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 Lv1.梦旅人 
	梦石0 星屑50 在线时间47 小时注册时间2011-4-2帖子19 | 
| 复制代码#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#============================================================================== 
#==============================================================================
# ■ Window_Help
#------------------------------------------------------------------------------
# 重新定义的内容,可以显示敌人的HP\MP百分比
# 你可以改脚本的开头部分定义生命、精神描述词。只和敌人描述有关,可随意修改
#==============================================================================
class Window_Help < Window_Base
  def set_enemy(actor)  
    self.windowskin = RPG::Cache.windowskin("")
    #--------------------------------------------------------------------
    # 在这里修改描述文字,比如@生命描述词="敌人生命"
    #--------------------------------------------------------------------
    
    @生命描述词 = "HP"
    @精神描述词 = "MP"
    
    #--------------------------------------------------------------------
    #--------------------------------------------------------------------
    self.contents.clear
    draw_actor_name(actor, 4, 0)
    draw_actor_state(actor, 50, 0)
    carol3_draw_hp_bar(actor, 104, 12)
    carol3_draw_sp_bar(actor, 280, 12)
    @text = nil
    self.visible = true
  end 
  def carol3_draw_hp_bar(actor, x, y, width = 128, height = 14) #宽度可调
    w = width * actor.hp / [actor.maxhp,1].max
    hp_color_1 = Color.new(255, 0, 0, 192) 
    hp_color_2 = Color.new(255, 255, 0, 192) 
    self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) 
    draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) 
    x -= 1 
    y += (height/4).floor 
    self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) 
    draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) 
    x -= 1 
    y += (height/4).ceil 
    self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) 
    draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) 
    x -= 1 
    y += (height/4).ceil 
    self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) 
    draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) 
    self.contents.font.color = Color.new(0,0,0,255)
    self.contents.font.size = 14    
    self.contents.draw_text(x+2,-3,128,32,@生命描述词,1)
    self.contents.font.color = Color.new(255,255,255,255)
    self.contents.draw_text_s(x,-4,128,32,@生命描述词,1)
  end 
  def carol3_draw_sp_bar(actor, x, y, width = 128, height=14)
    w = width * actor.sp / [actor.maxsp,1].max 
    hp_color_1 = Color.new( 0, 0, 255, 192) 
    hp_color_2 = Color.new( 0, 255, 255, 192) 
    self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) 
    draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) 
    x -= 1 
    y += (height/4).floor 
    self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) 
    draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) 
    x -= 1 
    y += (height/4).ceil 
    self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) 
    draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) 
    x -= 1 
    y += (height/4).ceil 
    self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) 
    draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) 
    self.contents.font.color = Color.new(0,0,0,255)
    self.contents.draw_text(x+2,-3,128,32,@精神描述词,1)
    self.contents.font.color = Color.new(255,255,255,255)
    self.contents.draw_text_s(x,-4,128,32,@精神描述词,1)
  end
  #-------------------------------------------------------------------------- 
  # ● ライン描画 by 桜雅 在土 
  #-------------------------------------------------------------------------- 
  def draw_line(start_x, start_y, end_x, end_y, start_color, width = 1, end_color = start_color) 
    # 描写距離の計算。大きめに直角時の長さ。 
    distance = (start_x - end_x).abs + (start_y - end_y).abs 
    # 描写開始 
    if end_color == start_color 
      for i in 1..distance 
        x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i 
        y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i 
        if width == 1 
          self.contents.set_pixel(x, y, start_color) 
        else 
          self.contents.fill_rect(x, y, width, width, start_color) 
        end 
      end 
    else 
      for i in 1..distance 
        x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i 
        y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i 
        r = start_color.red * (distance-i)/distance + end_color.red * i/distance 
        g = start_color.green * (distance-i)/distance + end_color.green * i/distance 
        b = start_color.blue * (distance-i)/distance + end_color.blue * i/distance 
        a = start_color.alpha * (distance-i)/distance + end_color.alpha * i/distance 
        if width == 1 
          self.contents.set_pixel(x, y, Color.new(r, g, b, a)) 
        else 
          self.contents.fill_rect(x, y, width, width, Color.new(r, g, b, a)) 
        end 
      end 
    end 
  end 
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#============================================================================== 
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