#encoding:utf-8 #============================================================================== # ■ Window_Status #------------------------------------------------------------------------------ # 状态画面中,显示角色基本信息的窗口。 #============================================================================== class Window_Status < Window_Selectable #-------------------------------------------------------------------------- # ● 绘制区域 3 #-------------------------------------------------------------------------- def draw_block3(y) draw_parameters(32, y) draw_equipments(288, y) contents.font.color = system_color draw_text(32,y+94,128,128,"暴击",0) contents.font.color = normal_color draw_text(72,y+94,128,128,sprintf("%01d%",@actor.cri * 100),2) end end
#encoding:utf-8
#==============================================================================
# ■ Window_Status
#------------------------------------------------------------------------------
# 状态画面中,显示角色基本信息的窗口。
#==============================================================================
class Window_Status < Window_Selectable
#--------------------------------------------------------------------------
# ● 绘制区域 3
#--------------------------------------------------------------------------
def draw_block3(y)
draw_parameters(32, y)
draw_equipments(288, y)
contents.font.color = system_color
draw_text(32,y+94,128,128,"暴击",0)
contents.font.color = normal_color
draw_text(72,y+94,128,128,sprintf("%01d%",@actor.cri * 100),2)
end
end
|