Window_Base.prototype.drawActorSimpleStatus = function(actor, x, y, width) {     var lineHeight = this.lineHeight();     var x2 = x + 180;     var width2 = Math.min(200, width - 180 - this.textPadding());     this.drawActorName(actor, x, y);     this.drawActorLevel(actor, x, y + lineHeight * 1);     this.drawActorIcons(actor, x, y + lineHeight * 2);     this.drawActorClass(actor, x2, y);     this.drawActorHp(actor, x2, y + lineHeight * 1, width2);     this.drawActorMp(actor, x2, y + lineHeight * 2, width2); }; 
 
 Window_Base.prototype.drawActorSimpleStatus = function(actor, x, y, width) {  
    var lineHeight = this.lineHeight();  
    var x2 = x + 180;  
    var width2 = Math.min(200, width - 180 - this.textPadding());  
    this.drawActorName(actor, x, y);  
    this.drawActorLevel(actor, x, y + lineHeight * 1);  
    this.drawActorIcons(actor, x, y + lineHeight * 2);  
    this.drawActorClass(actor, x2, y);  
    this.drawActorHp(actor, x2, y + lineHeight * 1, width2);  
    this.drawActorMp(actor, x2, y + lineHeight * 2, width2);  
};  
 
  
这个是菜单的   如果状态也需要的话再找我 
打开工程文件的JS里面有一个rpg_windows.js你可以用记事本或者DW打开   
然后找到这一串代码    
如何修改  width2 这个是宽度 你可以修改基础值var width2 = Math.min(200, width - 180 - this.textPadding()); 
或则直接在 this.drawActorHp(actor, x2, y + lineHeight * 1, width2 * 2);基础值 X 2长度 
虽然你HP显示条长度增加但是需要修改X2位置因为X2相当于显示起点  
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