class Window_MenuCommand < Window_Command     def initialize     super(0, 0)     select_last   end     def window_width     Graphics.width   end     def visible_line_number     2   end     def col_max     if item_max % 2 == 1 ; item_max / 2 + 1     else ; item_max / 2 end   end   end   class Window_Playtime < Window_Base     def initialize(x, y, width)     super(x, y, width, fitting_height(1))     update   end     def update     super     contents.clear     draw_text(contents.rect, $game_system.playtime_s, 1)   end   end   class Scene_Menu < Scene_MenuBase     alias :hawkeye_start :start   def start     hawkeye_start     x = @gold_window.width     y = @status_window.height     w = Graphics.width - @gold_window.width     @playtime = Window_Playtime.new(x, y, w)   end   end 
 
 class Window_MenuCommand < Window_Command  
   
  def initialize  
    super(0, 0)  
    select_last  
  end  
   
  def window_width  
    Graphics.width  
  end  
   
  def visible_line_number  
    2  
  end  
   
  def col_max  
    if item_max % 2 == 1 ; item_max / 2 + 1  
    else ; item_max / 2 end  
  end  
   
end  
   
class Window_Playtime < Window_Base  
   
  def initialize(x, y, width)  
    super(x, y, width, fitting_height(1))  
    update  
  end  
   
  def update  
    super  
    contents.clear  
    draw_text(contents.rect, $game_system.playtime_s, 1)  
  end  
   
end  
   
class Scene_Menu < Scene_MenuBase  
   
  alias :hawkeye_start :start  
  def start  
    hawkeye_start  
    x = @gold_window.width  
    y = @status_window.height  
    w = Graphics.width - @gold_window.width  
    @playtime = Window_Playtime.new(x, y, w)  
  end  
   
end  
 
  帮你重写了Window_MenuCommand和 Window_Playtime,时间在菜单中不刷新的问题估计是直接写在refresh里了,或者是写在update里但是没有调用… 
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