赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 1 |
经验 | 1569 |
最后登录 | 2015-12-29 |
在线时间 | 99 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 50
- 在线时间
- 99 小时
- 注册时间
- 2012-3-11
- 帖子
- 74
|
本帖最后由 公牛大冒险 于 2012-8-2 16:55 编辑
#==============================================================================
# ★ RGSS3_成就系统 Ver1.01
#==============================================================================
=begin
作者:tomoaky
素材来自:(http://hikimoki.sakura.ne.jp/)
你可以用事件中“脚本”命令获取成就
例如)gain_medal(0) # 获得第零个成就
设置对应的编号再设置主要内容
2012.01.25 Ver1.01
修正改变场景时重置成就
2012.01.16 Ver1.0
公開
=end
#==============================================================================
# □ 設定項目
#==============================================================================
module TMMEDAL
COMMAND_MEDAL = "成就" # 菜单命令名称
# メダルが1枚もない状態でメダルコマンドを隠すかどうか(true で隠す)
HIDE_COMMAND = false
# メダル獲得時の効果音
SE_GAIN_MEDAL = RPG::SE.new("魔兽世界-成就", 90, 0)
# メダル名とアイコンIDと説明文の設定
MEDAL_DATA = {}
MEDAL_DATA[0] = ["", 187, ""]
MEDAL_DATA[1] = ["10级!", 187, "等级提升到10。"]
end
#==============================================================================
# ■ Game_Party
#==============================================================================
class Game_Party
#--------------------------------------------------------------------------
# ● 公開インスタンス変数
#--------------------------------------------------------------------------
attr_reader :medals # 獲得済みメダル
attr_reader :new_medals # 新規獲得メダル
attr_accessor :medal_info_count # メダル情報表示カウント
attr_accessor :medal_info_opacity # メダル情報表示不透明度
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
alias tmmedal_game_party_initialize initialize
def initialize
tmmedal_game_party_initialize
@medals = []
@new_medals = []
@medal_info_count = 0
@medal_info_opacity = 0
end
#--------------------------------------------------------------------------
# ○ メダルの獲得
#--------------------------------------------------------------------------
def gain_medal(medal_id)
return if @medals.any? {|medal| medal[0] == medal_id }
t = Time.now.strftime(" (%Y/%m/%d %H:%M)")
@medals.push([medal_id, t])
@new_medals.push([medal_id, t])
end
#--------------------------------------------------------------------------
# ○ 獲得メダル情報の消去
#--------------------------------------------------------------------------
def delete_new_medal
@new_medals.shift
end
end
#==============================================================================
# ■ Game_Interpreter
#==============================================================================
class Game_Interpreter
#--------------------------------------------------------------------------
# ○ メダルの獲得
#--------------------------------------------------------------------------
def gain_medal(medal_id)
$game_party.gain_medal(medal_id)
end
end
#==============================================================================
# ■ Window_MenuCommand
#==============================================================================
class Window_MenuCommand
#--------------------------------------------------------------------------
# ● 独自コマンドの追加用
#--------------------------------------------------------------------------
alias tmmedal_window_menucommand_add_original_commands add_original_commands
def add_original_commands
tmmedal_window_menucommand_add_original_commands
unless TMMEDAL::HIDE_COMMAND && !medal_enabled
add_command(TMMEDAL::COMMAND_MEDAL, :medal, medal_enabled)
end
end
#--------------------------------------------------------------------------
# ○ メダルの有効状態を取得
#--------------------------------------------------------------------------
def medal_enabled
!$game_party.medals.empty?
end
end
#==============================================================================
# □ Window_MedalInfo
#==============================================================================
class Window_MedalInfo < Window_Base
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize
super(Graphics.width - window_width, 0, window_width, fitting_height(4))
self.opacity = 0
self.contents_opacity = $game_party.medal_info_opacity
refresh
end
#--------------------------------------------------------------------------
# ● ウィンドウ幅の取得
#--------------------------------------------------------------------------
def window_width
return 480
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
super
if $game_party.medal_info_count > 0
self.contents_opacity += 16
$game_party.medal_info_count -= 1
$game_party.delete_new_medal if $game_party.medal_info_count == 0
else
self.contents_opacity -= 16
if self.contents_opacity == 0
open unless $game_party.new_medals.empty?
end
end
$game_party.medal_info_opacity = self.contents_opacity
end
#--------------------------------------------------------------------------
# ● ウィンドウを開く
#--------------------------------------------------------------------------
def open
refresh
TMMEDAL::SE_GAIN_MEDAL.play
$game_party.medal_info_count = 150
self.contents_opacity = 0
self
end
#--------------------------------------------------------------------------
# ○ リフレッシュ
#--------------------------------------------------------------------------
def refresh
contents.clear
unless $game_party.new_medals.empty?
draw_background(contents.rect)
medal = TMMEDAL::MEDAL_DATA[$game_party.new_medals[0][0]]
rect = contents.rect.clone
draw_icon(medal[1], rect.x, rect.y)
rect.x += 24
rect.width -= 24
draw_text(rect, medal[0])
end
end
#--------------------------------------------------------------------------
# ○ 背景の描画
#--------------------------------------------------------------------------
def draw_background(rect)
temp_rect = rect.clone
temp_rect.width /= 2
contents.gradient_fill_rect(temp_rect, back_color2, back_color1)
temp_rect.x = temp_rect.width
contents.gradient_fill_rect(temp_rect, back_color1, back_color2)
end
#--------------------------------------------------------------------------
# ○ 背景色 1 の取得
#--------------------------------------------------------------------------
def back_color1
Color.new(0, 0, 0, 192)
end
#--------------------------------------------------------------------------
# ○ 背景色 2 の取得
#--------------------------------------------------------------------------
def back_color2
Color.new(0, 0, 0, 0)
end
end
#==============================================================================
# □ Window_Medal
#==============================================================================
class Window_Medal < Window_Selectable
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize(x, y, width, height)
super
refresh
select(0)
activate
end
#--------------------------------------------------------------------------
# ● 桁数の取得
#--------------------------------------------------------------------------
def col_max
return 1
end
#--------------------------------------------------------------------------
# ● 項目数の取得
#--------------------------------------------------------------------------
def item_max
@data ? @data.size : 1
end
#--------------------------------------------------------------------------
# ● アイテムの取得
#--------------------------------------------------------------------------
def item
@data && index >= 0 ? @data[index] : nil
end
#--------------------------------------------------------------------------
# ● アイテムリストの作成
#--------------------------------------------------------------------------
def make_item_list
@data = $game_party.medals
end
#--------------------------------------------------------------------------
# ● 項目の描画
#--------------------------------------------------------------------------
def draw_item(index)
item = @data[index]
medal = TMMEDAL::MEDAL_DATA[item[0]]
rect = item_rect(index)
draw_icon(medal[1], rect.x, rect.y)
rect.x += 24
rect.width -= 216
draw_text(rect, medal[0])
rect.x = contents.width - 192
rect.width = 192
draw_text(rect, item[1], 2)
end
#--------------------------------------------------------------------------
# ● ヘルプテキスト更新
#--------------------------------------------------------------------------
def update_help
if item
medal = TMMEDAL::MEDAL_DATA[item[0]]
text = medal[2]
@help_window.set_text(text)
end
end
#--------------------------------------------------------------------------
# ● リフレッシュ
#--------------------------------------------------------------------------
def refresh
make_item_list
create_contents
draw_all_items
end
end
#==============================================================================
# ■ Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# ● 全ウィンドウの作成
#--------------------------------------------------------------------------
alias tmmedal_scene_map_create_all_windows create_all_windows
def create_all_windows
tmmedal_scene_map_create_all_windows
create_medal_window
end
#--------------------------------------------------------------------------
# ○ メダルウィンドウの作成
#--------------------------------------------------------------------------
def create_medal_window
@medal_window = Window_MedalInfo.new
end
end
#==============================================================================
# ■ Scene_Menu
#==============================================================================
class Scene_Menu
#--------------------------------------------------------------------------
# ● コマンドウィンドウの作成
#--------------------------------------------------------------------------
alias tmmedal_scene_menu_create_command_window create_command_window
def create_command_window
tmmedal_scene_menu_create_command_window
@command_window.set_handler(:medal, method(:command_medal))
end
#--------------------------------------------------------------------------
# ○ コマンド[メダル]
#--------------------------------------------------------------------------
def command_medal
SceneManager.call(Scene_Medal)
end
end
#==============================================================================
# □ Scene_Medal
#==============================================================================
class Scene_Medal < Scene_MenuBase
#--------------------------------------------------------------------------
# ● 開始処理
#--------------------------------------------------------------------------
def start
super
create_help_window
create_item_window
end
#--------------------------------------------------------------------------
# ○ アイテムウィンドウの作成
#--------------------------------------------------------------------------
def create_item_window
wy = @help_window.height
wh = Graphics.height - wy
@item_window = Window_Medal.new(0, wy, Graphics.width, wh)
@item_window.viewport = @viewport
@item_window.help_window = @help_window
@item_window.set_handler(:cancel, method(:return_scene))
end
end
那些的备注是日文的实在看不懂啦……
我想请大家帮忙把右上角的成就框框移到图片中的的红框处- -
还有显示的汉字最好能到框的中间 图标调大一点
大小已经自己调好啦
谢谢啦 |
|