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Lv1.梦旅人
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这个脚本主要是一个得失物品的提示
用了这个脚本之后
用事件脚本直接写的得失物品不会显示出来 只有事件得失物品会显示
- var s=Math.floor(Math.random()*15)-1;
- var n=Math.floor(Math.random()*5)+1;
- $gameParty.gainItem($dataItems[s], n);
复制代码
↑这个写出来之后得失物品并不会监视到并显示出来
我想问一下这是为何
我并没有在原脚本里发现重写gainitem方法的语句
以下代码
- //=============================================================================
- // MOG_TreasurePopup.js
- //=============================================================================
- /*:
- * @plugindesc (v1.0) Apresenta o ícone e o nome do tesouro ganho.
- * @author Moghunter
- *
- * @param Duration
- * @desc Duração de apresentação do tesouro.
- * @default 15
- *
- * @param Fade Speed
- * @desc Velocidade de Fade.
- * @default 5
- *
- * @param X - Axis
- * @desc Posição X-Axis.
- * @default 0
- *
- * @param Y - Axis
- * @desc Posição Y-Axis.
- * @default -32
- *
- * @param Random Movement
- * @desc Movimento aleatório.
- * @default false
- *
- * @param X Speed
- * @desc Velocidade de movimento X-Axis.
- * @default 0
- *
- * @param Y Speed
- * @desc Velocidade de movimento Y-Axis.
- * @default 1
- *
- * @param Font Size
- * @desc Definição do tamanho da fonte.
- * @default 16
- *
- * @param Icon Scale
- * @desc Zoom do ícone de 0.10 a 3.00.
- * @default 0.60
- *
- * @param Treasure Space Y-Axis
- * @desc Espaço entre um tesouro e outro.
- * @default 20
- *
- * @param Zoom Effect
- * @desc Ativar efeito de zoom.
- * @default false
- *
- * @param Gold Popup
- * @desc Apresentar o dinheiro.
- * @default true
- *
- * @param Gold Icon Index
- * @desc Index do ícone do ouro na imagem de ícones.
- * @default 163
- *
- * @help
- * =============================================================================
- * +++ MOG - Treasure Popup (v1.0) +++
- * By Moghunter
- * https://atelierrgss.wordpress.com/
- * =============================================================================
- * Apresenta o ícone e o nome do tesouro ganho.
- * =============================================================================
- * PLUGIN COMMAND
- * =============================================================================
- * Para ativar ou desativar o sistema use os comandos abaixo.
- *
- * hide_treasure_popup
- *
- * show_treasure_popup
- *
- */
- //=============================================================================
- // ** PLUGIN PARAMETERS
- //=============================================================================
- var Imported = Imported || {};
- Imported.MOG_TreasurePopup = true;
- var Moghunter = Moghunter || {};
- Moghunter.parameters = PluginManager.parameters('MOG_TreasurePopup');
- Moghunter.trpopup_X = Number(Moghunter.parameters['X - Axis'] || 0);
- Moghunter.trpopup_Y = Number(Moghunter.parameters['Y - Axis'] || 0);
- Moghunter.trpopup_GoldVisible = String(Moghunter.parameters['Gold Popup'] || "true");
- Moghunter.trpopup_Random = String(Moghunter.parameters['Random Movement'] || "false");
- Moghunter.trpopup_SX = Number(Moghunter.parameters['X Speed'] || 0);
- Moghunter.trpopup_SY = Number(Moghunter.parameters['Y Speed'] || 1);
- Moghunter.trpopup_IconScale = Number(Moghunter.parameters['Icon Scale'] || 0.60);
- Moghunter.trpopup_ItemSpace = Number(Moghunter.parameters['Treasure Space Y-Axis'] || 20);
- Moghunter.trpopup_waitD = Number(Moghunter.parameters['Duration'] || 15);
- Moghunter.trpopup_Zoom = String(Moghunter.parameters['Zoom Effect'] || "false");
- Moghunter.trpopup_fadeSpeed = Number(Moghunter.parameters['Fade Speed'] || 5);
- Moghunter.trpopup_goldIconIndex = Number(Moghunter.parameters['Gold Icon Index'] || 163);
- Moghunter.trpopup_fontSize = Number(Moghunter.parameters['Font Size'] || 16);
-
- //=============================================================================
- // ** Game System
- //=============================================================================
- //==============================
- // * Initialize
- //==============================
- var _mog_treapopup_Gsys_initialize = Game_System.prototype.initialize;
- Game_System.prototype.initialize = function() {
- _mog_treapopup_Gsys_initialize.call(this);
- this._trspupData = [];
- this._trspupSprData = null;
- this._trspupVisible = true;
- this._trspupMapID = 0;
- };
- //=============================================================================
- // ** Scene Map
- //=============================================================================
- //==============================
- // * Terminate
- //==============================
- var _mog_treapopup_scMap_terminate = Scene_Map.prototype.terminate;
- Scene_Map.prototype.terminate = function() {
- _mog_treapopup_scMap_terminate.call(this);
- if (this._spriteset) {this._spriteset.recordTreasureData()};
- };
- //=============================================================================
- // ** Game Interpreter
- //=============================================================================
- //==============================
- // * Command 125
- //==============================
- var _mog_treaPopUP_gint_command125 = Game_Interpreter.prototype.command125;
- Game_Interpreter.prototype.command125 = function() {
- _mog_treaPopUP_gint_command125.call(this);
- if ((Moghunter.trpopup_GoldVisible) === "true") {
- this.checkTreasurePopup(3);
- };
- return true;
- };
- //==============================
- // * Command 126
- //==============================
- var _mog_treaPopUP_gint_command126 = Game_Interpreter.prototype.command126;
- Game_Interpreter.prototype.command126 = function() {
- _mog_treaPopUP_gint_command126.call(this);
- this.checkTreasurePopup(0);
- return true;
- };
- //==============================
- // * command 127
- //==============================
- var _mog_treaPopUP_gint_command127 = Game_Interpreter.prototype.command127;
- Game_Interpreter.prototype.command127 = function() {
- _mog_treaPopUP_gint_command127.call(this);
- this.checkTreasurePopup(1);
- return true;
- };
- //==============================
- // * command 128
- //==============================
- var _mog_treaPopUP_gint_command128 = Game_Interpreter.prototype.command128;
- Game_Interpreter.prototype.command128 = function() {
- _mog_treaPopUP_gint_command128.call(this);
- this.checkTreasurePopup(2);
- return true;
- };
- //==============================
- // * command 128
- //==============================
- Game_Interpreter.prototype.checkTreasurePopup = function(type) {
- if ($gameSystem._trspupVisible) {
- if (type > 2) {
- var amount = this.operateValue(this._params[0], this._params[1], this._params[2]);
- } else {
- var amount = this.operateValue(this._params[1], this._params[2], this._params[3]);
- };
- if (amount > 0 && SceneManager._scene.constructor.name === "Scene_Map") {
- for (i = 0; i < $gameMap.events().length; i++){
- var eve = $gameMap.events()[i];
- if (eve && (this._eventId === eve._eventId)) {
- var x = eve.screenX();
- var y = eve.screenY();
- $gameSystem._trspupData.push([this.trPopupType(type),amount,x,y]);
- };
- };
- };
- };
- };
- //==============================
- // * Tr popup Type
- //==============================
- Game_Interpreter.prototype.trPopupType = function(type) {
- if (type === 0) {return $dataItems[this._params[0]]};
- if (type === 1) {return $dataWeapons[this._params[0]]};
- if (type === 2) {return $dataArmors[this._params[0]]};
- return null;
- };
- //==============================
- // * PluginCommand
- //==============================
- var _alias_mog_theaPopUP_pluginCommand = Game_Interpreter.prototype.pluginCommand
- Game_Interpreter.prototype.pluginCommand = function(command, args) {
- _alias_mog_theaPopUP_pluginCommand.call(this,command, args);
- if (command === "show_treasure_popup") {$gameSystem._trspupVisible = true};
- if (command === "hide_treasure_popup") {$gameSystem._trspupVisible = false};
- return true;
- };
- //=============================================================================
- // ** Spriteset Map
- //=============================================================================
- //==============================
- // * create Upper Layer
- //==============================
- var _mog_treapopup_sprmap_createUpperLayer = Spriteset_Map.prototype.createUpperLayer;
- Spriteset_Map.prototype.createUpperLayer = function() {
- _mog_treapopup_sprmap_createUpperLayer.call(this);
- this.createTreasureField();
- if ($gameSystem._trspupSprData && $gameSystem._trspupMapID === $gameMap._mapId) {
- this.loadTreasureIcons()
- } else {
- $gameSystem._trspupData = [];
- $gameSystem._trspupSprData = null;
- };
- $gameSystem._trspupMapID = $gameMap._mapId;
- };
- //==============================
- // * record Treasure Data
- //==============================
- Spriteset_Map.prototype.recordTreasureData = function() {
- if (!this._treasureIcons || this._treasureIcons.length === 0) {return};
- $gameSystem._trspupSprData = [];
- for (i = 0; i < this._treasureIcons.length; i++){
- $gameSystem._trspupSprData[i] = {};
- $gameSystem._trspupSprData[i]._item = this._treasureIcons[i]._item;
- $gameSystem._trspupSprData[i]._amount = this._treasureIcons[i]._amount;
- $gameSystem._trspupSprData[i].x = this._treasureIcons[i].x;
- $gameSystem._trspupSprData[i].y = this._treasureIcons[i].y;
- $gameSystem._trspupSprData[i].opacity = this._treasureIcons[i].opacity;
- $gameSystem._trspupSprData[i].scale = this._treasureIcons[i].scale.x;
- $gameSystem._trspupSprData[i]._sx = this._treasureIcons[i]._sx;
- $gameSystem._trspupSprData[i]._sy = this._treasureIcons[i]._sy;
- $gameSystem._trspupSprData[i]._cx = this._treasureIcons[i]._cx;
- $gameSystem._trspupSprData[i]._cy = this._treasureIcons[i]._cy;
- $gameSystem._trspupSprData[i]._wait = this._treasureIcons[i]._wait;
- };
- };
- //==============================
- // * create Treasure Field
- //==============================
- Spriteset_Map.prototype.createTreasureField = function() {
- this._treasureIcons = [];
- this._treasureField = new Sprite();
- this.addChild(this._treasureField);
- };
- //==============================
- // * create Upper Layer
- //==============================
- var _mog_treapopup_sprmap_update = Spriteset_Map.prototype.update;
- Spriteset_Map.prototype.update = function() {
- _mog_treapopup_sprmap_update.call(this);
- if (this._treasureField) {this.updateTreasureIcons()};
- };
- //==============================
- // * load Treasure Icons
- //==============================
- Spriteset_Map.prototype.loadTreasureIcons = function() {
- for (i = 0; i < $gameSystem._trspupSprData.length; i++){
- this._treasureIcons.push(new TreasureIcons(null,$gameSystem._trspupSprData[i],i,$gameSystem._trspupSprData.length));
- this._treasureField.addChild(this._treasureIcons[i]);
- };
- $gameSystem._trspupSprData = null;
- };
- //==============================
- // * refresh Treasure Icons
- //==============================
- Spriteset_Map.prototype.refreshTreasureIcons = function() {
- for (i = 0; i < $gameSystem._trspupData.length; i++){
- this._treasureIcons.push(new TreasureIcons($gameSystem._trspupData[i],null,i,$gameSystem._trspupData.length));
- this._treasureField.addChild(this._treasureIcons[this._treasureIcons.length - 1])
- };
- $gameSystem._trspupData = [];
- };
- //==============================
- // * need Refresh Treasure Icons
- //==============================
- Spriteset_Map.prototype.needRefreshTreasureIcons = function() {
- if ($gameSystem._trspupData.length > 0) {return true};
- return false;
- };
- //==============================
- // * create Treasure Icons
- //==============================
- Spriteset_Map.prototype.updateTreasureIcons = function() {
- if (this.needRefreshTreasureIcons()) {this.refreshTreasureIcons()};
- for (i = 0; i < this._treasureIcons.length; i++){
- if (this._treasureIcons[i].opacity === 0 && this._treasureIcons[i]._wait[1] <= 0) {
- this._treasureField.removeChild(this._treasureField[i]);
- this._treasureIcons.splice(i, 1);
- };
- };
- };
- //=============================================================================
- // * Treasure Icons
- //=============================================================================
- function TreasureIcons() {
- this.initialize.apply(this, arguments);
- };
- TreasureIcons.prototype = Object.create(Sprite.prototype);
- TreasureIcons.prototype.constructor = TreasureIcons;
- //==============================
- // * Initialize
- //==============================
- TreasureIcons.prototype.initialize = function(data,dataOld,fx,fmax) {
- Sprite.prototype.initialize.call(this);
- this._fadeSpeed = Math.min(Math.max(Moghunter.trpopup_fadeSpeed,1),100);
- this._waitR = Math.min(Math.max(Moghunter.trpopup_waitD,1),999);
- this._zoomAn = String(Moghunter.trpopup_Zoom) === "true" ? true : false;
- this._fx = fx;
- this._fmax = fmax * this.waitD();
- this.createName();
- this.createIcon();
- if (dataOld) {
- this.setupOld(dataOld);
- } else {
- this.setupNew(data);
- }
- this.refreshIcon();
- this.refreshName();
- this.x = -this.screenX() + this._cx;
- this.y = -this.screenY() + this._cy;
- };
- //==============================
- // * SetupOld
- //==============================
- TreasureIcons.prototype.setupOld = function(data) {
- this._item = data._item;
- this._amount = data._amount;
- this.x = data.x;
- this.y = data.y;
- this.scale.x = data.scale;
- this.scale.y = data.scale;
- this.opacity = data.opacity;
- this._sx = data._sx;
- this._sy = data._sy;
- this._cx = data._cx;
- this._cy = data._cy;
- this._wait = data._wait;
- };
- //==============================
- // * wait D
- //==============================
- TreasureIcons.prototype.waitD = function() {
- return this._waitR;
- };
- //==============================
- // * SetupNew
- //==============================
- TreasureIcons.prototype.setupNew = function(data) {
- this._item = data[0];
- this._amount = data[1];
- var name = this._item ? this._item.name + " x " + this._amount : this._amount;
- var wd = this._name.bitmap.measureTextWidth(name);
- this._cx = data[2] - ((Window_Base._iconWidth + 12 + wd) / 2) + Moghunter.trpopup_X + this.screenX() ;
- this._cy = data[3] - Window_Base._iconHeight + Moghunter.trpopup_Y + this.screenY();
- this._cy -= (this._fx * Moghunter.trpopup_ItemSpace);
- var iw = this._fx * this.waitD();
- var iw2 = this.waitD() + (this._fmax - iw);
- this._wait = [15,iw2];
- this.opacity = 0;
- if (String(Moghunter.trpopup_Random) === "true") {
- var d = Math.randomInt(2);
- var sx = (Math.random() * this.sxi() + this.sxi());
- this._sx = d === 0 ? sx : -sx
- this._sy = -(Math.random() + this.syi());
- } else {
- this._sx = this.sxi()
- this._sy = -this.syi();
- };
- };
- //==============================
- // * sxi
- //==============================
- TreasureIcons.prototype.sxi = function() {
- return Moghunter.trpopup_SX;
- };
- //==============================
- // * syi
- //==============================
- TreasureIcons.prototype.syi = function() {
- return Moghunter.trpopup_SY;
- };
- //==============================
- // * createIcon
- //==============================
- TreasureIcons.prototype.createIcon = function() {
- this._iconImg = ImageManager.loadSystem("IconSet");
- this._icon = new Sprite(this._iconImg);
- this._icon.scale.x = Math.min(Math.max(Moghunter.trpopup_IconScale,0.10),3.00);;
- this._icon.scale.y = this._icon.scale.x;
- this._icon.anchor.x = 0.5;
- this._icon.anchor.y = 0.5;
- this._icon.x = Window_Base._iconWidth / 2;
- this._icon.y = Window_Base._iconHeight / 2;
- this.addChild(this._icon);
- };
- //==============================
- // * refresh Icon
- //==============================
- TreasureIcons.prototype.refreshIcon = function() {
- var w = Window_Base._iconWidth;
- var h = Window_Base._iconHeight;
- var iconindex = this._item ? this._item.iconIndex : Moghunter.trpopup_goldIconIndex;
- var sx = iconindex % 16 * w;
- var sy = Math.floor(iconindex / 16) * h;
- this._icon.setFrame(sx,sy,w,h);
- };
- //==============================
- // * create Name
- //==============================
- TreasureIcons.prototype.createName = function() {
- this._name = new Sprite(new Bitmap(150,32));
- this._name.x = Window_Base._iconWidth + 4;
- this._name.bitmap.fontSize = Moghunter.trpopup_fontSize;
- this.addChild(this._name);
- };
- //==============================
- // * refresh Name
- //==============================
- TreasureIcons.prototype.refreshName = function() {
- this._name.bitmap.clear();
- var name = this._item ? this._item.name + " x " + this._amount : this._amount;
- this._name.bitmap.drawText(name,0,0,145,32);
- };
- //==============================
- // * screen Y
- //==============================
- TreasureIcons.prototype.screenX = function() {
- return $gameMap.displayX() * $gameMap.tileWidth();
- };
- //==============================
- // * screen Y
- //==============================
- TreasureIcons.prototype.screenY = function() {
- return $gameMap.displayY() * $gameMap.tileHeight();
- };
- //==============================
- // * Update Position
- //==============================
- TreasureIcons.prototype.updatePosition = function() {
- this.x = -this.screenX() + this._cx;
- this.y = -this.screenY() + this._cy;
- };
- //==============================
- // * Update Movement
- //==============================
- TreasureIcons.prototype.updateMovement = function() {
- this._cx += this._sx;
- this._cy += this._sy;
- };
- //==============================
- // * Update Other
- //==============================
- TreasureIcons.prototype.updateOther = function() {
- this.opacity -= this._fadeSpeed;
- if (this._zoomAn) {
- this.scale.x += 0.01;
- this.scale.y = this.scale.x
- };
- };
- //==============================
- // * Update
- //==============================
- TreasureIcons.prototype.update = function() {
- Sprite.prototype.update.call(this);
- if (this._wait[0] > 0) {this._wait[0]--;
- this.opacity += 17;
- this.updatePosition();
- if (this._wait[1] <= 0) {this.opacity += 255;this._wait[0] = 0};
- return
- };
- if (this._wait[1] > 0) {
- this._wait[1]--;
- this.updatePosition();
- return
- };
- this.updateMovement();
- this.updateOther();
- this.updatePosition();
- };
复制代码 |
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