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Lv4.逐梦者 (版主) 无限の剣制
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本帖最后由 VIPArcher 于 2014-9-15 18:40 编辑
这样?图 - #encoding:utf-8
- #==============================================================================
- # ■ Window_Status
- #------------------------------------------------------------------------------
- # 状态画面中,显示角色基本信息的窗口。
- #==============================================================================
- class Window_Status < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化对象
- #--------------------------------------------------------------------------
- def initialize(actor)
- super(0, 0, Graphics.width, Graphics.height)
- @actor = actor
- refresh
- activate
- end
- #--------------------------------------------------------------------------
- # ● 设置角色
- #--------------------------------------------------------------------------
- def actor=(actor)
- return if @actor == actor
- @actor = actor
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- contents.clear
- draw_block1 (line_height * 0)
- draw_horz_line(line_height * 1)
- draw_block2 (line_height * 2)
- draw_horz_line(line_height * 6)
- draw_block3 (line_height * 7)
- end
- #--------------------------------------------------------------------------
- # ● 绘制区域 1
- #--------------------------------------------------------------------------
- def draw_block1(y)
- draw_actor_name(@actor, 4, y)
- draw_actor_class(@actor, 128, y)
- draw_actor_nickname(@actor, 288, y)
- end
- #--------------------------------------------------------------------------
- # ● 绘制区域 2
- #--------------------------------------------------------------------------
- def draw_block2(y)
- draw_actor_graphic(@actor, 64, 96)
- draw_basic_info(136, y)
- end
- #--------------------------------------------------------------------------
- # ● 绘制区域 3
- #--------------------------------------------------------------------------
- def draw_block3(y)
- draw_description(4, y)
- end
- #--------------------------------------------------------------------------
- # ● 绘制水平线
- #--------------------------------------------------------------------------
- def draw_horz_line(y)
- line_y = y + line_height / 2 - 1
- contents.fill_rect(0, line_y, contents_width, 2, line_color)
- end
- #--------------------------------------------------------------------------
- # ● 获取水平线的颜色
- #--------------------------------------------------------------------------
- def line_color
- color = normal_color
- color.alpha = 48
- color
- end
- #--------------------------------------------------------------------------
- # ● 绘制基本信息
- #--------------------------------------------------------------------------
- def draw_basic_info(x, y)
- draw_actor_level(@actor, x, y + line_height * 0)
- draw_actor_icons(@actor, x, y + line_height * 1)
- draw_actor_hp(@actor, x, y + line_height * 2)
- draw_actor_mp(@actor, x, y + line_height * 3)
- end
- #--------------------------------------------------------------------------
- # ● 绘制说明
- #--------------------------------------------------------------------------
- def draw_description(x, y)
- draw_text_ex(x, y, @actor.description)
- end
- end
复制代码 |
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