赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 1 |
经验 | 645 |
最后登录 | 2013-6-26 |
在线时间 | 11 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 50
- 在线时间
- 11 小时
- 注册时间
- 2012-3-31
- 帖子
- 12
|
2楼
楼主 |
发表于 2012-8-28 16:45:05
|
只看该作者
- #==============================================================================
- # ■ Window_PlayerInfo
- #------------------------------------------------------------------------------
- # 地图侧面为方便查看而设立的状态窗口。
- #==============================================================================
- class Window_PlayerInfo < Window_Base
- WLH = 14
- #--------------------------------------------------------------------------
- # ● 初始化对象
- #--------------------------------------------------------------------------
- def initialize(x,y)
- super(x, y, 192, 480)
- self.opacity = 0
- self.z = 200
- self.contents.font.size = 14
- end
- #--------------------------------------------------------------------------
- # ● 配置
- # actor : 角色
- #--------------------------------------------------------------------------
- def setup(actor)
- @actor = actor
- @hp = @actor.hp
- @pow = @actor.mp
- @atk = @actor.atk
- @def = @actor.def
- @spi = @actor.spi
- @agi = @actor.agi
- @lvl = @actor.level
- @score = $game_scoretable.get_score
- @k1 = $game_party.item_number($data_items[12])
- @k2 = $game_party.item_number($data_items[13])
- @k3 = $game_party.item_number($data_items[14])
- @k4 = $game_party.item_number($data_items[15])
- @k5 = $game_party.item_number($data_items[5])
- @floor = $game_variables[2]
- #@place = $game_variables[3]
- @k6 = $game_variables[47]
- @gold = $game_party.gold
- @exp = @actor.exp
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- hs=$game_scoretable.get_hi_score($game_system.difficulty,$game_system.player)
- s=$game_scoretable.get_score
- hs=s if s > hs
- draw_parameter(0,16,"HiScore",hs.to_s)
- draw_parameter(0,16 + WLH,"Score",s.to_s)
- draw_actor_name(@actor, 96, 56)
- draw_actor_class(@actor, 96, WLH + 56)
- draw_actor_face(@actor, 0, 64, 64)
- draw_basic_info(0, 96)
- draw_parameters(0, 96 + WLH*5)
- draw_data(0, 96 + WLH*10)
- @hp = @actor.hp
- @pow = @actor.mp
- @atk = @actor.atk
- @def = @actor.def
- @spi = @actor.spi
- @agi = @actor.agi
- @lvl = @actor.level
- @score = $game_scoretable.get_score
- @k1 = $game_party.item_number($data_items[12])
- @k2 = $game_party.item_number($data_items[13])
- @k3 = $game_party.item_number($data_items[14])
- @k4 = $game_party.item_number($data_items[15])
- @k5 = $game_party.item_number($data_items[5])
- @k6 = $game_variables[47]
- @floor = $game_variables[2]
- #@place = $game_variables[3]
- @gold = $game_party.gold
- @exp = @actor.exp
- end
- #--------------------------------------------------------------------------
- # ● 描绘数值
- # x : 描绘目标 X 坐标
- # y : 描绘目标 Y 坐标
- #--------------------------------------------------------------------------
- def draw_parameter(x,y,name,value)
- self.contents.font.color = system_color
- self.contents.draw_text(x, y, 60, WLH, name)
- self.contents.font.color = normal_color
- self.contents.draw_text(x + 60, y, 96, WLH, value, 2)
- end
- #--------------------------------------------------------------------------
- # ● 描绘基本信息
- # x : 描绘目标 X 坐标
- # y : 描绘目标 Y 坐标
- #--------------------------------------------------------------------------
- def draw_basic_info(x, y)
- draw_actor_level(@actor, 96-x, y + WLH * 0)
- draw_actor_state(@actor, x, y + WLH * 1)
- draw_actor_hp(@actor, x, y + WLH * 2, 160)
- draw_actor_mp(@actor, x, y + WLH * 3, 160)
- end
- #--------------------------------------------------------------------------
- # ● 描绘能力值
- # x : 描绘目标 X 坐标
- # y : 描绘目标 Y 坐标
- #--------------------------------------------------------------------------
- def draw_parameters(x, y)
- draw_actor_parameter(@actor, x, y + WLH * 0, 0)
- draw_actor_parameter(@actor, x, y + WLH * 1, 1)
- draw_actor_parameter(@actor, x, y + WLH * 2, 2)
- draw_actor_parameter(@actor, x, y + WLH * 3, 3)
- self.contents.font.color = text_color(24)
- self.contents.draw_text(96, y + WLH * 0+6, 32, 14, "+"[email protected]_s, 0)
- self.contents.font.color = normal_color
- end
- #--------------------------------------------------------------------------
- # ● 描绘系统数据
- # x : 描绘目标 X 坐标
- # y : 描绘目标 Y 坐标
- #--------------------------------------------------------------------------
- def draw_data(x, y)
- draw_parameter(x, y + WLH * 0, "黄钥匙", $game_party.item_number($data_items[12]).to_s)
- draw_parameter(x, y + WLH * 1, "蓝钥匙", $game_party.item_number($data_items[13]).to_s)
- draw_parameter(x, y + WLH * 2, "红钥匙", $game_party.item_number($data_items[14]).to_s)
- draw_parameter(x, y + WLH * 3, "绿钥匙", $game_party.item_number($data_items[15]).to_s)
- draw_parameter(x, y + WLH * 4, "炸弹", $game_party.item_number($data_items[5]).to_s)
- draw_parameter(x, y + WLH * 5, "金钱", $game_party.gold.to_s)
- draw_parameter(x, y + WLH * 6, "经验", @actor.exp.to_s)
- #draw_parameter(x, y + WLH * 7, "层数", $game_variables[2].to_s + "层")
- #draw_parameter(x, y + WLH * 8, "地区", $game_variables[3].to_s)
- if !AMTT::GAME_COMPATIBLE_MODE && AMTT::GAME_USE_POSITION_STRING
- /(\d*):([\+-]?\d*)=(.*)/ =~ $data_mapname[$game_map.map_id].name
- draw_parameter(x, y + WLH * 7, "位置", $3.to_s)
- else
- draw_parameter(x, y + WLH * 7, "层数", $game_variables[3].to_s + "塔" + $game_variables[2].to_s + "层")
- end
- end
- #--------------------------------------------------------------------------
- # ● 描绘经验值信息
- # x : 描绘目标 X 坐标
- # y : 描绘目标 Y 坐标
- #--------------------------------------------------------------------------
- def draw_exp_info(x, y)
- s1 = @actor.exp_s
- s2 = @actor.next_rest_exp_s
- s_next = sprintf(Vocab::ExpNext, Vocab::level)
- self.contents.font.color = system_color
- self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal)
- self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next)
- self.contents.font.color = normal_color
- self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 0)
- self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 0)
- end
- #--------------------------------------------------------------------------
- # ● 描绘装备品
- # x : 描绘目标 X 坐标
- # y : 描绘目标 Y 坐标
- #--------------------------------------------------------------------------
- def draw_equipments(x, y)
- self.contents.font.color = system_color
- self.contents.draw_text(x, y, 120, WLH, Vocab::equip)
- for i in 0..4
- draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1))
- end
- end
- #--------------------------------------------------------------------------
- # ● 更新画面
- #--------------------------------------------------------------------------
- def update
- if self.visible
- # 更新画面效果
- self.contents_opacity = [self.contents_opacity + 4.25, 255.0].min
- self.x += (448.0 - self.x) / 60.0
- # 更新内容
- refresh if need_refresh?
- end
- end
- #--------------------------------------------------------------------------
- # ● 判断是否需要重绘
- #--------------------------------------------------------------------------
- def need_refresh?
- return true if @hp != @actor.hp
- return true if @pow != @actor.mp
- return true if @atk != @actor.atk
- return true if @def != @actor.def
- return true if @spi != @actor.spi
- return true if @agi != @actor.agi
- return true if @lvl != @actor.level
- return true if @score != $game_scoretable.get_score
- return true if @k1 != $game_party.item_number($data_items[12])
- return true if @k2 != $game_party.item_number($data_items[13])
- return true if @k3 != $game_party.item_number($data_items[14])
- return true if @k4 != $game_party.item_number($data_items[15])
- return true if @k5 != $game_party.item_number($data_items[5])
- return true if @k6 != $game_variables[47]
- return true if @floor != $game_variables[2]
- #return true if @place != $game_variables[3]
- return true if @gold != $game_party.gold
- return true if @exp != @actor.exp
- return false
- end
- end
复制代码 |
|