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 Lv1.梦旅人 
	梦石0 星屑50 在线时间37 小时注册时间2009-10-4帖子45 | 
| RT  我新建了一个工程试验以后也用不了 复制代码#============================================================================== 
# 本脚本来自www.66RPG.com,使用和转载请保留此信息 
#============================================================================== 
#—————————————————————————————————————— 
# Scene_Opening 开场字幕 by SailCat 
#—————————————————————————————————————— 
#——使用注意:默认会返回地图,如果需要返回开头,请将本脚本中的 
#return_scene = Scene_Map.new改为return_scene = Scene_Title.new 
class Scene_Opening 
 CREDIT=<<_END_ 
Star Wars 
EPISODE IV 
A New Hope 
It is a period of civil war. Rebel 
spaceships, striking from a hidden 
base, have won their first victory 
against the evil Galactic Empire. 
 During the battle, Rebel spies   
managed to steal secret plans to   
the Empire's ultimate weapon, the  
DEATH STAR, an armored space       
station with enough power to       
destroy an entire planet.         
 Pursued by the Empire's sinister 
agents, Princess Leia races home   
aboard her starship,custodian of   
the stolen plans that can save her 
people and restore freedom to the  
galaxy.... 
_END_ 
end 
class Scene_Opening 
 def initialize(return_scene = nil) 
   @sprite = Sprite.new 
   back_bitmap =  Bitmap.new("Graphics/Panoramas/003-StarlitSky01.jpg") 
   @sprite.bitmap = Bitmap.new(640, 480) 
   @sprite.bitmap.stretch_blt(Rect.new(0, 0, 640, 480), back_bitmap, 
     Rect.new(0, 0, back_bitmap.width, back_bitmap.height)) 
   @sprite.x = 0 
   @sprite.y = 0 
   @wait_count = 0 
   Graphics.freeze 
   Graphics.transition(20) 
   $game_temp.map_bgm = $game_system.playing_bgm 
   # 如果要播放音乐的话更改以下两行(文件名)并去掉注释 
   #opening_bgm=RPG::AudioFile.new("Audio/BGM/Star Wars.mid", 100, 100) 
   #$game_system.bgm_play(opening_bgm) 
   if return_scene.nil? 
     return_scene = Scene_Map.new 
     $game_temp.transition_processing = true 
     $game_temp.transition_name = "" 
   end 
   @return_scene = return_scene 
 end 
  
 def scene_start 
   credit_lines = CREDIT.split(/\n/) 
   @credit_bitmap = Bitmap.new(640,32 * credit_lines.size) 
   # 这里更改描绘字体 美观起见请用等宽字体 
   @credit_bitmap.font.name = ["Courier New", "黑体"] 
   @credit_bitmap.font.size = 24 
   @credit_bitmap.font.bold = true 
   credit_lines.each_index do |i| 
     line = credit_lines[i] 
     @credit_bitmap.draw_text(0,i * 32,640,32,line,1) 
   end 
   @credit_sprite = Sprite.new(Viewport.new(0,240,640,240)) 
   @credit_sprite.bitmap = Bitmap.new(960,240) 
   @credit_sprite.ox = 160 
   @frame_index = 0 
   @last_flag = false 
 end 
 def scene_end 
   @credit_sprite.dispose 
   @sprite.dispose 
   $game_system.bgm_stop 
   $game_system.bgm_play($game_temp.map_bgm) 
 end 
  
 def last? 
   return (@frame_index >= @credit_bitmap.height + 240) 
 end 
  
 def last 
   if not @last_flag 
     @last_flag = true 
     @last_count = 0 
     Audio.bgm_fade(5000) 
   else 
     @last_count += 1 
   end 
   if @last_count >= 100 
     $scene = @return_scene 
   end 
 end 
  
 def update 
   if @wait_count > 0 
     @wait_count -= 1 
     return 
   end 
   @frame_index += 1 
   return if cancel? 
   last if last? 
   update_bitmap 
   @wait_count = 2 
 end 
 def cancel? 
   if Input.trigger?(Input::B) 
     $scene = @return_scene 
     return true 
   end 
   return false 
 end 
  
 # 刷新文字梯形 
 def update_bitmap 
   @credit_sprite.bitmap.clear 
   for i in 0..240 
     if i + @frame_index >= 240 
       @credit_sprite.bitmap.stretch_blt(Rect.new(240-i, i, 480+i*2, 1),  
         @credit_bitmap, Rect.new(0, @frame_index+i-240, 640, 1)) 
     end 
   end 
 end 
 def main 
   scene_start 
   # 过渡 
   Graphics.transition 
   # 主循环 
   loop do 
     Graphics.update 
     Input.update 
     update 
     if $scene != self 
       break 
     end 
   end 
   # 准备过渡 
   Graphics.freeze 
   scene_end 
 end 
end 
#============================================================================== 
# 本脚本来自www.66RPG.com,使用和转载请保留此信息 
#============================================================================== 
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