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[已经解决] 求翻译一下这小段英文使用说明谢谢(我用谷歌翻译看不懂

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发表于 2012-8-5 08:45:26 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
#==============================================================================
#   XaiL System - Teleport
#   Author: Nicke
#   Created: 10/01/2012
#   Edited: 11/01/2012
#   Version: 1.0
#==============================================================================
# Instructions
# -----------------------------------------------------------------------------
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials but above ▼ Main. Remember to save.
#
# To call this scene in a menu or on the map simply use the following code:
# SceneManager.call(Scene_Teleport)
#
# To add/del a teleport from the TP_LIST, do this in a script call:
# tp(id, type, enabled = true)
# Examples:
# tp(2, :add)  # This will add id 2.
# tp(2, :del)  # This will delete id 1.
#
# To check if id is added or enabled/disabled do the following, preferably in a
# conditional branch:
# tp_added?(id)
# tp_enable?(id)
# Examples:
# tp_added?(2)  # Is id 2 added?
# tp_enabled?(1)  # Is id 1 enabled?
# !tp_enabled?(3) # Same method used but returns true if it is disabled.
#
# To enable/disabling an id do like this:
# tp_enable(1, true)  # Enable id 1.
# tp_enable(2, false) # Disable id 2.
#
# If you want to add/delete all the id's in the list use this method:
# Note: This method uses the normal way of adding a tp. I created this method
# to save some space when adding a large amount of id's.
# tp_all(:add) # Add all id's.
# tp_all(:del) # Remove all id's.
#
# Read the settings carefully when setting up new teleport location as well as
# how to change certain settings. Make sure you change the settings as you
# want them and hopefully you will be pleased. Enjoy!
#
# *** Only for RPG Maker VX Ace. ***
#==============================================================================
($imported ||= {})["XS-TELEPORT-SCENE"] = true

module XAIL
  module TELEPORT
        #--------------------------------------------------------------------------#
        # * Settings
        #--------------------------------------------------------------------------#
        # TP_FONT = [ name, size, color, bold, italic, shadow ]
        # Bare in mind that if italic is on, it might look weird depending on font
        # choice as well as the size.
        TP_CMD_FONT = [["Verdana"], 16, Color.new(255,255,255), true, false, false]
        TP_INFO_FONT = [["Verdana"], 14, Color.new(155,205,205), true, false, true]

        # The windowskin to use for the windows. Set to nil to disable.
        # SKIN = string
        SKIN = nil

        # Use this template when adding a long string to the map details.
        # Use \n to get to a new line.
        # TP_INFO_ID = LONG_STRING
        TP_INFO_1 = "这是王城的街区"
        TP_INFO_2 = "位于魔王城堡下的著名地带"
        TP_INFO_3 = "充满魔力的神奇地方"

        # How many lines the info window should display.
        # If you do have long strings in the info I suggest change this.
        # TP_INFO_LINES = number
        TP_INFO_LINES = 3

        # Sets the padding of the text in the info window.
        TP_INFO_PADDING = 10 # Default: 12.

        # TELEPORT_LIST:
        # ID = [ 'Title', :symbol, map_id, x & y, map_image(nil), map_info(nil), enabled ]
        TP_LIST = [] # Don't remove!
        TP_LIST[0] = ['城下小镇', :kris_map,  69, [93,113], "城下小镇", TP_INFO_1, true]
        TP_LIST[1] = ['市场',  :market_map,  69, [68,124],"市场", TP_INFO_2, true]
        TP_LIST[2] = ['神奇小镇', :disabled, 69, [53,93],"神奇小镇", TP_INFO_3, true]

        # Display texts. Should be easy enough to understand what they are for.
        TEXT_NO_TELEPORTS = "You haven't found a location to teleport to."
        OK_NAME = "传送" # Dialog box ok.
        OK_CANCEL = "取消" # Dialog box cancel.

        # Transition, nil to use default.
        # TRANSITION [ SPEED, TRANSITION, OPACITY ]
        # TRANSITION = [20, "Graphics/Transitions/1", 50]
        TRANSITION = nil

        # Menu background image (System folder)
        # Note: You might want to decrease the opacity as well as arrange
        # the windows so that you can properly see the background.
        # Set to nil to use default.
        BACK = nil

        # Should a animation be used when teleporting to a new map.
        # Set it to nil to disable it.
        ANIM_ID = 81

        # Fade out time when teleporting to a new map.
        # 1000 (1 second)
        # ANIM_SCENE_FADE/ANIM_AUDIO_FADE = number
        ANIM_SCENE_FADE = 500  # Fade out time for scene.
        ANIM_AUDIO_FADE = 500  # Fade out time for audio.

  end
end
# *** Don't edit below unless you know what you are doing. ***
摘自《暗悲传》
某人
天啊!我无骂无打怎么这么多的狗,每天都要来咬我呢?......天理何在
某人
在路上看到了许多行人说道我眼前怎么全是无肺黑心肝在行走呢?
某人
有时被整的实在是受不了,很想杀狗,看看他们的心脏是黑的吗?
某人
我很喜欢黑夜与下雨,或许我只能在虚拟世界能过上一般人的生活......
某人
无论别人无良心骂我,诅咒死,刻意整蛊......希望能坚持活着!要永远记住那些人的奸诈嘴脸!
某人
又有谁能出来主持公道呢?谁能理解你,谁能站出来说句话.....他是无辜又悲苦......这真是无聊的故事吗?

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发表于 2012-8-5 14:57:34 | 只看该作者
于是简单翻译了一下……
#==============================================================================
#   XaiL System - Teleport
#   Author: Nicke
#   Created: 10/01/2012
#   Edited: 11/01/2012
#   Version: 1.0
#==============================================================================
# Instructions
# -----------------------------------------------------------------------------
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials but above ▼ Main. Remember to save.   目测前面都是信息介绍神马的,无视之。
#
# To call this scene in a menu or on the map simply use the following code:    打开传送画面在菜单或者地图中,使用下面的脚本。
# SceneManager.call(Scene_Teleport)
#
# To add/del a teleport from the TP_LIST, do this in a script call:  添加或删除一个传送点到TP_LIST(传送点列表)中,用以下脚本实现。
# tp(id, type, enabled = true)            
# Examples:   例如:
# tp(2, :add)  # This will add id 2.  这个将id 2加入到列表中(所有id都指的是传送点的id,大概是类似数据库里列表的XX,具体信息下面有设定)
# tp(2, :del)  # This will delete id 1.  这个将id 1从列表中删除
#
# To check if id is added or enabled/disabled do the following, preferably in a  检查某个id是否被加入到或者是否被允许使用,用下面的方法
# conditional branch:
# tp_added?(id)
# tp_enable?(id)
# Examples:         例如
# tp_added?(2)  # Is id 2 added?
# tp_enabled?(1)  # Is id 1 enabled?
# !tp_enabled?(3) # Same method used but returns true if it is disabled.  (懒着写了……应该会点英语都能看懂)
#
# To enable/disabling an id do like this:    让某个id可用或不可用使用下面脚本,例如:
# tp_enable(1, true)  # Enable id 1.   让id 1可用
# tp_enable(2, false) # Disable id 2.  让id 2 不可用
#
# If you want to add/delete all the id's in the list use this method: 如果你想要添加或者删除在列表中所有的id,用下面的方法
# Note: This method uses the normal way of adding a tp. I created this method  注意:这个方法使用普通(同样?)的方法对于添加一个tp,我添加
# to save some space when adding a large amount of id's.    这个方法是为了在id过多的时候节省空间。
# tp_all(:add) # Add all id's.  添加所有的id
# tp_all(:del) # Remove all id's.  删除所有的id
#
# Read the settings carefully when setting up new teleport location as well as
# how to change certain settings. Make sure you change the settings as you
# want them and hopefully you will be pleased. Enjoy!
#
# *** Only for RPG Maker VX Ace. ***(又是废话和套话)
#==============================================================================
($imported ||= {})["XS-TELEPORT-SCENE"] = true

module XAIL
   module TELEPORT
         #--------------------------------------------------------------------------#
         # * Settings
         #--------------------------------------------------------------------------#
         # TP_FONT = [ name, size, color, bold, italic, shadow ]  TP_FONT=[字体名称,字号,颜色,是否加粗,是否斜体,是否阴影]
         # Bare in mind that if italic is on, it might look weird depending on font
         # choice as well as the size.  提醒用斜体可能导致字看着字号变形(?)
         TP_CMD_FONT = [["Verdana"], 16, Color.new(255,255,255), true, false, false]
         TP_INFO_FONT = [["Verdana"], 14, Color.new(155,205,205), true, false, true]

        # The windowskin to use for the windows. Set to nil to disable. 窗口皮肤给tp窗口用,使用nil禁用窗口皮肤。
         # SKIN = string
         SKIN = nil

        # Use this template when adding a long string to the map details. 使用下面的方法添加较长的字符串到对应id细节(信息)。
         # Use \n to get to a new line.  使用 \n 换行。
         # TP_INFO_ID = LONG_STRING
         TP_INFO_1 = "这是王城的街区"
         TP_INFO_2 = "位于魔王城堡下的著名地带"
         TP_INFO_3 = "充满魔力的神奇地方"

        # How many lines the info window should display.   在地图信息窗口中用多少行显示信息
         # If you do have long strings in the info I suggest change this.  如果使用了上面的长解说我建议你修改下面的数字
         # TP_INFO_LINES = number
         TP_INFO_LINES = 3

        # Sets the padding of the text in the info window.  设置文字显示速度(?)在信息窗口
         TP_INFO_PADDING = 10 # Default: 12.  默认是12

        # TELEPORT_LIST: 传送列单
         # ID = [ 'Title', :symbol, map_id, x & y, map_image(nil), map_info(nil), enabled ]
        #ID=['传送点名称',:标志,地图id,传送点xy坐标,地图图像(估计应该是缩略图,nil表示为空),地图信息(没有信息用nil),是否默认传送点可用]
         TP_LIST = [] # Don't remove!   不要删除此行
         TP_LIST[0] = ['城下小镇', :kris_map,  69, [93,113], "城下小镇", TP_INFO_1, true]
         TP_LIST[1] = ['市场',  :market_map,  69, [68,124],"市场", TP_INFO_2, true]
         TP_LIST[2] = ['神奇小镇', :disabled, 69, [53,93],"神奇小镇", TP_INFO_3, true]

        # Display texts. Should be easy enough to understand what they are for. 显示文字,建议使用便于理解的文字。
         TEXT_NO_TELEPORTS = "You haven't found a location to teleport to."
         OK_NAME = "传送" # Dialog box ok.
         OK_CANCEL = "取消" # Dialog box cancel.

        # Transition, nil to use default. 渐变动画,nil表示使用默认
         # TRANSITION [ SPEED, TRANSITION, OPACITY ]       TRANSITION [ 速度, 渐变动画文件(需要给出确切路径), 不透明度 ]
         # TRANSITION = [20, "Graphics/Transitions/1", 50]
         TRANSITION = nil

        # Menu background image (System folder)  菜单背景图片(放在System文件夹下)
         # Note: You might want to decrease the opacity as well as arrange
         # the windows so that you can properly see the background.
         # Set to nil to use default.  nil表示使用默认
         BACK = nil

        # Should a animation be used when teleporting to a new map. 是否需要播放动画在传送到新地图时
         # Set it to nil to disable it.  使用nil禁用此功能
         ANIM_ID = 81   #数字表示动画id

        # Fade out time when teleporting to a new map.   传送到新地图时的淡出时间
         # 1000 (1 second)   1000代表1秒
         # ANIM_SCENE_FADE/ANIM_AUDIO_FADE = number   
         ANIM_SCENE_FADE = 500  # Fade out time for scene.  半秒淡出场景
         ANIM_AUDIO_FADE = 500  # Fade out time for audio.   半秒淡出音效(应该是包括BGM、BGS)

  end
end
# *** Don't edit below unless you know what you are doing. *** 往下不要编辑,除非你知道你在做些什么。

————————————————————————————————————
新坑Dreamoon酝酿中,预计短篇⑨完工发布。
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如何调戏橙光文字的 高级UI 系列教程:  鉴赏页制作篇背包系统制作篇
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Lv3.寻梦者

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 楼主| 发表于 2012-8-5 20:31:45 | 只看该作者
幻想中的鸡蛋 发表于 2012-8-5 14:57
于是简单翻译了一下……
#============================================================================ ...

谢谢!这脚本整合有点麻烦,我还是先整合简单的吧!先认可吧!还有问题再开贴问你好吧?
摘自《暗悲传》
某人
天啊!我无骂无打怎么这么多的狗,每天都要来咬我呢?......天理何在
某人
在路上看到了许多行人说道我眼前怎么全是无肺黑心肝在行走呢?
某人
有时被整的实在是受不了,很想杀狗,看看他们的心脏是黑的吗?
某人
我很喜欢黑夜与下雨,或许我只能在虚拟世界能过上一般人的生活......
某人
无论别人无良心骂我,诅咒死,刻意整蛊......希望能坚持活着!要永远记住那些人的奸诈嘴脸!
某人
又有谁能出来主持公道呢?谁能理解你,谁能站出来说句话.....他是无辜又悲苦......这真是无聊的故事吗?
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