = 0x0002 WM_MOVE = 0x0003 WM_SIZE = 0x0005 WM_ACTIVATE = 0x0006 WM_ACTIVATEAPP = 0x001C WM_GETTEXT = 0x000D WM_GETTEXTLENGTH = 0x000E WM_PAINT = 0x000F WM_CLOSE = 0x0010 WM_QUERYENDSESSION = 0x0011 WM_QUIT = 0x0012 WM_KEYDOWN = 0x0100 WM_KEYUP = 0x0101 WM_CHAR = 0x0102 WM_SYSKEYDOWN = 0x0104 WM_SYSKEYUP = 0x0105 WM_SYSCHAR = 0x0106 WM_COMMAND = 0x0111 WM_SYSCOMMAND = 0x0112 WM_TIMER = 0x0113 WM_MOUSEMOVE = 0x0200 WM_LBUTTONDOWN = 0x0201 WM_LBUTTONUP = 0x0202 WM_LBUTTONDBLCLK = 0x0203 WM_RBUTTONDOWN = 0x0204 WM_RBUTTONUP = 0x0205 WM_RBUTTONDBLCLK = 0x0206 WM_MBUTTONDOWN = 0x0207 WM_MBUTTONUP = 0x0208 WM_MBUTTONDBLCLK = 0x0209 WM_MOUSEWHEEL = 0x020A RM_F1MENU_OPEN = 0x0112 RM_F1MENU_CLOSE = 0x0125 #-------------------------------------------------------------------------- # ● 其他常量定义 #-------------------------------------------------------------------------- WA_INACTIVE = 0 WA_ACTIVE = 1 WA_CLICKACTIVE = 2 #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- @@ShowCursor = :"user32|ShowCursor|i|l".to_api @@handle = false # 禁用默认窗口过程 @@procs = {} @@child_procs = {} @@child_callback = {} @@child_def_procs = {} #-------------------------------------------------------------------------- # ● 窗口过程函数 ※ 该名字切勿更改 #-------------------------------------------------------------------------- def self.wnd_proc(hwnd,msg,wparam,lparam) # 消息分歧 case msg when WM_CREATE when WM_MOVE when WM_ACTIVATEAPP else end # 調用其他外插的視窗訊息 if !@@procs.empty? @@procs.each_value do |i| begin i.call(hwnd,msg,wparam,lparam) rescue end end end # 调用默认窗口过程 self.use_rm_proc(hwnd,msg,wparam,lparam) end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.add_proc(symbol, method) @@procs[symbol] = method end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.remove_proc(symbol) @@procs.delete(symbol) end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.use_rm_proc(hwnd, msg, wp, lp) return :"user32|CallWindowProc|iiiii|i".apicall(@@oHandle, hwnd, msg, wp, lp) if !@@handle end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.disable_rm_proc @@handle = true end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.enable_rm_proc @@handle = false end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.child_def_proc(symbol, hwnd, msg, wp, lp) return :"user32|CallWindowProc|iiiii|i".apicall(@@child_def_procs[hwnd], hwnd, msg, wp, lp) end #-------------------------------------------------------------------------- # ● ??? ※ 该名字切勿更改 #-------------------------------------------------------------------------- def self.child_wnd_proc(symbol, hwnd, msg, wparam, lparam) begin @@child_procs[symbol].call(hwnd,msg,wparam,lparam) rescue end end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.disableChildWndProc(hwnd) :"user32|SetWindowLong|iii|i".apicall(hwnd, -4, @@child_def_procs[hwnd]) @@child_def_procs.delete(hwnd) :"msvcrt|free|i|i".apicall(@@child_callback[hwnd]) @@child_callback.delete(hwnd) @@child_procs.delete(hwnd) end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.enableChildWndProc(hwnd, proc) @@child_procs[hwnd] = proc @malloc = :"msvcrt|malloc|i|i" @memcpy = :"msvcrt|memcpy|ipi|v" sprintf = self.findProc("msvcrt", "sprintf") rgsseval = self.findProc("RGSS300", "RGSSGetInt") oHandle = :"user32|GetWindowLong|ll|l".apicall(hwnd, -4) buf = @malloc.apicall(1024) fmt = @malloc.apicall(2048) sprintfvar = @malloc.apicall(8) rgssevalvar= @malloc.apicall(8) oldvar = @malloc.apicall(8) fmtvar = @malloc.apicall(8) bufvar = @malloc.apicall(8) defvar = @malloc.apicall(8) @@child_def_procs[hwnd] = oHandle :"msvcrt|strcpy|pp|p".apicall(fmt, "MainWindow.child_wnd_proc(#{hwnd},%d,%d,%d,%d)") @memcpy.apicall(sprintfvar, [sprintf].pack("i"), 4) @memcpy.apicall(rgssevalvar,[rgsseval].pack("i"), 4) @memcpy.apicall(oldvar, [@@oHandle].pack("i"), 4) @memcpy.apicall(fmtvar, [fmt].pack("i"), 4) @memcpy.apicall(bufvar, [buf].pack("i"), 4) @memcpy.apicall(defvar, [oHandle].pack("i"), 4) code = [0x55,0x89,0xe5,0xff,0x75,0x14, 0xff,0x75,0x10,0xff,0x75,0x0c, 0xff,0x75,0x08,0xff,0x35].pack('C*') code << [fmtvar].pack('l') << [0xff, 0x35].pack('C*') code << [bufvar].pack('l') << [0xff, 0x15].pack('C*') code << [sprintfvar].pack("l") code << [0xff, 0x15].pack('C*') code << [rgssevalvar].pack("l") code << [0x83,0xc4,0x18].pack('C*') code << [0xc9,0xc2,0x10,0x00].pack('C*') #0xD1, 0xE8 shellcode = @malloc.apicall(2048) @memcpy.apicall(shellcode, code, code.size) :"user32|SetWindowLong|iii|i".apicall(hwnd, -4, shellcode) @@child_callback[hwnd] = shellcode end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def self.enable MainWindow.instance_eval do # 清空 enable 方法(避免重複呼叫) def self.enable end # 取得 HWND @msg = "\0" * 24 @hwnd = 0 while @hwnd == 0 :"user32|GetMessage|piii|v".apicall(@msg, 0, 0, 0) @kmsg = @msg :"user32|TranslateMessage|p|v".apicall(@kmsg) :"user32|DispatchMessage|p|v".apicall(@kmsg) @hwnd = @msg.unpack("i*")[0] end @hdc = :"user32|GetDC|i|i".apicall(@hwnd) # 方法:取得HWND def self.hwnd return @hwnd end # 方法:取得HDC def self.hdc return @hdc end # 方法:取得HWNDProc def self.findProc(l, n) lib = :"kernel32|LoadLibrary|p|i".apicall(l) ret = :"kernel32|GetProcAddress|ip|l".apicall(lib, n) :"kernel32|FreeLibrary|l|v".apicall(lib) return ret end # 方法:Hook HWNDProc def self.enableWndProc # 清空 enableWndProc 方法(避免重複呼叫) MainWindow.instance_eval do def self.enableWndProc end end @malloc = :"msvcrt|malloc|i|i" @memcpy = :"msvcrt|memcpy|ipi|v" sprintf = self.findProc("msvcrt", "sprintf") rgsseval = self.findProc("RGSS300", "RGSSGetInt") @@oHandle = :"user32|GetWindowLong|ll|l".apicall(@hwnd, -4) buf = @malloc.apicall(1024) fmt = @malloc.apicall(2048) sprintfvar = @malloc.apicall(8) rgssevalvar= @malloc.apicall(8) oldvar = @malloc.apicall(8) fmtvar = @malloc.apicall(8) bufvar = @malloc.apicall(8) defvar = @malloc.apicall(8) :"msvcrt|strcpy|pp|p".apicall(fmt, "MainWindow.wnd_proc(%d,%d,%d,%d)") @memcpy.apicall(sprintfvar, [sprintf].pack("i"), 4) @memcpy.apicall(rgssevalvar,[rgsseval].pack("i"), 4) @memcpy.apicall(oldvar, [@@oHandle].pack("i"), 4) @memcpy.apicall(fmtvar, [fmt].pack("i"), 4) @memcpy.apicall(bufvar, [buf].pack("i"), 4) @memcpy.apicall(defvar, [self.findProc("user32", "DefWindowProcA")].pack("i"), 4) @code= [0x55,0x89,0xe5,0xff,0x75,0x14, 0xff,0x75,0x10,0xff,0x75,0x0c, 0xff,0x75,0x08,0xff,0x35].pack('C*') @code<< [fmtvar].pack('l') << [0xff, 0x35].pack('C*') @code<< [bufvar].pack('l') << [0xff, 0x15].pack('C*') @code<< [sprintfvar].pack("l") @code<< [0xff, 0x15].pack('C*') @code<< [rgssevalvar].pack("l") @code<< [0x83,0xc4,0x18].pack('C*') @code<< [0xc9,0xc2,0x10,0x00].pack('C*') #0xD1, 0xE8 @shellcode = @malloc.apicall(2048) @memcpy.apicall(@shellcode, @code, @code.size) :"user32|SetWindowLong|iii|i".apicall(@hwnd, -4, @shellcode) end end end end MainWindow.enable MainWindow.enableWndProc
#encoding:utf-8
# 纯脚本不使用DLL就读取窗口消息
# By 晴兰 form 66RPG
# 功能擴充 By AAM@_@
#==============================================================================
# ■ MainWindow
#------------------------------------------------------------------------------
# 。
#==============================================================================
module MainWindow
#--------------------------------------------------------------------------
# ● 部分Windows消息定义
#--------------------------------------------------------------------------
WM_CREATE = 0x0001
WM_DESTROY = 0x0002
WM_MOVE = 0x0003
WM_SIZE = 0x0005
WM_ACTIVATE = 0x0006
WM_ACTIVATEAPP = 0x001C
WM_GETTEXT = 0x000D
WM_GETTEXTLENGTH = 0x000E
WM_PAINT = 0x000F
WM_CLOSE = 0x0010
WM_QUERYENDSESSION = 0x0011
WM_QUIT = 0x0012
WM_KEYDOWN = 0x0100
WM_KEYUP = 0x0101
WM_CHAR = 0x0102
WM_SYSKEYDOWN = 0x0104
WM_SYSKEYUP = 0x0105
WM_SYSCHAR = 0x0106
WM_COMMAND = 0x0111
WM_SYSCOMMAND = 0x0112
WM_TIMER = 0x0113
WM_MOUSEMOVE = 0x0200
WM_LBUTTONDOWN = 0x0201
WM_LBUTTONUP = 0x0202
WM_LBUTTONDBLCLK = 0x0203
WM_RBUTTONDOWN = 0x0204
WM_RBUTTONUP = 0x0205
WM_RBUTTONDBLCLK = 0x0206
WM_MBUTTONDOWN = 0x0207
WM_MBUTTONUP = 0x0208
WM_MBUTTONDBLCLK = 0x0209
WM_MOUSEWHEEL = 0x020A
RM_F1MENU_OPEN = 0x0112
RM_F1MENU_CLOSE = 0x0125
#--------------------------------------------------------------------------
# ● 其他常量定义
#--------------------------------------------------------------------------
WA_INACTIVE = 0
WA_ACTIVE = 1
WA_CLICKACTIVE = 2
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
@@ShowCursor = :"user32|ShowCursor|i|l".to_api
@@handle = false # 禁用默认窗口过程
@@procs = {}
@@child_procs = {}
@@child_callback = {}
@@child_def_procs = {}
#--------------------------------------------------------------------------
# ● 窗口过程函数 ※ 该名字切勿更改
#--------------------------------------------------------------------------
def self.wnd_proc(hwnd,msg,wparam,lparam)
# 消息分歧
case msg
when WM_CREATE
when WM_MOVE
when WM_ACTIVATEAPP
else
end
# 調用其他外插的視窗訊息
if !@@procs.empty?
@@procs.each_value do |i|
begin
i.call(hwnd,msg,wparam,lparam)
rescue
end
end
end
# 调用默认窗口过程
self.use_rm_proc(hwnd,msg,wparam,lparam)
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.add_proc(symbol, method)
@@procs[symbol] = method
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.remove_proc(symbol)
@@procs.delete(symbol)
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.use_rm_proc(hwnd, msg, wp, lp)
return :"user32|CallWindowProc|iiiii|i".apicall(@@oHandle, hwnd, msg, wp, lp) if !@@handle
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.disable_rm_proc
@@handle = true
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.enable_rm_proc
@@handle = false
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.child_def_proc(symbol, hwnd, msg, wp, lp)
return :"user32|CallWindowProc|iiiii|i".apicall(@@child_def_procs[hwnd], hwnd, msg, wp, lp)
end
#--------------------------------------------------------------------------
# ● ??? ※ 该名字切勿更改
#--------------------------------------------------------------------------
def self.child_wnd_proc(symbol, hwnd, msg, wparam, lparam)
begin
@@child_procs[symbol].call(hwnd,msg,wparam,lparam)
rescue
end
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.disableChildWndProc(hwnd)
:"user32|SetWindowLong|iii|i".apicall(hwnd, -4, @@child_def_procs[hwnd])
@@child_def_procs.delete(hwnd)
:"msvcrt|free|i|i".apicall(@@child_callback[hwnd])
@@child_callback.delete(hwnd)
@@child_procs.delete(hwnd)
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.enableChildWndProc(hwnd, proc)
@@child_procs[hwnd] = proc
@malloc = :"msvcrt|malloc|i|i"
@memcpy = :"msvcrt|memcpy|ipi|v"
sprintf = self.findProc("msvcrt", "sprintf")
rgsseval = self.findProc("RGSS300", "RGSSGetInt")
oHandle = :"user32|GetWindowLong|ll|l".apicall(hwnd, -4)
buf = @malloc.apicall(1024)
fmt = @malloc.apicall(2048)
sprintfvar = @malloc.apicall(8)
rgssevalvar= @malloc.apicall(8)
oldvar = @malloc.apicall(8)
fmtvar = @malloc.apicall(8)
bufvar = @malloc.apicall(8)
defvar = @malloc.apicall(8)
@@child_def_procs[hwnd] = oHandle
:"msvcrt|strcpy|pp|p".apicall(fmt, "MainWindow.child_wnd_proc(#{hwnd},%d,%d,%d,%d)")
@memcpy.apicall(sprintfvar, [sprintf].pack("i"), 4)
@memcpy.apicall(rgssevalvar,[rgsseval].pack("i"), 4)
@memcpy.apicall(oldvar, [@@oHandle].pack("i"), 4)
@memcpy.apicall(fmtvar, [fmt].pack("i"), 4)
@memcpy.apicall(bufvar, [buf].pack("i"), 4)
@memcpy.apicall(defvar, [oHandle].pack("i"), 4)
code = [0x55,0x89,0xe5,0xff,0x75,0x14,
0xff,0x75,0x10,0xff,0x75,0x0c,
0xff,0x75,0x08,0xff,0x35].pack('C*')
code << [fmtvar].pack('l') << [0xff, 0x35].pack('C*')
code << [bufvar].pack('l') << [0xff, 0x15].pack('C*')
code << [sprintfvar].pack("l")
code << [0xff, 0x15].pack('C*')
code << [rgssevalvar].pack("l")
code << [0x83,0xc4,0x18].pack('C*')
code << [0xc9,0xc2,0x10,0x00].pack('C*')
#0xD1, 0xE8
shellcode = @malloc.apicall(2048)
@memcpy.apicall(shellcode, code, code.size)
:"user32|SetWindowLong|iii|i".apicall(hwnd, -4, shellcode)
@@child_callback[hwnd] = shellcode
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def self.enable
MainWindow.instance_eval do
# 清空 enable 方法(避免重複呼叫)
def self.enable
end
# 取得 HWND
@msg = "\0" * 24
@hwnd = 0
while @hwnd == 0
:"user32|GetMessage|piii|v".apicall(@msg, 0, 0, 0)
@kmsg = @msg
:"user32|TranslateMessage|p|v".apicall(@kmsg)
:"user32|DispatchMessage|p|v".apicall(@kmsg)
@hwnd = @msg.unpack("i*")[0]
end
@hdc = :"user32|GetDC|i|i".apicall(@hwnd)
# 方法:取得HWND
def self.hwnd
return @hwnd
end
# 方法:取得HDC
def self.hdc
return @hdc
end
# 方法:取得HWNDProc
def self.findProc(l, n)
lib = :"kernel32|LoadLibrary|p|i".apicall(l)
ret = :"kernel32|GetProcAddress|ip|l".apicall(lib, n)
:"kernel32|FreeLibrary|l|v".apicall(lib)
return ret
end
# 方法:Hook HWNDProc
def self.enableWndProc
# 清空 enableWndProc 方法(避免重複呼叫)
MainWindow.instance_eval do
def self.enableWndProc
end
end
@malloc = :"msvcrt|malloc|i|i"
@memcpy = :"msvcrt|memcpy|ipi|v"
sprintf = self.findProc("msvcrt", "sprintf")
rgsseval = self.findProc("RGSS300", "RGSSGetInt")
@@oHandle = :"user32|GetWindowLong|ll|l".apicall(@hwnd, -4)
buf = @malloc.apicall(1024)
fmt = @malloc.apicall(2048)
sprintfvar = @malloc.apicall(8)
rgssevalvar= @malloc.apicall(8)
oldvar = @malloc.apicall(8)
fmtvar = @malloc.apicall(8)
bufvar = @malloc.apicall(8)
defvar = @malloc.apicall(8)
:"msvcrt|strcpy|pp|p".apicall(fmt, "MainWindow.wnd_proc(%d,%d,%d,%d)")
@memcpy.apicall(sprintfvar, [sprintf].pack("i"), 4)
@memcpy.apicall(rgssevalvar,[rgsseval].pack("i"), 4)
@memcpy.apicall(oldvar, [@@oHandle].pack("i"), 4)
@memcpy.apicall(fmtvar, [fmt].pack("i"), 4)
@memcpy.apicall(bufvar, [buf].pack("i"), 4)
@memcpy.apicall(defvar, [self.findProc("user32", "DefWindowProcA")].pack("i"), 4)
@code= [0x55,0x89,0xe5,0xff,0x75,0x14,
0xff,0x75,0x10,0xff,0x75,0x0c,
0xff,0x75,0x08,0xff,0x35].pack('C*')
@code<< [fmtvar].pack('l') << [0xff, 0x35].pack('C*')
@code<< [bufvar].pack('l') << [0xff, 0x15].pack('C*')
@code<< [sprintfvar].pack("l")
@code<< [0xff, 0x15].pack('C*')
@code<< [rgssevalvar].pack("l")
@code<< [0x83,0xc4,0x18].pack('C*')
@code<< [0xc9,0xc2,0x10,0x00].pack('C*')
#0xD1, 0xE8
@shellcode = @malloc.apicall(2048)
@memcpy.apicall(@shellcode, @code, @code.size)
:"user32|SetWindowLong|iii|i".apicall(@hwnd, -4, @shellcode)
end
end
end
end
MainWindow.enable
MainWindow.enableWndProc
文字编码
#encoding:utf-8 #============================================================================== # ■ String #------------------------------------------------------------------------------ # 字符串类。可处理任意长度的字节串。 (追加编码转换的定义) #============================================================================== class String #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- CP_ACP = 0 CP_UTF8 = 65001 CP_UTF16 = 1200 #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def u2s m2w = :"kernel32|MultiByteToWideChar|ilpipi|i".to_api w2m = :"kernel32|WideCharToMultiByte|ilpipipp|i".to_api len = m2w.call(CP_UTF8, 0, self, -1, nil, 0) buf = "\0" * (len*2) m2w.call(CP_UTF8, 0, self, -1, buf, buf.size/2) len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil) ret = "\0" * len w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil) return ret end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def s2u m2w = :"kernel32|MultiByteToWideChar|ilpipi|i".to_api w2m = :"kernel32|WideCharToMultiByte|ilpipipp|i".to_api len = m2w.call(CP_ACP, 0, self, -1, nil, 0); buf = "\0" * (len*2) m2w.call(CP_ACP, 0, self, -1, buf, buf.size/2); len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil); ret = "\0" * len w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil); return ret end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def u2w m2w = :"kernel32|MultiByteToWideChar|ilpipi|i".to_api len = m2w.call(CP_UTF8, 0, self, -1, nil, 0) buf = "\0" * (len*2) m2w.call(CP_UTF8, 0, self, -1, buf, len) return buf end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def w2u w2m = :"kernel32|WideCharToMultiByte|ilpipipp|i".to_api len = w2m.call(CP_UTF8, 0, self, -1, nil, 0, nil, nil) buf = "\0" * len w2m.call(CP_UTF8, 0, self, -1, buf, len, nil, nil) return buf end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def s2u! self[0, length] = s2u end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def u2s! self[0, length] = u2s end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def u2w! self[0, length] = u2u16 end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def w2u! self[0, length] = u162u end end
#encoding:utf-8
#==============================================================================
# ■ String
#------------------------------------------------------------------------------
# 字符串类。可处理任意长度的字节串。 (追加编码转换的定义)
#==============================================================================
class String
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
CP_ACP = 0
CP_UTF8 = 65001
CP_UTF16 = 1200
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def u2s
m2w = :"kernel32|MultiByteToWideChar|ilpipi|i".to_api
w2m = :"kernel32|WideCharToMultiByte|ilpipipp|i".to_api
len = m2w.call(CP_UTF8, 0, self, -1, nil, 0)
buf = "\0" * (len*2)
m2w.call(CP_UTF8, 0, self, -1, buf, buf.size/2)
len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil)
ret = "\0" * len
w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil)
return ret
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def s2u
m2w = :"kernel32|MultiByteToWideChar|ilpipi|i".to_api
w2m = :"kernel32|WideCharToMultiByte|ilpipipp|i".to_api
len = m2w.call(CP_ACP, 0, self, -1, nil, 0);
buf = "\0" * (len*2)
m2w.call(CP_ACP, 0, self, -1, buf, buf.size/2);
len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil);
ret = "\0" * len
w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil);
return ret
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def u2w
m2w = :"kernel32|MultiByteToWideChar|ilpipi|i".to_api
len = m2w.call(CP_UTF8, 0, self, -1, nil, 0)
buf = "\0" * (len*2)
m2w.call(CP_UTF8, 0, self, -1, buf, len)
return buf
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def w2u
w2m = :"kernel32|WideCharToMultiByte|ilpipipp|i".to_api
len = w2m.call(CP_UTF8, 0, self, -1, nil, 0, nil, nil)
buf = "\0" * len
w2m.call(CP_UTF8, 0, self, -1, buf, len, nil, nil)
return buf
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def s2u!
self[0, length] = s2u
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def u2s!
self[0, length] = u2s
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def u2w!
self[0, length] = u2u16
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def w2u!
self[0, length] = u162u
end
end
主要负责处理文字框的 TextBox
#============================================================================== # ■ TextBox By AAM@_@ #------------------------------------------------------------------------------ # 输入框的类。 #============================================================================== class TextBox #-------------------------------------------------------------------------- # ● 设置API #-------------------------------------------------------------------------- @@CreateWindow = :"user32|CreateWindowEx|lpplllllllll|l".to_api @@ShowWindow = :"user32|ShowWindow|ll|l".to_api @@DestroyWindow = :"user32|DestroyWindow|l|l".to_api @@SetWindowPos = :"user32|SetWindowPos|lllllll|l".to_api @@GetWindowRect = :"user32|GetWindowRect|ll|l".to_api @@GetWindowText = :"user32|GetWindowText|lpl|l".to_api @@GetWindowTextLength = :"user32|GetWindowTextLength|l|l".to_api @@SetWindowText = :"user32|SetWindowText|lp|l".to_api @@UpdateWindow = :"user32|UpdateWindow|l|i".to_api @@SetFocus = :"user32|SetFocus|l|l".to_api @@SendMessage = :"user32|SendMessage|llll|l".to_api @@SendMessage_Pos = :"user32|SendMessage|llpp|l".to_api @@CreateFont = :"gdi32|CreateFont|lllllllllllllp|l".to_api #-------------------------------------------------------------------------- # ● 定义实例变量 #-------------------------------------------------------------------------- attr_accessor :focus attr_reader :font_name attr_reader :font_size attr_reader :password #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def default_font_name return Font.default_name if Font.default_name.is_a?(String) for i in Font.default_name return i if Font.exist?(i) end return "" end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def font_name=(f) @font_name = f update_font end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def font_size=(s) @font_size = s * 0.9 update_font # Fix window height rect = "\0" * 16 @@GetWindowRect.call(@window, rect) rect = rect.unpack("l*") @@SetWindowPos.call(@window, 0, rect[0], rect[1], @width, @font_size, 0) end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def update_font hFont = @@CreateFont.call(@font_size,@font_size/2,0,0,0,0,0,0,0,0,0,0,0,@font_name.u2s) @@SendMessage.call(@window, 0x30, hFont, 0) # WM_SETFONT end #-------------------------------------------------------------------------- # ● 初始化 #-------------------------------------------------------------------------- def initialize(text = "", limit = 8, password = false, width = 160, direct_show = false, font_name = default_font_name, font_size = Font.default_size) @password = password @width = width @direct_show = direct_show @font_name = font_name @font_size = font_size * 0.9 c = 0x40000000 c |= 0x00000020 if password # ES_PASSWORD @window=@@CreateWindow.call(0, 'EDIT', text.u2s, c, 0, 0, @width, @font_size, MainWindow.hwnd, 0, 0, 0) if @direct_show mc = :"user32|GetWindowLong|ll|l".apicall(MainWindow.hwnd, -16) # GWL_STYLE mc |= 0x02000000 # WS_CLIPCHILDREN :"user32|SetWindowLong|lll|l".apicall(MainWindow.hwnd, -16, mc) # GWL_STYLE end @@ShowWindow.call(@window, 5) if @direct_show @@SendMessage.call(@window, 0xC5, limit, 0) # WM_SETLIMITTEXT update_font MainWindow.enableChildWndProc(@window, method(:wnd_proc)) @enter_pressed = false @focus = true @disposed = false end #-------------------------------------------------------------------------- # ● 窗口过程函数 #-------------------------------------------------------------------------- def wnd_proc(hwnd, msg, wp, lp) if hwnd == @window&&msg == MainWindow::WM_CHAR and wp == 0x0D # Enter @enter_pressed = true end MainWindow.child_def_proc(@window, hwnd, msg, wp, lp) end #-------------------------------------------------------------------------- # ● 释放 #-------------------------------------------------------------------------- def dispose @disposed = true MainWindow.disableChildWndProc(@window) @@DestroyWindow.call(@window) end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def update return if !@focus or @disposed if @direct_show @@UpdateWindow.call(@window) else @@SendMessage.call(@window, 0xB1, sel_spos, sel_epos) end @@SetFocus.call(@window) end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def set_pos(x, y) @@SetWindowPos.call(@window, 0, x, y, @width, @font_size, 0) end #-------------------------------------------------------------------------- # ● 获取内容 #-------------------------------------------------------------------------- def text return if @disposed l = @@GetWindowTextLength.call(@window) + 1 str = "\0" * l @@GetWindowText.call(@window, str, l) return str.s2u.strip! end #-------------------------------------------------------------------------- # ● 更改内容 #-------------------------------------------------------------------------- def text=(str) return if @disposed @@SetWindowText.call(@window, str.u2s) self.sel_pos = str.u2s.size - 1 str end #-------------------------------------------------------------------------- # ● 获取起始光标位置 #-------------------------------------------------------------------------- def sel_spos return if @disposed #return @@SendMessage.call(@window, 0xB0, 0, 0) & 0xFFFF spos = "\0" * 4 @@SendMessage_Pos.call(@window, 0xB0, spos, 0) return spos.unpack("l")[0] end #-------------------------------------------------------------------------- # ● 获取結束光标位置 #-------------------------------------------------------------------------- def sel_epos return if @disposed #return @@SendMessage.call(@window, 0xB0, 0, 0) >> 16 epos = "\0" * 4 @@SendMessage_Pos.call(@window, 0xB0, 0, epos) return epos.unpack("l")[0] end #-------------------------------------------------------------------------- # ● 设置光标位置 #-------------------------------------------------------------------------- def sel_spos=(i) return if @disposed @@SendMessage.call(@window, 0xB1, i, sel_epos) end #-------------------------------------------------------------------------- # ● 设置光标位置 #-------------------------------------------------------------------------- def sel_epos=(i) return if @disposed @@SendMessage.call(@window, 0xB1, sel_spos, i) end #-------------------------------------------------------------------------- # ● 设置光标位置 #-------------------------------------------------------------------------- def sel_pos=(i) return if @disposed @@SendMessage.call(@window, 0xB1, i, i) end #-------------------------------------------------------------------------- # ● 获取字數限制 #-------------------------------------------------------------------------- def limit return if @disposed return @@SendMessage.call(@window, 0xD5, 0, 0) end #-------------------------------------------------------------------------- # ● 设置字數限制 #-------------------------------------------------------------------------- def limit=(i) return if @disposed @@SendMessage.call(@window, 0xC5, i, 0) end #-------------------------------------------------------------------------- # ● 是否按下回车键(0x0D => Enter, 0x1B => ESC) #-------------------------------------------------------------------------- def press_enter? return !(@enter_pressed = false) if @enter_pressed return false end end
#==============================================================================
# ■ TextBox By AAM@_@
#------------------------------------------------------------------------------
# 输入框的类。
#==============================================================================
class TextBox
#--------------------------------------------------------------------------
# ● 设置API
#--------------------------------------------------------------------------
@@CreateWindow = :"user32|CreateWindowEx|lpplllllllll|l".to_api
@@ShowWindow = :"user32|ShowWindow|ll|l".to_api
@@DestroyWindow = :"user32|DestroyWindow|l|l".to_api
@@SetWindowPos = :"user32|SetWindowPos|lllllll|l".to_api
@@GetWindowRect = :"user32|GetWindowRect|ll|l".to_api
@@GetWindowText = :"user32|GetWindowText|lpl|l".to_api
@@GetWindowTextLength = :"user32|GetWindowTextLength|l|l".to_api
@@SetWindowText = :"user32|SetWindowText|lp|l".to_api
@@UpdateWindow = :"user32|UpdateWindow|l|i".to_api
@@SetFocus = :"user32|SetFocus|l|l".to_api
@@SendMessage = :"user32|SendMessage|llll|l".to_api
@@SendMessage_Pos = :"user32|SendMessage|llpp|l".to_api
@@CreateFont = :"gdi32|CreateFont|lllllllllllllp|l".to_api
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr_accessor :focus
attr_reader :font_name
attr_reader :font_size
attr_reader :password
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def default_font_name
return Font.default_name if Font.default_name.is_a?(String)
for i in Font.default_name
return i if Font.exist?(i)
end
return ""
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def font_name=(f)
@font_name = f
update_font
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def font_size=(s)
@font_size = s * 0.9
update_font
# Fix window height
rect = "\0" * 16
@@GetWindowRect.call(@window, rect)
rect = rect.unpack("l*")
@@SetWindowPos.call(@window, 0, rect[0], rect[1], @width, @font_size, 0)
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def update_font
hFont = @@CreateFont.call(@font_size,@font_size/2,0,0,0,0,0,0,0,0,0,0,0,@font_name.u2s)
@@SendMessage.call(@window, 0x30, hFont, 0) # WM_SETFONT
end
#--------------------------------------------------------------------------
# ● 初始化
#--------------------------------------------------------------------------
def initialize(text = "", limit = 8, password = false, width = 160, direct_show = false, font_name = default_font_name, font_size = Font.default_size)
@password = password
@width = width
@direct_show = direct_show
@font_name = font_name
@font_size = font_size * 0.9
c = 0x40000000
c |= 0x00000020 if password # ES_PASSWORD
@window=@@CreateWindow.call(0, 'EDIT', text.u2s, c, 0, 0, @width, @font_size, MainWindow.hwnd, 0, 0, 0)
if @direct_show
mc = :"user32|GetWindowLong|ll|l".apicall(MainWindow.hwnd, -16) # GWL_STYLE
mc |= 0x02000000 # WS_CLIPCHILDREN
:"user32|SetWindowLong|lll|l".apicall(MainWindow.hwnd, -16, mc) # GWL_STYLE
end
@@ShowWindow.call(@window, 5) if @direct_show
@@SendMessage.call(@window, 0xC5, limit, 0) # WM_SETLIMITTEXT
update_font
MainWindow.enableChildWndProc(@window, method(:wnd_proc))
@enter_pressed = false
@focus = true
@disposed = false
end
#--------------------------------------------------------------------------
# ● 窗口过程函数
#--------------------------------------------------------------------------
def wnd_proc(hwnd, msg, wp, lp)
if hwnd == @window&&msg == MainWindow::WM_CHAR and wp == 0x0D # Enter
@enter_pressed = true
end
MainWindow.child_def_proc(@window, hwnd, msg, wp, lp)
end
#--------------------------------------------------------------------------
# ● 释放
#--------------------------------------------------------------------------
def dispose
@disposed = true
MainWindow.disableChildWndProc(@window)
@@DestroyWindow.call(@window)
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def update
return if !@focus or @disposed
if @direct_show
@@UpdateWindow.call(@window)
else
@@SendMessage.call(@window, 0xB1, sel_spos, sel_epos)
end
@@SetFocus.call(@window)
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def set_pos(x, y)
@@SetWindowPos.call(@window, 0, x, y, @width, @font_size, 0)
end
#--------------------------------------------------------------------------
# ● 获取内容
#--------------------------------------------------------------------------
def text
return if @disposed
l = @@GetWindowTextLength.call(@window) + 1
str = "\0" * l
@@GetWindowText.call(@window, str, l)
return str.s2u.strip!
end
#--------------------------------------------------------------------------
# ● 更改内容
#--------------------------------------------------------------------------
def text=(str)
return if @disposed
@@SetWindowText.call(@window, str.u2s)
self.sel_pos = str.u2s.size - 1
str
end
#--------------------------------------------------------------------------
# ● 获取起始光标位置
#--------------------------------------------------------------------------
def sel_spos
return if @disposed
#return @@SendMessage.call(@window, 0xB0, 0, 0) & 0xFFFF
spos = "\0" * 4
@@SendMessage_Pos.call(@window, 0xB0, spos, 0)
return spos.unpack("l")[0]
end
#--------------------------------------------------------------------------
# ● 获取結束光标位置
#--------------------------------------------------------------------------
def sel_epos
return if @disposed
#return @@SendMessage.call(@window, 0xB0, 0, 0) >> 16
epos = "\0" * 4
@@SendMessage_Pos.call(@window, 0xB0, 0, epos)
return epos.unpack("l")[0]
end
#--------------------------------------------------------------------------
# ● 设置光标位置
#--------------------------------------------------------------------------
def sel_spos=(i)
return if @disposed
@@SendMessage.call(@window, 0xB1, i, sel_epos)
end
#--------------------------------------------------------------------------
# ● 设置光标位置
#--------------------------------------------------------------------------
def sel_epos=(i)
return if @disposed
@@SendMessage.call(@window, 0xB1, sel_spos, i)
end
#--------------------------------------------------------------------------
# ● 设置光标位置
#--------------------------------------------------------------------------
def sel_pos=(i)
return if @disposed
@@SendMessage.call(@window, 0xB1, i, i)
end
#--------------------------------------------------------------------------
# ● 获取字數限制
#--------------------------------------------------------------------------
def limit
return if @disposed
return @@SendMessage.call(@window, 0xD5, 0, 0)
end
#--------------------------------------------------------------------------
# ● 设置字數限制
#--------------------------------------------------------------------------
def limit=(i)
return if @disposed
@@SendMessage.call(@window, 0xC5, i, 0)
end
#--------------------------------------------------------------------------
# ● 是否按下回车键(0x0D => Enter, 0x1B => ESC)
#--------------------------------------------------------------------------
def press_enter?
return !(@enter_pressed = false) if @enter_pressed
return false
end
end
实际上显示用的窗口 Window_TextBox
#encoding:utf-8 #============================================================================== # ■ Window_TextBox By AAM@_@ #------------------------------------------------------------------------------ # 显示输入框用的窗口。 #============================================================================== class Window_TextBox < Window_Base #-------------------------------------------------------------------------- # ● 设置缓存的类 #-------------------------------------------------------------------------- TextBoxMem = Struct.new(:text, :sel_spos, :sel_epos) #-------------------------------------------------------------------------- # ● 定义实例变量 #-------------------------------------------------------------------------- attr_reader :textbox attr_reader :sel_pos #-------------------------------------------------------------------------- # ● 初始化 #-------------------------------------------------------------------------- def initialize(x, y, width = 160, password = false) super(x, y, width, window_height) @handler = nil @textbox = TextBox.new("", 8, password, width - standard_padding * 2) @textbox.set_pos(self.x + standard_padding, self.y + standard_padding) @tbmem = TextBoxMem.new @curcor = Sprite.new @curcor.bitmap = Bitmap.new(2, line_height) @curcor.bitmap.fill_rect(@curcor.bitmap.rect, system_color) @curcor.visible = false @curcor.x = self.x + standard_padding @curcor.y = self.y + standard_padding @curcor.z = self.z + 1 @selection_color = system_color.clone @selection_color.alpha = 128 refresh activate end #-------------------------------------------------------------------------- # ● 获取窗口的高度 #-------------------------------------------------------------------------- def window_height fitting_height(1) end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def x=(x) super @textbox.set_pos(self.x + standard_padding, self.y + standard_padding) update_cursor_pos end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def y=(y) super @textbox.set_pos(self.x + standard_padding, self.y + standard_padding) @curcor.y = y + standard_padding end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def z=(z) super @curcor.z = z + 1 end #-------------------------------------------------------------------------- # ● #-------------------------------------------------------------------------- def viewport=(viewport) super @curcor.viewport = viewport end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def update super if !@textbox.focus @curcor.visible = false return end @textbox.update refresh if @textbox.sel_spos != @tbmem.sel_spos or @textbox.sel_epos != @tbmem.sel_epos or @textbox.text != @tbmem.text update_cursor process_handling end #-------------------------------------------------------------------------- # ● 刷新游標 #-------------------------------------------------------------------------- def update_cursor @curcor.visible = !@curcor.visible if Graphics.frame_count % 30 == 0 end #-------------------------------------------------------------------------- # ● 刷新游標位置 #-------------------------------------------------------------------------- def update_cursor_pos if @tbmem.sel_spos == @textbox.sel_spos @sel_pos = @textbox.sel_epos else @sel_pos = @textbox.sel_spos end t = @textbox.text[0, @sel_pos] s = contents.text_size(t).width @curcor.x = x + standard_padding + s end #-------------------------------------------------------------------------- # ● 選取繪製 #-------------------------------------------------------------------------- def fill_selection(spos, epos) return if spos == epos rect = contents.rect.clone t = @textbox.text[0, spos] rect.x = contents.text_size(t).width t = @textbox.text[spos, epos - spos] rect.width = contents.text_size(t).width contents.fill_rect(rect, @selection_color) end #-------------------------------------------------------------------------- # ● 释放 #-------------------------------------------------------------------------- def dispose @textbox.dispose @curcor.bitmap.dispose @curcor.dispose super end #-------------------------------------------------------------------------- # ● 内容刷新 #-------------------------------------------------------------------------- def refresh contents.clear fill_selection(@textbox.sel_spos, @textbox.sel_epos) change_color(normal_color) txt = @textbox.password ? ("*" * @textbox.text.size) : @textbox.text draw_text(contents.rect, txt) update_cursor_pos @tbmem.sel_spos = @textbox.sel_spos @tbmem.sel_epos = @textbox.sel_epos @tbmem.text = @textbox.text end #-------------------------------------------------------------------------- # ● 设置动作对应的处理方法 #-------------------------------------------------------------------------- def set_ok_handler(method) @handler = method end #-------------------------------------------------------------------------- # ● 调用处理方法 #-------------------------------------------------------------------------- def call_handler(symbol) @handler[symbol].call if handle?(symbol) end #-------------------------------------------------------------------------- # ● “确定”和“取消”的处理 #-------------------------------------------------------------------------- def process_handling return unless open? && active return process_ok if ok_enabled? && @textbox.press_enter? end #-------------------------------------------------------------------------- # ● 获取确定处理的有效状态 #-------------------------------------------------------------------------- def ok_enabled? return !@handler.nil? end #-------------------------------------------------------------------------- # ● 按下确定键时的处理 #-------------------------------------------------------------------------- def process_ok Sound.play_ok Input.update deactivate call_ok_handler end #-------------------------------------------------------------------------- # ● 调用“确定”的处理方法 #-------------------------------------------------------------------------- def call_ok_handler @handler.call if ok_enabled? end end
#encoding:utf-8
#==============================================================================
# ■ Window_TextBox By AAM@_@
#------------------------------------------------------------------------------
# 显示输入框用的窗口。
#==============================================================================
class Window_TextBox < Window_Base
#--------------------------------------------------------------------------
# ● 设置缓存的类
#--------------------------------------------------------------------------
TextBoxMem = Struct.new(:text, :sel_spos, :sel_epos)
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr_reader :textbox
attr_reader :sel_pos
#--------------------------------------------------------------------------
# ● 初始化
#--------------------------------------------------------------------------
def initialize(x, y, width = 160, password = false)
super(x, y, width, window_height)
@handler = nil
@textbox = TextBox.new("", 8, password, width - standard_padding * 2)
@textbox.set_pos(self.x + standard_padding, self.y + standard_padding)
@tbmem = TextBoxMem.new
@curcor = Sprite.new
@curcor.bitmap = Bitmap.new(2, line_height)
@curcor.bitmap.fill_rect(@curcor.bitmap.rect, system_color)
@curcor.visible = false
@curcor.x = self.x + standard_padding
@curcor.y = self.y + standard_padding
@curcor.z = self.z + 1
@selection_color = system_color.clone
@selection_color.alpha = 128
refresh
activate
end
#--------------------------------------------------------------------------
# ● 获取窗口的高度
#--------------------------------------------------------------------------
def window_height
fitting_height(1)
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def x=(x)
super
@textbox.set_pos(self.x + standard_padding, self.y + standard_padding)
update_cursor_pos
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def y=(y)
super
@textbox.set_pos(self.x + standard_padding, self.y + standard_padding)
@curcor.y = y + standard_padding
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def z=(z)
super
@curcor.z = z + 1
end
#--------------------------------------------------------------------------
# ●
#--------------------------------------------------------------------------
def viewport=(viewport)
super
@curcor.viewport = viewport
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def update
super
if !@textbox.focus
@curcor.visible = false
return
end
@textbox.update
refresh if @textbox.sel_spos != @tbmem.sel_spos or @textbox.sel_epos != @tbmem.sel_epos or @textbox.text != @tbmem.text
update_cursor
process_handling
end
#--------------------------------------------------------------------------
# ● 刷新游標
#--------------------------------------------------------------------------
def update_cursor
@curcor.visible = !@curcor.visible if Graphics.frame_count % 30 == 0
end
#--------------------------------------------------------------------------
# ● 刷新游標位置
#--------------------------------------------------------------------------
def update_cursor_pos
if @tbmem.sel_spos == @textbox.sel_spos
@sel_pos = @textbox.sel_epos
else
@sel_pos = @textbox.sel_spos
end
t = @textbox.text[0, @sel_pos]
s = contents.text_size(t).width
@curcor.x = x + standard_padding + s
end
#--------------------------------------------------------------------------
# ● 選取繪製
#--------------------------------------------------------------------------
def fill_selection(spos, epos)
return if spos == epos
rect = contents.rect.clone
t = @textbox.text[0, spos]
rect.x = contents.text_size(t).width
t = @textbox.text[spos, epos - spos]
rect.width = contents.text_size(t).width
contents.fill_rect(rect, @selection_color)
end
#--------------------------------------------------------------------------
# ● 释放
#--------------------------------------------------------------------------
def dispose
@textbox.dispose
@curcor.bitmap.dispose
@curcor.dispose
super
end
#--------------------------------------------------------------------------
# ● 内容刷新
#--------------------------------------------------------------------------
def refresh
contents.clear
fill_selection(@textbox.sel_spos, @textbox.sel_epos)
change_color(normal_color)
txt = @textbox.password ? ("*" * @textbox.text.size) : @textbox.text
draw_text(contents.rect, txt)
update_cursor_pos
@tbmem.sel_spos = @textbox.sel_spos
@tbmem.sel_epos = @textbox.sel_epos
@tbmem.text = @textbox.text
end
#--------------------------------------------------------------------------
# ● 设置动作对应的处理方法
#--------------------------------------------------------------------------
def set_ok_handler(method)
@handler = method
end
#--------------------------------------------------------------------------
# ● 调用处理方法
#--------------------------------------------------------------------------
def call_handler(symbol)
@handler[symbol].call if handle?(symbol)
end
#--------------------------------------------------------------------------
# ● “确定”和“取消”的处理
#--------------------------------------------------------------------------
def process_handling
return unless open? && active
return process_ok if ok_enabled? && @textbox.press_enter?
end
#--------------------------------------------------------------------------
# ● 获取确定处理的有效状态
#--------------------------------------------------------------------------
def ok_enabled?
return !@handler.nil?
end
#--------------------------------------------------------------------------
# ● 按下确定键时的处理
#--------------------------------------------------------------------------
def process_ok
Sound.play_ok
Input.update
deactivate
call_ok_handler
end
#--------------------------------------------------------------------------
# ● 调用“确定”的处理方法
#--------------------------------------------------------------------------
def call_ok_handler
@handler.call if ok_enabled?
end
end
附上范例和预览图
AdvanceInput.zip
(326.79 KB, 下载次数: 896)
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