赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 1 |
经验 | 3329 |
最后登录 | 2014-1-4 |
在线时间 | 63 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 50
- 在线时间
- 63 小时
- 注册时间
- 2013-7-24
- 帖子
- 26
|
2楼
楼主 |
发表于 2013-12-10 21:14:18
|
只看该作者
脚本内容如下:
#使用方法:在事件中输入脚本 tip("提示内容") 即可
class Window_Tip < Window_Base
def initialize
super(0,300,128,64)
self.contents_opacity = 0
self.opacity = 0
self.contents = Bitmap.new(width - 32, height - 32)
self.z = 9999
@p = 0
end
def refresh
text = $game_temp.tipping
self.x = (580-(text.to_s.size / 3 * 32))/2
self.width = (text.to_s.size / 3 * 32)+32
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.draw_text(0, -2, (text.to_s.size / 3 * 32), 32, text,1)
self.opacity=160
case @p
when 0..40
self.opacity += 10
self.contents_opacity += 10
when (40 + $提示框弹出时间)..(70 + $提示框弹出时间)
self.opacity -= 10
self.contents_opacity -= 10
when (71 + $提示框弹出时间)
$game_temp.tipping = nil
self.opacity = 0
self.contents_opacity = 0
@p = -1
end
@p += 1
end
end
class Game_Temp
attr_accessor :tipping
end
class Interpreter
def tip(text)
$game_temp.tipping = text
end
end
class Scene_Map
alias b_m main
def main
@tip = Window_Tip.new
b_m
@tip.dispose
end
end |
|