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Lv3.寻梦者 宛若
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- 在线时间
- 526 小时
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- 2007-8-19
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- 1493
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- class Spriteset_Battle
- #--------------------------------------------------------------------------
- # ● 初始化变量
- #--------------------------------------------------------------------------
- def initialize
- # 生成显示端口
- @viewport1 = Viewport.new(0, 0, 640, 320)
- @viewport2 = Viewport.new(0, 0, 640, 480)
- @viewport3 = Viewport.new(0, 0, 640, 480)
- @viewport4 = Viewport.new(0, 0, 640, 480)
- @viewport2.z = 101
- @viewport3.z = 200
- @viewport4.z = 5000
- # 生成战斗背景活动块
- @battleback_sprite = Sprite.new(@viewport1)
- # 生成敌人活动块
- @enemy_sprites = []
- for enemy in $game_troop.enemies.reverse
- @enemy_sprites.push(Sprite_Battler.new(@viewport1, enemy))
- end
- @enemy_names = []
- for enemy in $game_troop.enemies
- @enemy_names.push(Sprite.new(@viewport1))
- @enemy_names[-1].bitmap = Bitmap.new(128,32)
- @enemy_names[-1].bitmap.font.color = Color.new(125,0,125,255)
- @enemy_names[-1].bitmap.draw_text(0,0,128,32,enemy.name)
- @enemy_names[-1].x = enemy.screen_x - 20
- @enemy_names[-1].y = enemy.screen_y - 30
- @enemy_names[-1].z = 999
- end
- # 生成敌人活动块
- @actor_sprites = []
- @actor_sprites.push(Sprite_Battler.new(@viewport2))
- @actor_sprites.push(Sprite_Battler.new(@viewport2))
- @actor_sprites.push(Sprite_Battler.new(@viewport2))
- @actor_sprites.push(Sprite_Battler.new(@viewport2))
- # 生成天候
- @weather = RPG::Weather.new(@viewport1)
- # 生成图片活动块
- @picture_sprites = []
- for i in 51..100
- @picture_sprites.push(Sprite_Picture.new(@viewport3,
- $game_screen.pictures[i]))
- end
- # 生成计时器块
- @timer_sprite = Sprite_Timer.new
- # 刷新画面
- update
- end
- def hide_name(i)
- @enemy_names[i].opacity = 0 if i != nil
- end
- def appear_name(i) #貌似翻了应该是name appear
- @enemy_names[i].opacity = 255 if i != nil
- end
- end
- class Game_Enemy
- attr_reader :member_index
- end
- class Scene_Battle
- alias u update_phase4_step3
- def update_phase4_step3
- if @active_battler.is_a?(Game_Enemy)
- @spriteset.hide_name(@active_battler.member_index)
- end
- u
- end
- alias u4 update_phase4_step4
- def update_phase4_step4
- for i in @target_battlers
- if i.is_a?(Game_Enemy)
- @spriteset.hide_name(i.member_index)
- end
- end
- u4
- end
- alias up update
- def update
- if @wait_count == 1
- @spriteset.appear_name(@active_battler.member_index) if @active_battler.is_a?(Game_Enemy)
- for i in @target_battlers
- @spriteset.appear_name(i.member_index) if i.is_a?(Game_Enemy)
- end
- end
- up
- end
- end
复制代码 在main前插入即可
角色默认就有名称显示,所以就没有修改 |
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