赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 57 |
经验 | 0 |
最后登录 | 2021-11-16 |
在线时间 | 62 小时 |
Lv4.逐梦者
- 梦石
- 0
- 星屑
- 5668
- 在线时间
- 62 小时
- 注册时间
- 2011-3-8
- 帖子
- 2
|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
本帖最后由 Mic_洛洛 于 2013-2-1 21:58 编辑
我想把血条放在怪物脑袋上面,同时去掉魔条的显示。- #==============================================================================
-
- # 功能:战斗中显示敌人血和蓝于敌人脚下
-
- # 适用:RMVX Ace
-
- # 作者:殇殃 2012.3.10
-
- # 使用方法:复制整个脚本插入到Main之前
-
- # 注意:由于血条是显示在敌人脚下,所以敌群的位置不能太靠底部,不然会被挡住。
-
- # 可以自行更改坐标修改显示位置、血条的颜色等。
-
- #==============================================================================
-
- # ■ Window_Base
-
- #------------------------------------------------------------------------------
-
- # 游戏中全部窗口的超级类。
-
- #==============================================================================
-
- class Window_Base < Window
-
- #--------------------------------------------------------------------------
-
- # ● 描绘敌人HP
-
- #--------------------------------------------------------------------------
-
- def draw_enemy_hp(enemy, x, y, width = 80)
-
- draw_gauge(x, y, width, enemy.hp_rate, hp_gauge_color1, hp_gauge_color2)
-
- self.contents.font.size = 20
-
- self.contents.font.color = system_color
-
- self.contents.draw_text(x, y, 30, line_height, Vocab::hp_a)
-
- self.contents.font.color = hp_color(enemy)
-
- self.contents.draw_text(x + width - 64, y, 64, line_height, enemy.hp, 2)
-
- #一个数字占16像素
-
- end
-
- def draw_enemy_name(enemy, x, y)
-
- self.contents.font.size = 15
-
- self.contents.font.color = normal_color
-
- self.contents.draw_text(x, y,104, line_height, enemy.name)
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 绘制敌人MP
- #--------------------------------------------------------------------------
-
- def draw_enemy_mp(enemy, x, y, width = 80)
-
- self.contents.font.size = 20
-
- draw_gauge(x, y, width, enemy.mp_rate, mp_gauge_color1, mp_gauge_color2)
-
- self.contents.font.color = system_color
-
- self.contents.draw_text(x, y, 30, line_height, Vocab::mp_a)
-
- self.contents.font.color = mp_color(enemy)
-
- self.contents.draw_text(x + width - 64, y, 64, line_height, enemy.mp, 2)
-
- end
-
- end
-
- #==============================================================================
-
- # ■ Sprite_Battler
-
- #------------------------------------------------------------------------------
-
- # 战斗显示用活动块。Game_Battler 类的实例监视、
-
- # 活动块的状态的监视、活动块状态自动变化。
-
- #==============================================================================
-
- class Sprite_Battler < Sprite_Base
-
- #--------------------------------------------------------------------------
-
- # ● 初始化对象
-
- # viewport : 视区
-
- # battler : 战斗者 (Game_Battler)
-
- #--------------------------------------------------------------------------
-
- def initialize(viewport, battler = nil)
-
- super(viewport)
-
- [url=home.php?mod=space&uid=133701]@battler[/url] = battler
-
- @battler_visible = false
-
- @effect_type = nil
- @effect_duration = 0
- if @battler.is_a?(Game_Enemy)
-
- width = 24 + 80#边距12*2+血条的长度(在draw_enemy_hp中定义)
-
- height = 24 + 24*3 #边距12*2+line_height*2
-
- x = @battler.screen_x - width/2 #screen_x是怪物图片水平方向上的中点位置
-
- y = @battler.screen_y - 12 #边距12,显示HP/MP的窗口无边框
-
- @enemy_hpmp_window = Window_Base.new(x, y, width, height)
-
- @enemy_hpmp_window.opacity = 0
-
- @enemy_hpmp_window.contents = Bitmap.new(width - 24, height - 24)#位图比窗口小24像素取消边框
-
- @enemy_hpmp_window.draw_enemy_hp(@battler, 0, 0)
-
- @old_hp = -1
-
- @enemy_hpmp_window.draw_enemy_mp(@battler, 0, 24)
-
- @old_mp = -1
-
- @enemy_hpmp_window.draw_enemy_name(@battler, 0, 48)
-
- @old_name = nil
-
- end
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 释放
-
- #--------------------------------------------------------------------------
-
- def dispose
-
- if self.bitmap != nil
-
- self.bitmap.dispose
-
- @enemy_hpmp_window.dispose
-
- end
-
- super
-
- end
-
- #--------------------------------------------------------------------------
-
- # ● 更新画面
-
- #--------------------------------------------------------------------------
-
- def update
-
- super
-
- if [url=home.php?mod=space&uid=133701]@battler[/url] == nil
-
- self.bitmap = nil
-
- else
-
- @use_sprite = @battler.use_sprite?
-
- if @use_sprite
-
- update_bitmap
-
- update_origin
-
- update_position
-
- end
-
- setup_new_effect
-
- setup_new_animation
-
- update_effect
-
- if @enemy_hpmp_window != nil and (@old_hp != @battler.hp or @old_mp != @battler.mp)
-
- if @battler.hp == 0
-
- @enemy_hpmp_window.hide
-
- else
-
- @enemy_hpmp_window.contents.clear
-
- @enemy_hpmp_window.draw_enemy_hp(@battler, 0, 0)
-
- @old_hp = @battler.hp
-
- @enemy_hpmp_window.draw_enemy_mp(@battler, 0, 24)
-
- @old_mp = @battler.mp
-
- @enemy_hpmp_window.draw_enemy_name(@battler, 0, 48)
-
- @old_mp = @battler.name
-
- @enemy_hpmp_window.show #怪物死后再被复活
-
- end #if battler.hp == 0
-
- end
-
- end #if @battler == nil
-
- end
-
- end
复制代码 |
|