赞 | 0 |
VIP | 77 |
好人卡 | 306 |
积分 | 1 |
经验 | 85662 |
最后登录 | 2023-11-23 |
在线时间 | 1782 小时 |
Lv1.梦旅人 虱子
- 梦石
- 0
- 星屑
- 121
- 在线时间
- 1782 小时
- 注册时间
- 2010-6-19
- 帖子
- 3597
|
- # 开关定义:
- SYSTEM_不显示金钱窗口 = 41
- SYSTEM_不显示物品窗口 = 42
- SYSTEM_不显示武器窗口 = 43
- SYSTEM_不显示防具窗口 = 44
- # 以上开关,当打开的时候,获得物品将不会提示
- # 比如默认打开41号开关,获得金钱不再提示
- # 描绘文字的位置偏移:
- SYSTEM_X偏移 = 0
- SYSTEM_Y偏移 = 0
- #以上变量用于把文字整体挪动一段距离,一般用不上,除非你做了获得物品的图片
- #---------------------------------------------------------------------
- # 高级说明:
- #---------------------------------------------------------------------
- # 1、获得物品的背景图片:放在Graphics/Titles文件夹下,GET_ITEM.png
- # 2、失去物品的背景图片:放在Graphics/Titles文件夹下,LOST_ITEM.png
- # 3、获得金钱的背景图片:放在Graphics/Titles文件夹下,GET_MONEY.png
- # 4、失去金钱的背景图片:放在Graphics/Titles文件夹下,LOST_MONEY.png
- #
- # 当这几张图片不存在的时候,会用深蓝色填充。此功能为高级功能,如果图片
- # 做不好可能还不如不做。
- #---------------------------------------------------------------------
- # 5、获得时候的声效:Audio/SE/文件夹下的“006-System06”
- # 6、获得时候的声效:Audio/SE/文件夹下的“005-System05”
- #
- # 这个如果你想替换,可以搜索脚本中的自己改。注意这两个文件可能不会被提
- # 取器提取,请手动放到文件夹下。
- #---------------------------------------------------------------------
- # 7、特殊物品的大图:放在icon文件夹下,后面用_big即可。
- # 比如原来的图标是001-Weapon,则大图为001-Weapon_big,即可显示。
- # 金钱图:icon下的SYSTEM_MONEY_big.png。不过不推荐使用金钱大图,
- # 要用不如画在GET_MONEY.png和LOST_MONEY.png上。参考说明3、4
- # ——————————————————————————————————
- # 8、注意在对话后得到物品,请在对话后先用事件等待3帧。
- # ——————————————————————————————————
- class Interpreter
- #--------------------------------------------------------------------------
- # ● 增减金钱
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@parameters[0], @parameters[1], @parameters[2])
- $game_party.gain_gold(value)
- if $game_switches[SYSTEM_不显示金钱窗口]==false
- kkme_RPG_item = $data_items[@parameters[0]]
- kkme_RPG = Sprite.new
- kkme_RPG.bitmap = Bitmap.new(640,480)
- kkme_RPG.x = 0
- kkme_RPG.y = 0
- kkme_RPG.opacity = 0
- pic = false
- if value >= 0
- begin
- #====================================
- # 这里可以自定义背景图片和声效,如果你需要的话
- #====================================
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- kkme_RPG.bitmap = RPG::Cache.title("GET_MONEY.png")
- pic = true
- rescue
- kkme_RPG.bitmap.fill_rect(0, 180+SYSTEM_Y偏移, 640, 120, Color.new(0,10,90,255))
- end
- kkme_RPG_line1 = Sprite.new
- kkme_RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"获得金币:")
- kkme_RPG_line1.opacity = 0
- else
- begin
- #====================================
- # 这里可以自定义背景图片和声效,如果你需要的话
- #====================================
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- kkme_RPG.bitmap = RPG::Cache.title("LOST_MONEY.png")
- pic = true
- rescue
- kkme_RPG.bitmap.fill_rect(0, 180+SYSTEM_Y偏移, 640, 120, Color.new(0,10,90,255))
- end
- kkme_RPG_line1 = Sprite.new
- kkme_RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"失去金币:")
- kkme_RPG_line1.opacity = 0
- end
-
- kkme_RPG_line2 = Sprite.new
- kkme_RPG_line2.bitmap = Bitmap.new(320,32)
- kkme_RPG_line2.opacity = 0
- kkme_RPG_bigicon = Sprite.new
-
- begin
- kkme_RPG_bigicon.bitmap = RPG::Cache.icon("SYSTEM_MONEY_big")
- kkme_RPG_bigicon.x = 140 - kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_bigicon.y = 240 - kkme_RPG_bigicon.bitmap.height/2
- kkme_RPG_bigicon.opacity = 0
- kkme_RPG_line1.x = 156 + kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_line1.y = 200
- kkme_RPG_line2.x = 156 + kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_line2.y = 240
- kkme_RPG_line1.x += SYSTEM_X偏移
- kkme_RPG_line2.x += SYSTEM_X偏移
- kkme_RPG_line1.y += SYSTEM_Y偏移
- kkme_RPG_line2.y += SYSTEM_Y偏移
- kkme_RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
- kkme_RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
- for i in 0..5
- kkme_RPG.opacity += 36
- Graphics.update
- end
- kkme_RPG.opacity = 255 if pic
- for i in 0..10
- kkme_RPG_bigicon.opacity += 30
- Graphics.update
- end
- for i in 0..10
- kkme_RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_RPG_line2.opacity += 8
- Graphics.update
- end
- rescue
- kkme_RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
- kkme_RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
- kkme_RPG_line1.x = 176
- kkme_RPG_line1.y = 200
- kkme_RPG_line2.x = 176
- kkme_RPG_line2.y = 240
- kkme_RPG_line1.x += SYSTEM_X偏移
- kkme_RPG_line2.x += SYSTEM_X偏移
- kkme_RPG_line1.y += SYSTEM_Y偏移
- kkme_RPG_line2.y += SYSTEM_Y偏移
- for i in 0..5
- kkme_RPG.opacity += 36
- Graphics.update
- end
- kkme_RPG.opacity = 255 if pic
- for i in 0..10
- kkme_RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_RPG_line2.opacity += 16
- Graphics.update
- end
- end
-
- for i in 0..10
- kkme_RPG.opacity -= 30
- kkme_RPG_bigicon.opacity -= 30
- kkme_RPG_line1.opacity -= 30
- kkme_RPG_line2.opacity -= 30
- Graphics.update
- end
- kkme_RPG.dispose
- kkme_RPG_bigicon.dispose
- kkme_RPG_line1.dispose
- kkme_RPG_line2.dispose
-
-
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_weapon(@parameters[0], value)
- if $game_switches[SYSTEM_不显示武器窗口]==false
-
- kkme_RPG_item = $data_weapons[@parameters[0]]
- kkme_RPG = Sprite.new
- kkme_RPG.bitmap = Bitmap.new(640,480)
- kkme_RPG.x = 0
- kkme_RPG.y = 0
- kkme_RPG.opacity = 0
- pic = false
- if value >= 0
- begin
- #====================================
- # 这里可以自定义背景图片和声效,如果你需要的话
- #====================================
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- kkme_RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
- pic = true
- rescue
- kkme_RPG.bitmap.fill_rect(0, 180+SYSTEM_Y偏移, 640, 120, Color.new(0,10,90,255))
- end
- kkme_RPG_line1 = Sprite.new
- kkme_RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"获得武器:")
- kkme_RPG_line1.opacity = 0
- else
- begin
- #====================================
- # 这里可以自定义背景图片和声效,如果你需要的话
- #====================================
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- kkme_RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
- pic = true
- rescue
- kkme_RPG.bitmap.fill_rect(0, 180+SYSTEM_Y偏移, 640, 120, Color.new(0,10,90,255))
- end
- kkme_RPG_line1 = Sprite.new
- kkme_RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"失去武器:")
- kkme_RPG_line1.opacity = 0
- end
-
- kkme_RPG_line2 = Sprite.new
- kkme_RPG_line2.bitmap = Bitmap.new(320,32)
- kkme_RPG_line2.opacity = 0
- kkme_RPG_bigicon = Sprite.new
-
- begin
- kkme_RPG_bigicon.bitmap = RPG::Cache.icon(kkme_RPG_item.icon_name + "_big")
- kkme_RPG_bigicon.x = 140 - kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_bigicon.y = 240 - kkme_RPG_bigicon.bitmap.height/2
- kkme_RPG_bigicon.opacity = 0
- kkme_RPG_line1.x = 156 + kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_line1.y = 200
- kkme_RPG_line2.x = 156 + kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_line2.y = 245
- kkme_RPG_line1.x += SYSTEM_X偏移
- kkme_RPG_line2.x += SYSTEM_X偏移
- kkme_RPG_line1.y += SYSTEM_Y偏移
- kkme_RPG_line2.y += SYSTEM_Y偏移
- kkme_RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_RPG_item.name, 0)
- kkme_RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
- for i in 0..5
- kkme_RPG.opacity += 36
- Graphics.update
- end
- kkme_RPG.opacity = 255 if pic
- for i in 0..10
- kkme_RPG_bigicon.opacity += 30
- Graphics.update
- end
- for i in 0..10
- kkme_RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_RPG_line2.opacity += 8
- Graphics.update
- end
- rescue
- kkme_RPG_smallicon_bitmap = RPG::Cache.icon(kkme_RPG_item.icon_name)
- kkme_RPG_line2.bitmap.blt(0, 0, kkme_RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
- kkme_RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_RPG_item.name, 0)
- kkme_RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
- kkme_RPG_line1.x = 176
- kkme_RPG_line1.y = 200
- kkme_RPG_line2.x = 176
- kkme_RPG_line2.y = 240
- kkme_RPG_line1.x += SYSTEM_X偏移
- kkme_RPG_line2.x += SYSTEM_X偏移
- kkme_RPG_line1.y += SYSTEM_Y偏移
- kkme_RPG_line2.y += SYSTEM_Y偏移
- for i in 0..5
- kkme_RPG.opacity += 36
- Graphics.update
- end
- kkme_RPG.opacity = 255 if pic
- for i in 0..10
- kkme_RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_RPG_line2.opacity += 16
- Graphics.update
- end
- kkme_RPG_smallicon_bitmap.dispose
- end
-
- for i in 0..10
- kkme_RPG.opacity -= 30
- kkme_RPG_bigicon.opacity -= 30
- kkme_RPG_line1.opacity -= 30
- kkme_RPG_line2.opacity -= 30
- Graphics.update
- end
- kkme_RPG.dispose
- kkme_RPG_bigicon.dispose
- kkme_RPG_line1.dispose
- kkme_RPG_line2.dispose
-
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_armor(@parameters[0], value)
- if $game_switches[SYSTEM_不显示防具窗口]==false
- kkme_RPG_item = $data_armors[@parameters[0]]
-
- kkme_RPG = Sprite.new
- kkme_RPG.bitmap = Bitmap.new(640,480)
- kkme_RPG.x = 0
- kkme_RPG.y = 0
- kkme_RPG.opacity = 0
- pic = false
- if value >= 0
- begin
- #====================================
- # 这里可以自定义背景图片和声效,如果你需要的话
- #====================================
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- kkme_RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
- pic = true
- rescue
- kkme_RPG.bitmap.fill_rect(0, 180+SYSTEM_Y偏移, 640, 120, Color.new(0,10,90,255))
- end
- kkme_RPG_line1 = Sprite.new
- kkme_RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"获得装备:")
- kkme_RPG_line1.opacity = 0
- else
- begin
- #====================================
- # 这里可以自定义背景图片和声效,如果你需要的话
- #====================================
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- kkme_RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
- pic = true
- rescue
- kkme_RPG.bitmap.fill_rect(0, 180+SYSTEM_Y偏移, 640, 120, Color.new(0,10,90,255))
- end
- kkme_RPG_line1 = Sprite.new
- kkme_RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_RPG_line1.bitmap.draw_text(0,0,320,32,"失去装备:")
- kkme_RPG_line1.opacity = 0
- end
-
- kkme_RPG_line2 = Sprite.new
- kkme_RPG_line2.bitmap = Bitmap.new(320,32)
- kkme_RPG_line2.opacity = 0
- kkme_RPG_bigicon = Sprite.new
-
- begin
- kkme_RPG_bigicon.bitmap = RPG::Cache.icon(kkme_RPG_item.icon_name + "_big")
- kkme_RPG_bigicon.x = 140 - kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_bigicon.y = 240 - kkme_RPG_bigicon.bitmap.height/2
- kkme_RPG_bigicon.opacity = 0
- kkme_RPG_line1.x = 156 + kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_line1.y = 200
- kkme_RPG_line2.x = 156 + kkme_RPG_bigicon.bitmap.width/2
- kkme_RPG_line2.y = 240
- kkme_RPG_line1.x += SYSTEM_X偏移
- kkme_RPG_line2.x += SYSTEM_X偏移
- kkme_RPG_line1.y += SYSTEM_Y偏移
- kkme_RPG_line2.y += SYSTEM_Y偏移
- kkme_RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_RPG_item.name, 0)
- kkme_RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
- for i in 0..5
- kkme_RPG.opacity += 36
- Graphics.update
- end
- kkme_RPG.opacity = 255 if pic
- for i in 0..10
- kkme_RPG_bigicon.opacity += 30
- Graphics.update
- end
- for i in 0..10
- kkme_RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_RPG_line2.opacity += 8
- Graphics.update
- end
- rescue
- kkme_RPG_smallicon_bitmap = RPG::Cache.icon(kkme_RPG_item.icon_name)
- kkme_RPG_line2.bitmap.blt(0, 0, kkme_RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
- kkme_RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_RPG_item.name, 0)
- kkme_RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
- kkme_RPG_line1.x = 176
- kkme_RPG_line1.y = 200
- kkme_RPG_line2.x = 176
- kkme_RPG_line2.y = 240
- kkme_RPG_line1.x += SYSTEM_X偏移
- kkme_RPG_line2.x += SYSTEM_X偏移
- kkme_RPG_line1.y += SYSTEM_Y偏移
- kkme_RPG_line2.y += SYSTEM_Y偏移
- for i in 0..5
- kkme_RPG.opacity += 36
- Graphics.update
- end
- kkme_RPG.opacity = 255 if pic
- for i in 0..10
- kkme_RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_RPG_line2.opacity += 16
- Graphics.update
- end
- kkme_RPG_smallicon_bitmap.dispose
- end
-
- for i in 0..10
- kkme_RPG.opacity -= 30
- kkme_RPG_bigicon.opacity -= 30
- kkme_RPG_line1.opacity -= 30
- kkme_RPG_line2.opacity -= 30
- Graphics.update
- end
- kkme_RPG.dispose
- kkme_RPG_bigicon.dispose
- kkme_RPG_line1.dispose
- kkme_RPG_line2.dispose
- end
- return true
- end
- end
- #==========================================================
- #
- #==================================================
复制代码 自己改动第11行调节Y坐标吧,我觉得150挺好的 |
|