| 如果你说的"说明窗口"是指Window_Help的话, 用纯事件应该是无法实现的... 脚本的解決方案, 随便搜一搜应该都有十个八个吧...
 我就写个简陋的你看看能用不...
 
 
 module HELP_WINDOW  REGION_ID = 1          #踏入此ID的区域时显示帮助窗口  TEXT_VAR = 1          #此ID的变量用于儲存帮助窗口的內容  LINE_HEIGHT = 1          #帮助窗口的行数, 如果设成2+, 那內容如何换行我就不知道了~~end class Scene_Map < Scene_Base  #--------------------------------------------------------------------------  # ● 更新画面  #--------------------------------------------------------------------------  alias update_with_help_window update  def update    update_with_help_window    unless @help_window_text == help_window_text      @help_window_text = help_window_text      @help_window.set_text(@help_window_text)    end    if $game_map.region_id($game_player.x, $game_player.y) == HELP_WINDOW::REGION_ID && !@help_window_text.empty?      @help_window.visible = true    elsif @help_window.visible == true      @help_window.visible = false      $game_variables[HELP_WINDOW::TEXT_VAR] = ""    end  end  #--------------------------------------------------------------------------  # ● 生成所有窗口  #--------------------------------------------------------------------------  alias create_all_windows_with_help_window create_all_windows  def create_all_windows    create_all_windows_with_help_window    create_help_window  end  #--------------------------------------------------------------------------  # ● 生成帮助窗口  #--------------------------------------------------------------------------  def create_help_window    @help_window = Window_Help.new(HELP_WINDOW::LINE_HEIGHT)    @help_window.visible = false  end  #--------------------------------------------------------------------------  # ● 获取帮助窗口的文本  #--------------------------------------------------------------------------  def help_window_text    return $game_variables[HELP_WINDOW::TEXT_VAR] == 0 ? "" : $game_variables[1].to_s  endend
module HELP_WINDOW 
  REGION_ID = 1          #踏入此ID的区域时显示帮助窗口 
  TEXT_VAR = 1          #此ID的变量用于儲存帮助窗口的內容 
  LINE_HEIGHT = 1          #帮助窗口的行数, 如果设成2+, 那內容如何换行我就不知道了~~ 
end 
  
class Scene_Map < Scene_Base 
  #-------------------------------------------------------------------------- 
  # ● 更新画面 
  #-------------------------------------------------------------------------- 
  alias update_with_help_window update 
  def update 
    update_with_help_window 
    unless @help_window_text == help_window_text 
      @help_window_text = help_window_text 
      @help_window.set_text(@help_window_text) 
    end 
    if $game_map.region_id($game_player.x, $game_player.y) == HELP_WINDOW::REGION_ID && !@help_window_text.empty? 
      @help_window.visible = true 
    elsif @help_window.visible == true 
      @help_window.visible = false 
      $game_variables[HELP_WINDOW::TEXT_VAR] = "" 
    end 
  end 
  #-------------------------------------------------------------------------- 
  # ● 生成所有窗口 
  #-------------------------------------------------------------------------- 
  alias create_all_windows_with_help_window create_all_windows 
  def create_all_windows 
    create_all_windows_with_help_window 
    create_help_window 
  end 
  #-------------------------------------------------------------------------- 
  # ● 生成帮助窗口 
  #-------------------------------------------------------------------------- 
  def create_help_window 
    @help_window = Window_Help.new(HELP_WINDOW::LINE_HEIGHT) 
    @help_window.visible = false 
  end 
  #-------------------------------------------------------------------------- 
  # ● 获取帮助窗口的文本 
  #-------------------------------------------------------------------------- 
  def help_window_text 
    return $game_variables[HELP_WINDOW::TEXT_VAR] == 0 ? "" : $game_variables[1].to_s 
  end 
end 
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