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不知道哪里改了,打开物品栏直接就使用物品了。。。
来个大侠看下,能弄的话,哪里修改了说下,谢谢了- #==============================================================================
- # ■ Scene_Baby
- #------------------------------------------------------------------------------
- # 对召唤兽的管理菜单
- #==============================================================================
- class Scene_Baby
- #--------------------------------------------------------------------------
- # ● 主处理
- #--------------------------------------------------------------------------
- def initialize(actor_index = 0 , menu_index = 0)
- @actor_index = actor_index
- @menu_index = menu_index
- # ** 重新打开宠物界面 均初始化 宠物索引
- $baby_index = nil
- # ** 记录 角色id
- $kds_baby = actor_index
- # ** 暂不明用途 可能和图像有关,这命名没一点规律也没注释。。。
- $baby_face = 0
- # ** 如果当前角色有宠物携带
- if $game_party.actors[$kds_baby].kds_baby.size > 0
- # 如果 不0
- # $baby_index 是当前参战的宠物id??
- if $game_party.actors[$kds_baby].kds_canzhan != 0
- $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_canzhan]
- else
- $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[0]]
- end
- $stop = nil
- else
- $stop = 0
- end
- end
- def main
- #========================================================== 背景图
- @back_1 = Sprite.new
- @back_1.bitmap = Bitmap.new("Graphics/Pictures/图片显示/窗口图片/召唤兽属性栏")
- @back_1.y =3+1
- @back_1.z =999
- #==========================================================
-
- @help_window = Window_Help_宠物.new
- @help_window.y = 424 # 介绍物品效果的框
- @help_window.x = 0-50 # 介绍物品效果的框
- @help_window.opacity = 255 # 窗口透明度
- @item_window = Window_Item_宠物.new
- # 生成坐标窗口
- @xy_window = Window_Xy.new
-
- # 生成地图状态框
- @sthero_window = Window_Sthero.new
-
- @item_window.active = false
- # 木子bb 让物品窗口看不见
- @item_window.visible = false
- # ==
- # 隐藏帮助窗口
- @help_window.visible = false if @help_window != nil
- # ===========================================================================
- @item_window.help_window = @help_window
- @item_window.index = -1
- if $game_party.actors[$kds_baby].kds_baby.size > 0
- if $game_party.actors[$kds_baby].kds_canzhan != 0
- @skill_window = Window_Skill_宠物.new($game_actors[$game_party.actors[$kds_baby].kds_canzhan])
- @skill_window.help_window = @help_window
- else
- @skill_window = Window_Skill_宠物.new($game_actors[$game_party.actors[$kds_baby].kds_baby[0]])
- @skill_window.help_window = @help_window
- end
- else
- @skill_window = Window_Skill.new(0)
- end
- @skill_window.active = false
- # 隐藏帮助窗口
- @help_window.visible = false if @help_window != nil
- # ===========================================================================
- # 木子bb 让特技窗口看不见
- @skill_window.visible = false
- # ==
- @skill_window.index = -1
- @skill_window.update
- # ** 命令窗口
- s1 = ""#设置参战"
- s2 = ""#使用物品"
- s3 = ""#查看技能"
- s4 = ""#能力分配"
- s5 = ""#放生宠物"
- # s6 = "退出菜单"
- @command_window = Window_Command_2.new(119, [s1, s2, s3, s4, s5])
- @command_window.y = 386+2-2 #介绍设置游戏-退出菜单的框
- @command_window.x = 3 #介绍设置游戏-退出菜单的框-横向移动
- @command_window.z = 999
- @command_window.opacity = 0 #窗口透明度
- if $game_party.actors[$kds_baby].kds_baby.size == 0
- @command_window.disable_item(0)
- @command_window.disable_item(1)
- @command_window.disable_item(2)
- @command_window.disable_item(3)
- @command_window.disable_item(4)
- end
- @command_window.refresh
- @command_window.update
- #-----------------加点按键--------------------------
- s1 = ""#增加体力"
- s3 = ""#增加魔力"
- s2 = ""#增加力量"
- s4 = ""#增加罡气"
- # s5 = "增加敏捷"
- #设置宠物选单的窗口和 Window_EquipLeft_宠物 一起用
- @command2_window = Window_Command.new(120, [s1, s2, s3, s4],1,24,25+30)
- @command2_window.x = 216
- @command2_window.y = 249-3
- @command2_window.z = 999
- @command2_window.index = -1
- @command2_window.back_opacity = 0
- @command2_window.opacity = 0
- @command2_window.active = false
- @command2_window.help_window = @help_window
- # 隐藏帮助窗口
- @help_window.visible = false
- #========================================================
- # 宠物状态和属性
- if $game_party.actors[$kds_baby].kds_baby.size > 0
- if $game_party.actors[$kds_baby].kds_canzhan != 0
- @status_window = Window_EquipLeft_宠物.new($game_actors[$game_party.actors[$kds_baby].kds_canzhan])
- else
- @status_window = Window_EquipLeft_宠物.new($game_actors[$game_party.actors[$kds_baby].kds_baby[0]])
- end
- else
- @status_window = Window_EquipLeft_宠物.new(0)
- end
- #========================================================
- # 宠物图片
- if $game_party.actors[$kds_baby].kds_baby.size > 0
- if $game_party.actors[$kds_baby].kds_canzhan != 0
- @head_window = Window_Head.new($game_actors[$game_party.actors[$kds_baby].kds_canzhan])
- else
- @head_window = Window_Head.new($game_actors[$game_party.actors[$kds_baby].kds_baby[0]])
- end
- else
- @head_window = Window_Head.new(0)
- end
- #------------------------------------------------------------------------
- if $game_party.actors[$kds_baby].kds_baby.size > 0
- if $game_party.actors[$kds_baby].kds_canzhan != 0
- @babys_window = Window_Baby.new($game_actors[$game_party.actors[$kds_baby].kds_canzhan])
- else
- @babys_window = Window_Baby.new($game_actors[$game_party.actors[$kds_baby].kds_baby[0]])
- end
- else
- @babys_window = Window_Baby.new(0)
- end
- @babys_window.index = -1
- @babys_window.update
- @babys_window.active = false
- @babys_window.help_window = @help_window
-
- #====================================
- # 生成提示窗口
- @tip = KDS_Baby_Tip.new
- #====================================
-
- # 执行过渡
- Graphics.transition
-
- #==================================================================
- # 生成提示窗口
- if $game_party.actors[$kds_baby].kds_baby.size == 0 # 如果不存在宠物
- tip1 = "友情提示:您现在还没有一只召唤兽!" # 提示的第一句话
- tip2 = "(Exc:关闭此信息)" # 提示的第二句话
- @tip.refresh(tip1, tip2)
- @tip.opacity = 180 # 窗口完全透明
- @tip.contents_opacity = 180 # 文字完全透明
- @tip.visible = true # 显示
- # 执行透明度渐变
- for i in 1..32
- next if @tip.opacity == 255
- @tip.opacity += 3 # 播放速度
- @tip.contents_opacity += 3 # 播放速度
- Graphics.update
- Input.update
- if Input.trigger?(Input::B) # 按下ESC立即退出(实际上隐藏了窗口)
- @tip.visible = false
- @tip.opacity = 255
- end
- end
- if @tip.visible
- for i in 1..32
- next if @tip.opacity == 255
- Graphics.update
- Input.update
- if Input.trigger?(Input::B) # 按下ESC立即退出(实际上隐藏了窗口)
- @tip.visible = false
- @tip.opacity = 255
- end
- end
- if @tip.visible
- for i in 1..32
- next if @tip.opacity == 255
- @tip.opacity -= 30 # 播放速度
- @tip.contents_opacity -= 30 # 播放速度
- Graphics.update
- Input.update
- if Input.trigger?(Input::B) # 按下ESC立即退出(实际上隐藏了窗口)
- @tip.visible = false
- @tip.opacity = 255
- end
- end
- end
- end
- end
- @tip.visible = false
- @tip.opacity = 0
- #==================================================================
-
-
- # 主循环
- loop do
- # 刷新画面
- Graphics.update
- # 刷新输入信息
- Input.update
- # 刷新画面
- update
- # 如果画面被切换就中断循环
- if $scene != self
- break
- end
- end
- # 准备过渡
- Graphics.freeze
- # 释放窗口
- $stop = nil
- @command_window.dispose
- @command2_window.dispose
- @help_window.dispose
- @item_window.dispose
- @head_window.dispose
- @status_window.dispose
- @skill_window.dispose
- @babys_window.dispose
-
- # 释放地图状态框
- @sthero_window.dispose
-
- # 释放坐标窗口
- @xy_window.dispose
- @back_1.dispose
- # 释放提示窗口
- @tip.dispose
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- # 刷新坐标窗口
- @xy_window.refresh if @xy_window.judge
-
- # 刷新地图状态框
- @sthero_window.update
- #==============================================
- @help_window.update
- $baby_face += 1
- # 刷新宠物图像
- if ($baby_face+12)%3 == 0 and $game_party.actors[$kds_baby].kds_baby.size > 0
- @head_window.refresh
- if $baby_face == 36
- $baby_face = 0
- end
- end
- #===============================================
- #========刷新窗口===============================
- # 刷新加点窗口
- if @command2_window.active
- @command2_window.update
- up_command2
- end
- # 刷新宠物列表的窗口
- if @babys_window.active
- @babys_window.update
- up_babys
- end
- # 刷新法术窗口
- if @skill_window.active
- @skill_window.update
- up_skill
- end
- # 刷新主命令窗口
- if @command_window.active
- @command_window.update
- up_command
- end
- # 刷新物品窗口
- if @item_window.active
- @item_window.update
- up_item
- end
- end
- #=====================================================
-
- # ** 刷新主命令窗口
- def up_command
- # ** 返回菜单
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
-
- #======================================
- # 切换地图界面人物头像 【返回队长头像】
- $temp_mapface_id = $game_party.actors[0].id
- #======================================
-
- # $scene = Scene_Menu.new(@actor_index, 4)
- # 切换地图画面
- $scene = Scene_Map.new
- return
- end
-
- # 按下 R 键的情况下
- if Input.trigger?(Input::R)
- # 演奏光标 SE
- $game_system.se_play($data_system.cursor_se)
-
- $scene = Scene_Baby.new(($kds_baby+1)%$game_party.actors.size)
- #======================================
- # 切换地图界面人物头像
- $temp_mapface_id = $game_party.actors[@actor_index+1].id
- #======================================
-
- # 隐藏物品栏和法术栏
- @item_window.visible = false
- @skill_window.visible = false
- return
- end
- # 按下 L 键的情况下
- if Input.trigger?(Input::L)
- # 演奏光标 SE
- $game_system.se_play($data_system.cursor_se)
-
- $scene = Scene_Baby.new(($kds_baby-1+$game_party.actors.size)%$game_party.actors.size)
- #======================================
- # 切换地图界面人物头像
- $temp_mapface_id = $game_party.actors[@actor_index-1].id
- #======================================
-
- # 隐藏物品栏和法术栏
- @item_window.visible = false
- @skill_window.visible = false
- return
- end
- if Input.trigger?(Input::C)
- $command_index = @command_window.index
- if @command_window.index != 5 and @command_window.index != 2
- # ** 其他
- if $game_party.actors[$kds_baby].kds_baby.size == 0
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- $game_system.se_play($data_system.decision_se)
- @command_window.active = false
- @babys_window.index = 0
- @babys_window.active = true
- $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[0]]
- @baby_index = 0
- @babys_window.refresh
- @head_window.refresh
- @skill_window.refresh
- @status_window.refresh2
- # ** 退出
- elsif @command_window.index == 5
- $game_system.se_play($data_system.cancel_se)
- $scene = Scene_Menu.new(4)
- elsif @command_window.index == 2
- if $game_party.actors[$kds_baby].kds_baby.size == 0
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- # ** 物品
- $game_system.se_play($data_system.decision_se)
- @item_window.update
- @item_window.index = -1
- @command_window.active = false
- @babys_window.index = 0
- @babys_window.active = true
- $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[0]]
- @baby_index = 0
- @babys_window.refresh
- @head_window.refresh
- @skill_window.refresh
- @status_window.refresh2
- end
- return
- end
- end
- # ** 刷新宠物列表
- def up_babys
- if @babys_window.index != @baby_index
- @baby_index = @babys_window.index
- $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[@babys_window.index]]
- @babys_window.refresh
- @head_window.refresh
- @skill_window.refresh
- @status_window.refresh2
- end
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- # 准备过渡
- Graphics.freeze
- @babys_window.index = -1
- @babys_window.active = false
- @command_window.active = true
- # @help_window.set_text("") # 帮助窗口文字清空
- # 隐藏帮助窗口
- @help_window.visible = false
- # 执行过渡
- Graphics.transition
- return
- end
- if Input.trigger?(Input::C)
- # 准备过渡
- # Graphics.freeze #放在后边了★★★★★★★★★
- $game_system.se_play($data_system.decision_se)
- [url=home.php?mod=space&uid=696822]@chong[/url] = $game_actors[$game_party.actors[$kds_baby].kds_baby[@babys_window.index]]
- [url=home.php?mod=space&uid=43335]@zhu[/url] = $game_party.actors[$kds_baby]
- case @command_window.index
- when 0 #参战
- if $game_party.actors[$kds_baby].kds_canzhan == $game_party.actors[$kds_baby].kds_baby[@babys_window.index]
- $game_party.actors[$kds_baby].kds_canzhan = 0
- else
- $game_party.actors[$kds_baby].kds_canzhan = $game_party.actors[$kds_baby].kds_baby[@babys_window.index]
- end
- @babys_window.refresh
- when 3 #法术
- @babys_window.active = false
- @skill_window.index = 0
- @skill_window.active = true
- # 木子bb 让特技窗口能看见
- @skill_window.visible = true
- # ==
- when 2 #物品
- @babys_window.active = false
- @item_window.index = 0
- @item_window.active = true
- # 木子bb 让物品窗口能看见
- @item_window.visible = true
- # ==
- when 1 #加点
- @babys_window.active = false
- @command2_window.index = 0
- @command2_window.active = true
- when 4 #放生
- $game_variables[6] = $game_party.actors[$kds_baby].id
- $game_party.remove_actor(@chong.id)
- @baby_index = 0
- if @babys_window.index > 0
- @babys_window.index -= 1 # 放生宠物的时候自动切换到上一个宠物
- end
- #==================================================================
- # 生成提示窗口
- tip1 = "非常遗憾:您放生了召唤兽,#{$game_actors[@chong.id].name}!" # 提示的话
- tip2 = "(Exc:关闭此信息)"
- @tip.refresh(tip1, tip2)
-
- @tip.opacity = 180 # 窗口完全透明
- @tip.contents_opacity = 180 # 文字完全透明
- @tip.visible = true # 显示
-
- # 执行透明度渐变
- for i in 1..32
- next if @tip.opacity == 255
- @tip.opacity += 3 # 播放速度
- @tip.contents_opacity += 3 # 播放速度
- Graphics.update
- Input.update
- if Input.trigger?(Input::B) # 按下ESC立即退出(实际上隐藏了窗口)
- @tip.visible = false
- @tip.opacity = 255
- end
- end
- if @tip.visible
- for i in 1..32
- next if @tip.opacity == 255
- Graphics.update
- Input.update
- if Input.trigger?(Input::B) # 按下ESC立即退出(实际上隐藏了窗口)
- @tip.visible = false
- @tip.opacity = 255
- end
- end
- if @tip.visible
- for i in 1..32
- next if @tip.opacity == 255
- @tip.opacity -= 30 # 播放速度
- @tip.contents_opacity -= 30 # 播放速度
- Graphics.update
- Input.update
- if Input.trigger?(Input::B) # 按下ESC立即退出(实际上隐藏了窗口)
- @tip.visible = false
- @tip.opacity = 255
- end
- end
- end
- end
- @tip.visible = false
- @tip.opacity = 0
- #==================================================================
- # 准备过渡
- Graphics.freeze #放在这个位置
-
- if @zhu.kds_baby.size == 0
- $stop = 0
- @babys_window.index = -1
- @babys_window.active = false
- @command_window.active = true
- #@help_window.set_text("") # 帮助窗口清空
-
- # 隐藏帮助窗口
- @help_window.visible = false
-
- @command_window.disable_item(0)
- @command_window.disable_item(1)
- @command_window.disable_item(2)
- @command_window.disable_item(3)
- @command_window.disable_item(4)
- $baby_index = nil # 放生时刷新
- @command_window.refresh
- @command_window.update
- else
- # ** 刷新当前宠物
- $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[@babys_window.index]]
- end
- @babys_window.refresh
- @head_window.refresh
- @skill_window.refresh
- @status_window.refresh2
- end
- # 执行过渡
- Graphics.transition
- return
- end
- end
-
- def up_skill
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- Graphics.freeze
- @babys_window.active = true
- # 木子bb 注释掉这行貌似诡异的问题暂时消失了。。。
- #@skill_window.index = -1
- # ==
- @skill_window.active = false
- # 木子bb 让特技窗口看不见
- @skill_window.visible = false if @skill_window.visible
- # ==
- # 隐藏帮助窗口
- @help_window.visible = false if @help_window != nil
- # ===========================================================================
- # 执行过渡
- Graphics.transition
- return
- end
- end
-
- def up_item
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- # 准备过渡
- Graphics.freeze
- @babys_window.active = true
- # 木子bb 注释掉这行貌似诡异的问题暂时消失了。。。
- #@item_window.index = -1
- # ==
- @item_window.active = false
- # 木子bb 让物品窗口看不见
- @item_window.visible = false if @item_window.visible
- # ==
- # 隐藏帮助窗口
- @help_window.visible = false if @help_window != nil
- # ===========================================================================
- # 执行过渡
- Graphics.transition
- return
- end
- if Input.trigger?(Input::C)
- @item = @item_window.item
- if @item == nil
- $game_system.se_play($data_system.buzzer_se)
- return
- end
-
- if @item.element_set.include?(11)
- if @chong.skills.include?(@item.recover_hp) == false
- @chong.learn_skill(@item.recover_hp)
- else
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- elsif @item.element_set.include?(12)
- $game_system.se_play(@item.menu_se)
- end
- $game_system.se_play(@item.menu_se)
- if @item.consumable
- $game_party.lose_item(@item.id, 1)
- end
- @item_window.refresh
- @skill_window.refresh
- @status_window.refresh2
- return
- end
- end
- def up_command2
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- Graphics.freeze
- @babys_window.active = true
- @command2_window.index = -1
- @command2_window.active = false
- Graphics.transition
- return
- end
- if Input.trigger?(Input::C)
- if @chong.qianli <= 0
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- $game_system.se_play($data_system.decision_se)
- case @command2_window.index
- when 0 #根骨
- @chong.maxhp += rand(12)+1 #最大气血随机增加【1-12】点
- @chong.hp += @chong.maxhp #当前气血=最大气血
- @chong.gg += 1 #根骨加1
- when 1 #灵性
- @chong.maxsp += rand(6)+1 #最大法术随机增加【1-6】点
- @chong.sp += @chong.maxsp #当前法术=最大法术
- @chong.int += 1 #增加1点魔力
- @chong.lx += 1 #灵性1
- when 2 #力量
- @chong.str += 1 #增加1点力量
- @chong.ll += 1 #力量加1
- when 3 #速度
- # @chong.dex += 1 #增加灵巧
- @chong.agi += 1 #增加1点速度
- @chong.mj += 1 #敏捷加1
- # when 4
- # @chong.agi += 1 #增加1点速度
- end
- @chong.qianli -= 1 #减少1点潜能
- @status_window.refresh2
- end
- end
- end
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