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Lv1.梦旅人 
	- 梦石
 - 0 
 
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        - 在线时间
 - 773 小时
 
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 - 2012-4-5
 
        - 帖子
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 | 
	
- #===========================
 
 - # ccoa's weather script
 
 - # with ideas by ScriptKitty and Mr.DJ
 
  
- #===========================
 
 - # Weather Types:类型
 
 - # 1 - rain  雨
 
 - # 2 - storm 风
 
 - # 3 - snow 雪
 
 - # 4 - hail  冰雹
 
 - # 5 - rain with thunder and lightning  雷雨
 
 - # 6 - falling leaves (autumn) 秋天的落叶
 
 - # 7 - blowing leaves (autumn)         秋风扫落叶
 
 - # 8 - swirling leaves (autumn) 旋转的树叶
 
 - # 9 - falling leaves (green) 绿绿的落叶
 
 - # 10 - cherry blossom (sakura) petals 樱花飞舞
 
 - # 11 - rose petals 玫瑰花瓣雨
 
 - # 12 - feathers 羽毛
 
 - # 13 - blood rain 血雨
 
 - # 14 - sparkles 闪烁
 
 - # 15 - user defined 自己定义
 
 - #
 
 - # Weather Power:  强度 0-40  0为无天气 
 
 - # An integer from 0-40. 0 = no weather, 40 = 400 sprites
 
 - #
 
 - # Usage:使用方法
 
 - # Create a call script with the following: 
 
 - # 调用这个脚本
 
 - # $game_screen.weather(type, power, hue)
 
 - # 比如:$game_screen.weather(14, 35, 0)
 
 - #
 
 - # Usage of user-defined weather:
 
 - # Look at the following globals:
 
 - # 自定义天气看下面的
 
  
- $WEATHER_UPDATE = false 
 
 - # the $WEATHER_IMAGES array has changed, please update天气图象改变请改为true
 
 - $WEATHER_IMAGES = [] 
 
 - # the array of picture names to use用到的图片名字,默认无,所以上面不用刷新(他不是小方块!)
 
 - $WEATHER_X = 0
 
 - # the number of pixels the image should move horizontally (positive = right, negative = left)水平移动,正为右,负为左
 
 - $WEATHER_Y = 0
 
 - # the number of pizels the image should move vertically (positive = down, negative = up)垂直运动,正为下,负为上
 
 - $WEATHER_FADE = 0 
 
 - # how much the image should fade each update (0 = no fade, 255 = fade instantly)淡出淡入,0为无,255为马上
 
 - $WEATHER_ANIMATED = false 
 
 - # whether or not the image should cycle through all the images是否环绕?
 
  
- module RPG
 
 - class Weather
 
 - def initialize(viewport = nil)
 
 - @type = 0
 
 - @max = 0
 
 - @ox = 0
 
 - @oy = 0
 
 - @count = 0
 
 - @current_pose = []
 
 - @info = []
 
 - @countarray = []
 
  
- make_bitmaps
 
  
- # **** ccoa ****
 
 - for i in 1..500
 
 - sprite = Sprite.new(viewport)
 
 - #设天气为最高层
 
 - sprite.z = 10000000
 
 - sprite.visible = false
 
 - sprite.opacity = 0
 
 - @sprites.push(sprite)
 
 - @current_pose.push(0)
 
 - @info.push(rand(50))
 
 - @countarray.push(rand(15))
 
 - end
 
 - end
 
  
- def dispose
 
 - for sprite in @sprites
 
 - sprite.dispose
 
 - end
 
 - @rain_bitmap.dispose
 
 - @storm_bitmap.dispose
 
 - @snow_bitmap.dispose
 
 - @hail_bitmap.dispose
 
 - @petal_bitmap.dispose
 
 - @blood_rain_bitmap.dispose
 
 - for image in @autumn_leaf_bitmaps
 
 - image.dispose
 
 - end
 
 - for image in @green_leaf_bitmaps
 
 - image.dispose
 
 - end
 
 - for image in @rose_bitmaps
 
 - image.dispose
 
 - end
 
 - for image in @feather_bitmaps
 
 - image.dispose
 
 - end
 
 - for image in @sparkle_bitmaps
 
 - image.dispose
 
 - end
 
 - for image in @user_bitmaps
 
 - image.dispose
 
 - end
 
 - $WEATHER_UPDATE = true
 
 - end
 
  
- def type=(type)
 
 - return if @type == type
 
 - @type = type
 
 - case @type
 
 - when 1 # rain
 
 - bitmap = @rain_bitmap
 
 - when 2 # storm
 
 - bitmap = @storm_bitmap
 
 - when 3 # snow
 
 - bitmap = @snow_bitmap
 
 - when 4 # hail
 
 - bitmap = @hail_bitmap
 
 - when 5 # rain w/ thunder and lightning
 
 - bitmap = @rain_bitmap
 
 - @thunder = true
 
 - when 6 # falling autumn leaves
 
 - bitmap = @autumn_leaf_bitmaps[0]
 
 - when 7 # blowing autumn leaves
 
 - bitmap = @autumn_leaf_bitmaps[0]
 
 - when 8 # swirling autumn leaves
 
 - bitmap = @autumn_leaf_bitmaps[0]
 
 - when 9 # falling green leaves
 
 - bitmap = @green_leaf_bitmaps[0]
 
 - when 10 # sakura petals
 
 - bitmap = @petal_bitmap
 
 - when 11 # rose petals
 
 - bitmap = @rose_bitmaps[0]
 
 - when 12 # feathers
 
 - bitmap = @feather_bitmaps[0]
 
 - when 13 # blood rain
 
 - bitmap = @blood_rain_bitmap
 
 - when 14 # sparkles
 
 - bitmap = @sparkle_bitmaps[0]
 
 - when 15 # user-defined
 
 - bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
 
 - else
 
 - bitmap = nil
 
 - end
 
 - if @type != 5
 
 - @thunder = false
 
 - end
 
 - # **** ccoa ****
 
 - for i in 1..500
 
 - sprite = @sprites[i]
 
 - if sprite != nil
 
 - sprite.visible = (i <= @max)
 
 - sprite.bitmap = bitmap
 
 - end
 
 - end
 
 - end
 
  
- def ox=(ox)
 
 - return if @ox == ox;
 
 - @ox = ox
 
 - for sprite in @sprites
 
 - sprite.ox = @ox
 
 - end
 
 - end
 
  
- def oy=(oy)
 
 - return if @oy == oy;
 
 - @oy = oy
 
 - for sprite in @sprites
 
 - sprite.oy = @oy
 
 - end
 
 - end
 
  
- def max=(max)
 
 - return if @max == max;
 
 - # **** ccoa ****
 
 - @max = [[max, 0].max, 500].min
 
 - for i in 1..500
 
 - sprite = @sprites[i]
 
 - if sprite != nil
 
 - sprite.visible = (i <= @max)
 
 - end
 
 - end
 
 - end
 
  
- def update
 
 - return if @type == 0
 
 - for i in 1..@max
 
 - sprite = @sprites[i]
 
 - if sprite == nil
 
 - break
 
 - end
 
 - if @type == 1 or @type == 5 or @type == 13 # rain
 
 - sprite.x -= 2
 
 - sprite.y += 16
 
 - sprite.opacity -= 8
 
 - if @thunder and (rand(8000 - @max) == 0)
 
 - $game_screen.start_flash(Color.new(255, 255, 255, 255), 5)
 
 - Audio.se_play("Audio/SE/061-Thunderclap01")
 
 - end
 
 - end
 
 - if @type == 2 # storm
 
 - sprite.x -= 8
 
 - sprite.y += 16
 
 - sprite.opacity -= 12
 
 - end
 
 - if @type == 3 # snow
 
 - sprite.x -= 2
 
 - sprite.y += 8
 
 - sprite.opacity -= 8
 
 - end
 
 - if @type == 4 # hail
 
 - sprite.x -= 1
 
 - sprite.y += 18
 
 - sprite.opacity -= 15
 
 - end
 
 - if @type == 6 # falling autumn leaves
 
 - @count = rand(20)
 
 - if @count == 0
 
 - sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
 
 - @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
 
 - end
 
 - sprite.x -= 1
 
 - sprite.y += 1
 
 - end
 
 - if @type == 7 # blowing autumn leaves
 
 - @count = rand(20)
 
 - if @count == 0
 
 - sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
 
 - @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
 
 - end
 
 - sprite.x -= 10
 
 - sprite.y += (rand(4) - 2)
 
 - end
 
 - if @type == 8 # swirling autumn leaves
 
 - @count = rand(20)
 
 - if @count == 0
 
 - sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
 
 - @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
 
 - end
 
 - if @info[i] != 0
 
 - if @info[i] >= 1 and @info[i] <= 10
 
 - sprite.x -= 3
 
 - sprite.y -= 1
 
 - elsif @info[i] >= 11 and @info[i] <= 16
 
 - sprite.x -= 1
 
 - sprite.y -= 2
 
 - elsif @info[i] >= 17 and @info[i] <= 20
 
 - sprite.y -= 3
 
 - elsif @info[i] >= 21 and @info[i] <= 30
 
 - sprite.y -= 2
 
 - sprite.x += 1
 
 - elsif @info[i] >= 31 and @info[i] <= 36
 
 - sprite.y -= 1
 
 - sprite.x += 3
 
 - elsif @info[i] >= 37 and @info[i] <= 40
 
 - sprite.x += 5
 
 - elsif @info[i] >= 41 and @info[i] <= 46
 
 - sprite.y += 1
 
 - sprite.x += 3
 
 - elsif @info[i] >= 47 and @info[i] <= 58
 
 - sprite.y += 2
 
 - sprite.x += 1
 
 - elsif @info[i] >= 59 and @info[i] <= 64
 
 - sprite.y += 3
 
 - elsif @info[i] >= 65 and @info[i] <= 70
 
 - sprite.x -= 1
 
 - sprite.y += 2
 
 - elsif @info[i] >= 71 and @info[i] <= 81
 
 - sprite.x -= 3
 
 - sprite.y += 1
 
 - elsif @info[i] >= 82 and @info[i] <= 87
 
 - sprite.x -= 5
 
 - end
 
 - @info[i] = (@info[i] + 1) % 88
 
 - else
 
 - if rand(200) == 0
 
 - @info[i] = 1
 
 - end
 
 - sprite.x -= 5
 
 - sprite.y += 1
 
 - end
 
 - end
 
 - if @type == 9 # falling green leaves
 
 - if @countarray[i] == 0
 
 - @current_pose[i] = (@current_pose[i] + 1) % @green_leaf_bitmaps.size
 
 - sprite.bitmap = @green_leaf_bitmaps[@current_pose[i]]
 
 - @countarray[i] = rand(15)
 
 - end
 
 - @countarray[i] = (@countarray[i] + 1) % 15
 
 - sprite.y += 1
 
 - end
 
 - if @type == 10 # sakura petals
 
 - if @info[i] < 25
 
 - sprite.x -= 1
 
 - else
 
 - sprite.x += 1
 
 - end
 
 - @info[i] = (@info[i] + 1) % 50
 
 - sprite.y += 1
 
 - end
 
 - if @type == 11 # rose petals
 
 - @count = rand(20)
 
 - if @count == 0
 
 - sprite.bitmap = @rose_bitmaps[@current_pose[i]]
 
 - @current_pose[i] = (@current_pose[i] + 1) % @rose_bitmaps.size
 
 - end
 
 - if @info[i] % 2 == 0
 
 - if @info[i] < 10
 
 - sprite.x -= 1
 
 - else
 
 - sprite.x += 1
 
 - end
 
 - end
 
 - sprite.y += 1
 
 - end
 
 - if @type == 12 # feathers
 
 - if @countarray[i] == 0
 
 - @current_pose[i] = (@current_pose[i] + 1) % @feather_bitmaps.size
 
 - sprite.bitmap = @feather_bitmaps[@current_pose[i]]
 
 - end
 
 - @countarray[i] = (@countarray[i] + 1) % 15
 
 - if rand(100) == 0
 
 - sprite.x -= 1
 
 - end
 
 - if rand(100) == 0
 
 - sprite.y -= 1
 
 - end
 
 - if @info[i] < 50
 
 - if rand(2) == 0
 
 - sprite.x -= 1
 
 - else
 
 - sprite.y -= 1
 
 - end
 
 - else
 
 - if rand(2) == 0
 
 - sprite.x += 1
 
 - else
 
 - sprite.y += 1
 
 - end
 
 - end
 
 - @info[i] = (@info[i] + 1) % 100
 
 - end
 
 - if @type == 14 # sparkles
 
 - if @countarray[i] == 0
 
 - @current_pose[i] = (@current_pose[i] + 1) % @sparkle_bitmaps.size
 
 - sprite.bitmap = @sparkle_bitmaps[@current_pose[i]]
 
 - end
 
 - @countarray[i] = (@countarray[i] + 1) % 15
 
 - sprite.y += 1
 
 - sprite.opacity -= 1
 
 - end
 
 - if @type == 15 # user-defined
 
 - if $WEATHER_UPDATE
 
 - update_user_defined
 
 - $WEATHER_UPDATE = false
 
 - end
 
 - if $WEATHER_ANIMATED and @countarray[i] == 0
 
 - @current_pose[i] = (@current_pose[i] + 1) % @user_bitmaps.size
 
 - sprite.bitmap = @user_bitmaps[@current_pose[i]]
 
 - end
 
 - @countarray[i] = (@countarray[i] + 1) % 15
 
 - sprite.x += $WEATHER_X
 
 - sprite.y += $WEATHER_Y
 
 - sprite.opacity -= $WEATHER_FADE
 
 - end
 
  
- x = sprite.x - @ox
 
 - y = sprite.y - @oy
 
 - if sprite.opacity < 64 or x < -50 or x > 750 or y < -300 or y > 500
 
 - sprite.x = rand(800) - 50 + @ox
 
 - sprite.y = rand(800) - 200 + @oy
 
 - sprite.opacity = 255
 
 - end
 
 - end
 
 - end
 
  
- def make_bitmaps
 
 - color1 = Color.new(255, 255, 255, 255)
 
 - color2 = Color.new(255, 255, 255, 128)
 
 - @rain_bitmap = Bitmap.new(7, 56)
 
 - for i in 0..6
 
 - @rain_bitmap.fill_rect(6-i, i*8, 1, 8, color1)
 
 - end
 
 - @storm_bitmap = Bitmap.new(34, 64)
 
 - for i in 0..31
 
 - @storm_bitmap.fill_rect(33-i, i*2, 1, 2, color2)
 
 - @storm_bitmap.fill_rect(32-i, i*2, 1, 2, color1)
 
 - @storm_bitmap.fill_rect(31-i, i*2, 1, 2, color2)
 
 - end
 
 - @snow_bitmap = Bitmap.new(6, 6)
 
 - @snow_bitmap.fill_rect(0, 1, 6, 4, color2)
 
 - @snow_bitmap.fill_rect(1, 0, 4, 6, color2)
 
 - @snow_bitmap.fill_rect(1, 2, 4, 2, color1)
 
 - @snow_bitmap.fill_rect(2, 1, 2, 4, color1)
 
 - @sprites = []
 
  
- blueGrey = Color.new(215, 227, 227, 150)
 
 - grey = Color.new(214, 217, 217, 150)
 
 - lightGrey = Color.new(233, 233, 233, 250)
 
 - lightBlue = Color.new(222, 239, 243, 250)
 
 - @hail_bitmap = Bitmap.new(4, 4)
 
 - @hail_bitmap.fill_rect(1, 0, 2, 1, blueGrey)
 
 - @hail_bitmap.fill_rect(0, 1, 1, 2, blueGrey)
 
 - @hail_bitmap.fill_rect(3, 1, 1, 2, grey)
 
 - @hail_bitmap.fill_rect(1, 3, 2, 1, grey)
 
 - @hail_bitmap.fill_rect(1, 1, 2, 2, lightGrey)
 
 - @hail_bitmap.set_pixel(1, 1, lightBlue)
 
  
 
- color3 = Color.new(255, 167, 192, 255) # light pink
 
 - color4 = Color.new(213, 106, 136, 255) # dark pink
 
 - @petal_bitmap = Bitmap.new(4, 4) #This creates a new bitmap that is 4 x 4 pixels
 
 - @petal_bitmap.fill_rect(0, 3, 1, 1, color3) # this makes a 1x1 pixel "rectangle" at the 0, 3 pixel of the image (upper left corner is 0, 0)
 
 - @petal_bitmap.fill_rect(1, 2, 1, 1, color3)
 
 - @petal_bitmap.fill_rect(2, 1, 1, 1, color3)
 
 - @petal_bitmap.fill_rect(3, 0, 1, 1, color3)
 
 - @petal_bitmap.fill_rect(1, 3, 1, 1, color4)
 
 - @petal_bitmap.fill_rect(2, 2, 1, 1, color4)
 
 - @petal_bitmap.fill_rect(3, 1, 1, 1, color4)
 
  
 
- brightOrange = Color.new(248, 88, 0, 255)
 
 - orangeBrown = Color.new(144, 80, 56, 255)
 
 - burntRed = Color.new(152, 0, 0, 255)
 
 - paleOrange = Color.new(232, 160, 128, 255)
 
 - darkBrown = Color.new(72, 40, 0, 255)
 
 - @autumn_leaf_bitmaps = []
 
 - @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
 
 - # draw the first of the leaf1 bitmaps
 
 - @autumn_leaf_bitmaps[0].set_pixel(5, 1, orangeBrown)
 
 - @autumn_leaf_bitmaps[0].set_pixel(6, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(7, 1, paleOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(3, 2, orangeBrown)
 
 - @autumn_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(6, 2, paleOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(2, 3, orangeBrown)
 
 - @autumn_leaf_bitmaps[0].set_pixel(3, 3, brightOrange)
 
 - @autumn_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, paleOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(1, 4, orangeBrown)
 
 - @autumn_leaf_bitmaps[0].set_pixel(2, 4, brightOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(3, 4, paleOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(1, 5, brightOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(2, 5, paleOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(0, 6, orangeBrown)
 
 - @autumn_leaf_bitmaps[0].set_pixel(1, 6, paleOrange)
 
 - @autumn_leaf_bitmaps[0].set_pixel(0, 7, paleOrange)
 
  
- # draw the 2nd of the leaf1 bitmaps
 
 - @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
 
 - @autumn_leaf_bitmaps[1].set_pixel(3, 0, brightOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(7, 0, brightOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(3, 1, orangeBrown)
 
 - @autumn_leaf_bitmaps[1].set_pixel(4, 1, burntRed)
 
 - @autumn_leaf_bitmaps[1].set_pixel(6, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(0, 2, paleOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(1, 2, brightOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(2, 2, orangeBrown)
 
 - @autumn_leaf_bitmaps[1].set_pixel(3, 2, burntRed)
 
 - @autumn_leaf_bitmaps[1].set_pixel(4, 2, orangeBrown)
 
 - @autumn_leaf_bitmaps[1].set_pixel(5, 2, brightOrange)
 
 - @autumn_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, orangeBrown)
 
 - @autumn_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(6, 3, orangeBrown)
 
 - @autumn_leaf_bitmaps[1].set_pixel(2, 4, burntRed)
 
 - @autumn_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(6, 4, burntRed)
 
 - @autumn_leaf_bitmaps[1].set_pixel(7, 4, darkBrown)
 
 - @autumn_leaf_bitmaps[1].set_pixel(1, 5, orangeBrown)
 
 - @autumn_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(4, 5, orangeBrown)
 
 - @autumn_leaf_bitmaps[1].set_pixel(5, 5, burntRed)
 
 - @autumn_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, burntRed)
 
 - @autumn_leaf_bitmaps[1].set_pixel(0, 7, brightOrange)
 
 - @autumn_leaf_bitmaps[1].set_pixel(5, 7, darkBrown)
 
  
- # draw the 3rd of the leaf1 bitmaps
 
 - @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
 
 - @autumn_leaf_bitmaps[2].set_pixel(7, 1, paleOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(6, 2, paleOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(7, 2, orangeBrown)
 
 - @autumn_leaf_bitmaps[2].set_pixel(5, 3, paleOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(6, 3, brightOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(4, 4, paleOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(5, 4, brightOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(6, 4, orangeBrown)
 
 - @autumn_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, paleOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(4, 5, brightOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(5, 5, orangeBrown)
 
 - @autumn_leaf_bitmaps[2].set_pixel(1, 6, paleOrange)
 
 - @autumn_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(4, 6, orangeBrown)
 
 - @autumn_leaf_bitmaps[2].set_pixel(0, 7, paleOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(1, 7, brightOrange)
 
 - @autumn_leaf_bitmaps[2].set_pixel(2, 7, orangeBrown)
 
  
- # draw the 4th of the leaf1 bitmaps
 
 - @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
 
 - @autumn_leaf_bitmaps[3].set_pixel(3, 0, brightOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(7, 0, brightOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(3, 1, orangeBrown)
 
 - @autumn_leaf_bitmaps[3].set_pixel(4, 1, burntRed)
 
 - @autumn_leaf_bitmaps[3].set_pixel(6, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(0, 2, paleOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(1, 2, brightOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(2, 2, orangeBrown)
 
 - @autumn_leaf_bitmaps[3].set_pixel(3, 2, burntRed)
 
 - @autumn_leaf_bitmaps[3].set_pixel(4, 2, orangeBrown)
 
 - @autumn_leaf_bitmaps[3].set_pixel(5, 2, brightOrange)
 
 - @autumn_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, orangeBrown)
 
 - @autumn_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(6, 3, orangeBrown)
 
 - @autumn_leaf_bitmaps[3].set_pixel(2, 4, burntRed)
 
 - @autumn_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(6, 4, burntRed)
 
 - @autumn_leaf_bitmaps[3].set_pixel(7, 4, darkBrown)
 
 - @autumn_leaf_bitmaps[3].set_pixel(1, 5, orangeBrown)
 
 - @autumn_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(4, 5, orangeBrown)
 
 - @autumn_leaf_bitmaps[3].set_pixel(5, 5, burntRed)
 
 - @autumn_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, brightOrange)
 
 - @autumn_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, burntRed)
 
 - @autumn_leaf_bitmaps[3].set_pixel(0, 7, brightOrange)
 
 - @autumn_leaf_bitmaps[3].set_pixel(5, 7, darkBrown)
 
  
- @green_leaf_bitmaps = []
 
 - darkGreen = Color.new(62, 76, 31, 255)
 
 - midGreen = Color.new(76, 91, 43, 255)
 
 - khaki = Color.new(105, 114, 66, 255)
 
 - lightGreen = Color.new(128, 136, 88, 255)
 
 - mint = Color.new(146, 154, 106, 255)
 
  
- # 1st leaf bitmap
 
 - @green_leaf_bitmaps[0] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[0].set_pixel(1, 0, darkGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(1, 1, midGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(2, 1, darkGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(2, 2, khaki)
 
 - @green_leaf_bitmaps[0].set_pixel(3, 2, darkGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(4, 2, khaki)
 
 - @green_leaf_bitmaps[0].fill_rect(2, 3, 3, 1, midGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(5, 3, khaki)
 
 - @green_leaf_bitmaps[0].fill_rect(2, 4, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(4, 4, darkGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(5, 4, lightGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(6, 4, khaki)
 
 - @green_leaf_bitmaps[0].set_pixel(3, 5, midGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(4, 5, darkGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(5, 5, khaki)
 
 - @green_leaf_bitmaps[0].set_pixel(6, 5, lightGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(4, 6, midGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(5, 6, darkGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(6, 6, lightGreen)
 
 - @green_leaf_bitmaps[0].set_pixel(6, 7, khaki)
 
  
- # 2nd leaf bitmap
 
 - @green_leaf_bitmaps[1] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[1].fill_rect(1, 1, 1, 2, midGreen)
 
 - @green_leaf_bitmaps[1].fill_rect(2, 2, 2, 1, khaki)
 
 - @green_leaf_bitmaps[1].set_pixel(4, 2, lightGreen)
 
 - @green_leaf_bitmaps[1].fill_rect(2, 3, 2, 1, darkGreen)
 
 - @green_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, lightGreen)
 
 - @green_leaf_bitmaps[1].set_pixel(2, 4, midGreen)
 
 - @green_leaf_bitmaps[1].set_pixel(3, 4, darkGreen)
 
 - @green_leaf_bitmaps[1].set_pixel(4, 4, khaki)
 
 - @green_leaf_bitmaps[1].fill_rect(5, 4, 2, 1, lightGreen)
 
 - @green_leaf_bitmaps[1].set_pixel(3, 5, midGreen)
 
 - @green_leaf_bitmaps[1].set_pixel(4, 5, darkGreen)
 
 - @green_leaf_bitmaps[1].set_pixel(5, 5, khaki)
 
 - @green_leaf_bitmaps[1].set_pixel(6, 5, lightGreen)
 
 - @green_leaf_bitmaps[1].set_pixel(5, 6, darkGreen)
 
 - @green_leaf_bitmaps[1].fill_rect(6, 6, 2, 1, khaki)
 
  
- # 3rd leaf bitmap
 
 - @green_leaf_bitmaps[2] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[2].set_pixel(1, 1, darkGreen)
 
 - @green_leaf_bitmaps[2].fill_rect(1, 2, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(2, 3, midGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(3, 3, darkGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(4, 3, midGreen)
 
 - @green_leaf_bitmaps[2].fill_rect(2, 4, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(4, 4, darkGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(5, 4, lightGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(3, 5, midGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(4, 5, darkGreen)
 
 - @green_leaf_bitmaps[2].fill_rect(5, 5, 2, 1, khaki)
 
 - @green_leaf_bitmaps[2].fill_rect(4, 6, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(6, 6, lightGreen)
 
 - @green_leaf_bitmaps[2].set_pixel(6, 7, khaki)
 
  
- # 4th leaf bitmap
 
 - @green_leaf_bitmaps[3] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[3].fill_rect(0, 3, 1, 2, darkGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(1, 4, midGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(2, 4, khaki)
 
 - @green_leaf_bitmaps[3].set_pixel(3, 4, lightGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(4, 4, darkGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(7, 4, midGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(1, 5, darkGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(2, 5, midGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(3, 5, lightGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(4, 5, mint)
 
 - @green_leaf_bitmaps[3].set_pixel(5, 5, lightGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(6, 5, khaki)
 
 - @green_leaf_bitmaps[3].set_pixel(7, 5, midGreen)
 
 - @green_leaf_bitmaps[3].fill_rect(2, 6, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(4, 6, lightGreen)
 
 - @green_leaf_bitmaps[3].set_pixel(5, 6, khaki)
 
 - @green_leaf_bitmaps[3].set_pixel(6, 6, midGreen)
 
  
- # 5th leaf bitmap
 
 - @green_leaf_bitmaps[4] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[4].set_pixel(6, 2, midGreen)
 
 - @green_leaf_bitmaps[4].set_pixel(7, 2, darkGreen)
 
 - @green_leaf_bitmaps[4].fill_rect(4, 3, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[4].set_pixel(6, 3, khaki)
 
 - @green_leaf_bitmaps[4].set_pixel(2, 4, darkGreen)
 
 - @green_leaf_bitmaps[4].fill_rect(3, 4, 2, 1, khaki)
 
 - @green_leaf_bitmaps[4].set_pixel(5, 4, lightGreen)
 
 - @green_leaf_bitmaps[4].set_pixel(6, 4, khaki)
 
 - @green_leaf_bitmaps[4].set_pixel(1, 5, midGreen)
 
 - @green_leaf_bitmaps[4].set_pixel(2, 5, khaki)
 
 - @green_leaf_bitmaps[4].set_pixel(3, 5, lightGreen)
 
 - @green_leaf_bitmaps[4].set_pixel(4, 5, mint)
 
 - @green_leaf_bitmaps[4].set_pixel(5, 5, midGreen)
 
 - @green_leaf_bitmaps[4].set_pixel(2, 6, darkGreen)
 
 - @green_leaf_bitmaps[4].fill_rect(3, 6, 2, 1, midGreen)
 
  
- # 6th leaf bitmap
 
 - @green_leaf_bitmaps[5] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[5].fill_rect(6, 2, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[5].fill_rect(4, 3, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[5].set_pixel(6, 3, khaki)
 
 - @green_leaf_bitmaps[5].set_pixel(3, 4, midGreen)
 
 - @green_leaf_bitmaps[5].set_pixel(4, 4, khaki)
 
 - @green_leaf_bitmaps[5].set_pixel(5, 4, lightGreen)
 
 - @green_leaf_bitmaps[5].set_pixel(6, 4, mint)
 
 - @green_leaf_bitmaps[5].set_pixel(1, 5, midGreen)
 
 - @green_leaf_bitmaps[5].set_pixel(2, 5, khaki)
 
 - @green_leaf_bitmaps[5].fill_rect(3, 5, 2, 1, mint)
 
 - @green_leaf_bitmaps[5].set_pixel(5, 5, lightGreen)
 
 - @green_leaf_bitmaps[5].set_pixel(2, 6, midGreen)
 
 - @green_leaf_bitmaps[5].set_pixel(3, 6, khaki)
 
 - @green_leaf_bitmaps[5].set_pixel(4, 6, lightGreen)
 
  
- # 7th leaf bitmap
 
 - @green_leaf_bitmaps[6] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[6].fill_rect(6, 1, 1, 2, midGreen)
 
 - @green_leaf_bitmaps[6].fill_rect(4, 2, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[6].fill_rect(6, 2, 1, 2, darkGreen)
 
 - @green_leaf_bitmaps[6].fill_rect(3, 3, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[6].set_pixel(5, 3, khaki)
 
 - @green_leaf_bitmaps[6].set_pixel(2, 4, midGreen)
 
 - @green_leaf_bitmaps[6].set_pixel(3, 4, khaki)
 
 - @green_leaf_bitmaps[6].set_pixel(4, 4, lightGreen)
 
 - @green_leaf_bitmaps[6].set_pixel(5, 4, midGreen)
 
 - @green_leaf_bitmaps[6].set_pixel(1, 5, midGreen)
 
 - @green_leaf_bitmaps[6].set_pixel(2, 5, khaki)
 
 - @green_leaf_bitmaps[6].fill_rect(3, 5, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[6].set_pixel(1, 6, darkGreen)
 
 - @green_leaf_bitmaps[6].set_pixel(2, 6, midGreen)
 
  
- # 8th leaf bitmap
 
 - @green_leaf_bitmaps[7] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[7].set_pixel(6, 1, midGreen)
 
 - @green_leaf_bitmaps[7].fill_rect(4, 2, 3, 2, midGreen)
 
 - @green_leaf_bitmaps[7].set_pixel(3, 3, darkGreen)
 
 - @green_leaf_bitmaps[7].set_pixel(2, 4, darkGreen)
 
 - @green_leaf_bitmaps[7].set_pixel(3, 4, midGreen)
 
 - @green_leaf_bitmaps[7].fill_rect(4, 4, 2, 1, khaki)
 
 - @green_leaf_bitmaps[7].set_pixel(1, 5, darkGreen)
 
 - @green_leaf_bitmaps[7].set_pixel(2, 5, midGreen)
 
 - @green_leaf_bitmaps[7].fill_rect(3, 5, 2, 1, lightGreen)
 
 - @green_leaf_bitmaps[7].set_pixel(2, 6, midGreen)
 
 - @green_leaf_bitmaps[7].set_pixel(3, 6, lightGreen)
 
  
- # 9th leaf bitmap
 
 - @green_leaf_bitmaps[8] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[8].fill_rect(6, 1, 1, 2, midGreen)
 
 - @green_leaf_bitmaps[8].fill_rect(4, 2, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[8].fill_rect(6, 2, 1, 2, darkGreen)
 
 - @green_leaf_bitmaps[8].fill_rect(3, 3, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[8].set_pixel(5, 3, khaki)
 
 - @green_leaf_bitmaps[8].set_pixel(2, 4, midGreen)
 
 - @green_leaf_bitmaps[8].set_pixel(3, 4, khaki)
 
 - @green_leaf_bitmaps[8].set_pixel(4, 4, lightGreen)
 
 - @green_leaf_bitmaps[8].set_pixel(5, 4, midGreen)
 
 - @green_leaf_bitmaps[8].set_pixel(1, 5, midGreen)
 
 - @green_leaf_bitmaps[8].set_pixel(2, 5, khaki)
 
 - @green_leaf_bitmaps[8].fill_rect(3, 5, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[8].set_pixel(1, 6, darkGreen)
 
 - @green_leaf_bitmaps[8].set_pixel(2, 6, midGreen)
 
  
- # 10th leaf bitmap
 
 - @green_leaf_bitmaps[9] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[9].fill_rect(6, 2, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[9].fill_rect(4, 3, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[9].set_pixel(6, 3, khaki)
 
 - @green_leaf_bitmaps[9].set_pixel(3, 4, midGreen)
 
 - @green_leaf_bitmaps[9].set_pixel(4, 4, khaki)
 
 - @green_leaf_bitmaps[9].set_pixel(5, 4, lightGreen)
 
 - @green_leaf_bitmaps[9].set_pixel(6, 4, mint)
 
 - @green_leaf_bitmaps[9].set_pixel(1, 5, midGreen)
 
 - @green_leaf_bitmaps[9].set_pixel(2, 5, khaki)
 
 - @green_leaf_bitmaps[9].fill_rect(3, 5, 2, 1, mint)
 
 - @green_leaf_bitmaps[9].set_pixel(5, 5, lightGreen)
 
 - @green_leaf_bitmaps[9].set_pixel(2, 6, midGreen)
 
 - @green_leaf_bitmaps[9].set_pixel(3, 6, khaki)
 
 - @green_leaf_bitmaps[9].set_pixel(4, 6, lightGreen)
 
  
- # 11th leaf bitmap
 
 - @green_leaf_bitmaps[10] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[10].set_pixel(6, 2, midGreen)
 
 - @green_leaf_bitmaps[10].set_pixel(7, 2, darkGreen)
 
 - @green_leaf_bitmaps[10].fill_rect(4, 3, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[10].set_pixel(6, 3, khaki)
 
 - @green_leaf_bitmaps[10].set_pixel(2, 4, darkGreen)
 
 - @green_leaf_bitmaps[10].fill_rect(3, 4, 2, 1, khaki)
 
 - @green_leaf_bitmaps[10].set_pixel(5, 4, lightGreen)
 
 - @green_leaf_bitmaps[10].set_pixel(6, 4, khaki)
 
 - @green_leaf_bitmaps[10].set_pixel(1, 5, midGreen)
 
 - @green_leaf_bitmaps[10].set_pixel(2, 5, khaki)
 
 - @green_leaf_bitmaps[10].set_pixel(3, 5, lightGreen)
 
 - @green_leaf_bitmaps[10].set_pixel(4, 5, mint)
 
 - @green_leaf_bitmaps[10].set_pixel(5, 5, midGreen)
 
 - @green_leaf_bitmaps[10].set_pixel(2, 6, darkGreen)
 
 - @green_leaf_bitmaps[10].fill_rect(3, 6, 2, 1, midGreen)
 
  
 
 
- # 12th leaf bitmap
 
 - @green_leaf_bitmaps[11] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[11].fill_rect(0, 3, 1, 2, darkGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(1, 4, midGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(2, 4, khaki)
 
 - @green_leaf_bitmaps[11].set_pixel(3, 4, lightGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(4, 4, darkGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(7, 4, midGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(1, 5, darkGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(2, 5, midGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(3, 5, lightGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(4, 5, mint)
 
 - @green_leaf_bitmaps[11].set_pixel(5, 5, lightGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(6, 5, khaki)
 
 - @green_leaf_bitmaps[11].set_pixel(7, 5, midGreen)
 
 - @green_leaf_bitmaps[11].fill_rect(2, 6, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(4, 6, lightGreen)
 
 - @green_leaf_bitmaps[11].set_pixel(5, 6, khaki)
 
 - @green_leaf_bitmaps[11].set_pixel(6, 6, midGreen)
 
  
- # 13th leaf bitmap
 
 - @green_leaf_bitmaps[12] = Bitmap.new(8, 8)
 
 - @green_leaf_bitmaps[12].set_pixel(1, 1, darkGreen)
 
 - @green_leaf_bitmaps[12].fill_rect(1, 2, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(2, 3, midGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(3, 3, darkGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(4, 3, midGreen)
 
 - @green_leaf_bitmaps[12].fill_rect(2, 4, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(4, 4, darkGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(5, 4, lightGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(3, 5, midGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(4, 5, darkGreen)
 
 - @green_leaf_bitmaps[12].fill_rect(5, 5, 2, 1, khaki)
 
 - @green_leaf_bitmaps[12].fill_rect(4, 6, 2, 1, midGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(6, 6, lightGreen)
 
 - @green_leaf_bitmaps[12].set_pixel(6, 7, khaki)
 
  
- @rose_bitmaps = []
 
 - brightRed = Color.new(255, 0, 0, 255)
 
 - midRed = Color.new(179, 17, 17, 255)
 
 - darkRed = Color.new(141, 9, 9, 255)
 
  
- # 1st rose petal bitmap
 
 - @rose_bitmaps[0] = Bitmap.new(3, 3)
 
 - @rose_bitmaps[0].fill_rect(1, 0, 2, 1, brightRed)
 
 - @rose_bitmaps[0].fill_rect(0, 1, 1, 2, brightRed)
 
 - @rose_bitmaps[0].fill_rect(1, 1, 2, 2, midRed)
 
 - @rose_bitmaps[0].set_pixel(2, 2, darkRed)
 
  
- # 2nd rose petal bitmap
 
 - @rose_bitmaps[1] = Bitmap.new(3, 3)
 
 - @rose_bitmaps[1].set_pixel(0, 1, midRed)
 
 - @rose_bitmaps[1].set_pixel(1, 1, brightRed)
 
 - @rose_bitmaps[1].fill_rect(1, 2, 1, 2, midRed)
 
  
- @feather_bitmaps = []
 
 - white = Color.new(255, 255, 255, 255)
 
  
- # 1st feather bitmap
 
 - @feather_bitmaps[0] = Bitmap.new(3, 3)
 
 - @feather_bitmaps[0].set_pixel(0, 2, white)
 
 - @feather_bitmaps[0].set_pixel(1, 2, grey)
 
 - @feather_bitmaps[0].set_pixel(2, 1, grey)
 
  
- # 2nd feather bitmap
 
 - @feather_bitmaps[0] = Bitmap.new(3, 3)
 
 - @feather_bitmaps[0].set_pixel(0, 0, white)
 
 - @feather_bitmaps[0].set_pixel(0, 1, grey)
 
 - @feather_bitmaps[0].set_pixel(1, 2, grey)
 
  
- # 3rd feather bitmap
 
 - @feather_bitmaps[0] = Bitmap.new(3, 3)
 
 - @feather_bitmaps[0].set_pixel(2, 0, white)
 
 - @feather_bitmaps[0].set_pixel(1, 0, grey)
 
 - @feather_bitmaps[0].set_pixel(0, 1, grey)
 
  
- # 4th feather bitmap
 
 - @feather_bitmaps[0] = Bitmap.new(3, 3)
 
 - @feather_bitmaps[0].set_pixel(2, 2, white)
 
 - @feather_bitmaps[0].set_pixel(2, 1, grey)
 
 - @feather_bitmaps[0].set_pixel(1, 0, grey)
 
  
- @blood_rain_bitmap = Bitmap.new(7, 56)
 
 - for i in 0..6
 
 - @blood_rain_bitmap.fill_rect(6-i, i*8, 1, 8, darkRed)
 
 - end
 
  
- @sparkle_bitmaps = []
 
  
- lightBlue = Color.new(181, 244, 255, 255)
 
 - midBlue = Color.new(126, 197, 235, 255)
 
 - darkBlue = Color.new(77, 136, 225, 255)
 
  
- # 1st sparkle bitmap
 
 - @sparkle_bitmaps[0] = Bitmap.new(7, 7)
 
 - @sparkle_bitmaps[0].set_pixel(3, 3, darkBlue)
 
  
- # 2nd sparkle bitmap
 
 - @sparkle_bitmaps[1] = Bitmap.new(7, 7)
 
 - @sparkle_bitmaps[1].fill_rect(3, 2, 1, 3, darkBlue)
 
 - @sparkle_bitmaps[1].fill_rect(2, 3, 3, 1, darkBlue)
 
 - @sparkle_bitmaps[1].set_pixel(3, 3, midBlue)
 
  
- # 3rd sparkle bitmap
 
 - @sparkle_bitmaps[2] = Bitmap.new(7, 7)
 
 - @sparkle_bitmaps[2].set_pixel(1, 1, darkBlue)
 
 - @sparkle_bitmaps[2].set_pixel(5, 1, darkBlue)
 
 - @sparkle_bitmaps[2].set_pixel(2, 2, midBlue)
 
 - @sparkle_bitmaps[2].set_pixel(4, 2, midBlue)
 
 - @sparkle_bitmaps[2].set_pixel(3, 3, lightBlue)
 
 - @sparkle_bitmaps[2].set_pixel(2, 4, midBlue)
 
 - @sparkle_bitmaps[2].set_pixel(4, 4, midBlue)
 
 - @sparkle_bitmaps[2].set_pixel(1, 5, darkBlue)
 
 - @sparkle_bitmaps[2].set_pixel(5, 5, darkBlue)
 
  
- # 4th sparkle bitmap
 
 - @sparkle_bitmaps[3] = Bitmap.new(7, 7)
 
 - @sparkle_bitmaps[3].fill_rect(3, 1, 1, 5, darkBlue)
 
 - @sparkle_bitmaps[3].fill_rect(1, 3, 5, 1, darkBlue)
 
 - @sparkle_bitmaps[3].fill_rect(3, 2, 1, 3, midBlue)
 
 - @sparkle_bitmaps[3].fill_rect(2, 3, 3, 1, midBlue)
 
 - @sparkle_bitmaps[3].set_pixel(3, 3, lightBlue)
 
  
- # 5th sparkle bitmap
 
 - @sparkle_bitmaps[4] = Bitmap.new(7, 7)
 
 - @sparkle_bitmaps[4].fill_rect(2, 2, 3, 3, midBlue)
 
 - @sparkle_bitmaps[4].fill_rect(3, 2, 1, 3, darkBlue)
 
 - @sparkle_bitmaps[4].fill_rect(2, 3, 3, 1, darkBlue)
 
 - @sparkle_bitmaps[4].set_pixel(3, 3, lightBlue)
 
 - @sparkle_bitmaps[4].set_pixel(1, 1, darkBlue)
 
 - @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue)
 
 - @sparkle_bitmaps[4].set_pixel(1, 5, darkBlue)
 
 - @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue)
 
  
- # 6th sparkle bitmap
 
 - @sparkle_bitmaps[5] = Bitmap.new(7, 7)
 
 - @sparkle_bitmaps[5].fill_rect(2, 1, 3, 5, darkBlue)
 
 - @sparkle_bitmaps[5].fill_rect(1, 2, 5, 3, darkBlue)
 
 - @sparkle_bitmaps[5].fill_rect(2, 2, 3, 3, midBlue)
 
 - @sparkle_bitmaps[5].fill_rect(3, 1, 1, 5, midBlue)
 
 - @sparkle_bitmaps[5].fill_rect(1, 3, 5, 1, midBlue)
 
 - @sparkle_bitmaps[5].fill_rect(3, 2, 1, 3, lightBlue)
 
 - @sparkle_bitmaps[5].fill_rect(2, 3, 3, 1, lightBlue)
 
 - @sparkle_bitmaps[5].set_pixel(3, 3, white)
 
  
- # 7th sparkle bitmap
 
 - @sparkle_bitmaps[6] = Bitmap.new(7, 7)
 
 - @sparkle_bitmaps[6].fill_rect(2, 1, 3, 5, midBlue)
 
 - @sparkle_bitmaps[6].fill_rect(1, 2, 5, 3, midBlue)
 
 - @sparkle_bitmaps[6].fill_rect(3, 0, 1, 7, darkBlue)
 
 - @sparkle_bitmaps[6].fill_rect(0, 3, 7, 1, darkBlue)
 
 - @sparkle_bitmaps[6].fill_rect(2, 2, 3, 3, lightBlue)
 
 - @sparkle_bitmaps[6].fill_rect(3, 2, 1, 3, midBlue)
 
 - @sparkle_bitmaps[6].fill_rect(2, 3, 3, 1, midBlue)
 
 - @sparkle_bitmaps[6].set_pixel(3, 3, white)
 
  
- @user_bitmaps = []
 
 - update_user_defined
 
 - end
 
  
- def update_user_defined
 
 - for image in @user_bitmaps
 
 - image.dispose
 
 - end
 
  
- #user-defined bitmaps
 
 - for name in $WEATHER_IMAGES
 
 - @user_bitmaps.push(RPG::Cache.picture(name))
 
 - end
 
 - for sprite in @sprites
 
 - sprite.bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
 
 - end
 
 - end
 
  
- attr_reader :type
 
 - attr_reader :max
 
 - attr_reader :ox
 
 - attr_reader :oy
 
 - end
 
 - end
 
  复制代码 帮忙把第八种天气的秋叶 改成绿叶、并且吹动效果不能去掉……、 |   
 
 
 
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