一句话脚本就可以了:$dataWeapons[n].wtypeId=数字;
n是物品在数据库ID,wtypeId是装备类型,‘数字’是你自定义更换装备类型ID。
如下:
$dataWeapons[4].wtypeId=10 10 $dataWeapons (301) [null, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, …] [0 … 99] 0 : null 1 : {id: 1, animationId: 6, description: "", etypeId: 1, traits: Array(2), …} 2 : {id: 2, animationId: 1, description: "无级别", etypeId: 1, traits: Array(2), …} 3 : {id: 3, animationId: 6, description: "无级别", etypeId: 1, traits: Array(2), …} 4 : animationId : 0 description : "" etypeId : 1 iconIndex : 0 id : 4 maxItem : 30 meta : {} name : "---10级---" note : "" params : (8) [0, 0, 0, 0, 0, 0, 0, 0] price : 0 traits : (2) [{…}, {…}] wtypeId : 10
$dataWeapons[4].wtypeId=10
10
$dataWeapons
(301) [null, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, …]
[0 … 99]
0
:
null
1
:
{id: 1, animationId: 6, description: "", etypeId: 1, traits: Array(2), …}
2
:
{id: 2, animationId: 1, description: "无级别", etypeId: 1, traits: Array(2), …}
3
:
{id: 3, animationId: 6, description: "无级别", etypeId: 1, traits: Array(2), …}
4
:
animationId
:
0
description
:
""
etypeId
:
1
iconIndex
:
0
id
:
4
maxItem
:
30
meta
:
{}
name
:
"---10级---"
note
:
""
params
:
(8) [0, 0, 0, 0, 0, 0, 0, 0]
price
:
0
traits
:
(2) [{…}, {…}]
wtypeId
:
10
控制台输入后可以看到ID已经给改成10了。
其他道具也一样:
$dataItems[4].itypeId=10//把道具4号的类型ID改成10;
$dataArmors[4].atypeId=10//把护甲4号的类型ID改成10;
这个‘10’任意填,比如你可以把一些道具的ID类型统一改成21,然后遍历ID类型21的放到一起,自己取个名字叫袜子,那么就相当于增加了一个袜子类型……可以无限拓展。
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