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 本帖最后由 kuerlulu 于 2015-5-30 19:19 编辑  
 
自己写的鼠标脚本:- def _api code; Win32API.new *code.split("|"); end
 
 -  
 
 - #==============================================================================
 
 - # ■ Mouse
 
 - #------------------------------------------------------------------------------
 
 - #   处理鼠标输入信息的模块。
 
 - #==============================================================================
 
 - module Mouse
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 监视器
 
 -   #--------------------------------------------------------------------------
 
 -   Monitor = {
 
 -     :pos         => [0, 0],
 
 -     :last_pos    => [0, 0],
 
 -     :save_pos    => [0, 0],
 
 -     :button      => 0,
 
 -     :last_button => 0,
 
 -     :timer       => 0,
 
 -   }
 
 -   Dragage = {}
 
 -   #--------------------------------------------------------------------------
 
 -   # ● API
 
 -   #--------------------------------------------------------------------------
 
 -   GetCursorPos     = _api "user32|GetCursorPos|p|i"
 
 -   ScreenToClient   = _api "user32|ScreenToClient|pp|i"
 
 -   GetActiveWindow  = _api "user32|GetActiveWindow||i"
 
 -   GetAsyncKeyState = _api "user32|GetAsyncKeyState|i|i"
 
 -   ShowCursor       = _api "user32|ShowCursor|i|i"
 
 - class << self
 
 -   def update
 
 -     # ● 更新监视器
 
 -     Monitor[:last_pos] = Monitor[:pos]
 
 -     Monitor[:pos] = _pos
 
 -     Monitor[:last_button] = Monitor[:button]
 
 -     Monitor[:button] = (_press? 0x01) ? 1 : (_press? 0x02) ? 2 : (
 
 -       _press?(0x04) ? 3 : 0 )
 
 -     Monitor[:last_button] == Monitor[:button] ? Monitor[:timer] += 1 : (
 
 -       Monitor[:timer] = 0 )
 
 -     # ● 更新拖动
 
 -     Monitor[:save_pos] = Monitor[:pos] if down_left?
 
 -     Dragage.clear if Monitor[:button] == 0 && !Dragage.empty?
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   def _press? button
 
 -     GetAsyncKeyState.call(button).abs & 0x8000 == 0x8000
 
 -   end
 
 -   def _pos
 
 -     GetCursorPos.call buffer = "\0"*8
 
 -     ScreenToClient.call GetActiveWindow.call, buffer
 
 -     buffer.unpack "ll"
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 快速找到正确的姿势
 
 -   #--------------------------------------------------------------------------
 
 -   def pos; Monitor[:pos]; end
 
 -   def button; Monitor[:button]; end
 
 -   def moving?; Monitor[:timer] == 0; end
 
 -   def down_left?; Monitor[:button] == 1 && Monitor[:last_button] == 0; end
 
 -   def down_right?; Monitor[:button] == 2 && Monitor[:last_button] == 0; end
 
 -   def hold_left?; Monitor[:button] == 1 && Monitor[:last_button] == 1; end
 
 -   def hold_right?; Monitor[:button] == 2 && Monitor[:last_button] == 2; end
 
 -   def up_left?; Monitor[:button] == 0 && Monitor[:last_button] == 1; end
 
 -   def up_right?; Monitor[:button] == 0 && Monitor[:last_button] == 2; end
 
 -   def hold?; hold_left? || hold_right?; end
 
 -   alias click? down_left?
 
 -   alias right_click? down_right?
 
 -   def add(obj); Dragage[obj] = [obj.x, obj.y, obj.width, obj.height]; end
 
 -   def hide; ShowCursor.call(0); end
 
 -   def show; ShowCursor.call(1); end
 
 -   #--------------------------------------------------------------------------
 
 -   def area?(*args)
 
 -     case args.size
 
 -     when 1 then rect?(args[0].x, args[0].y, args[0].width, args[0].height)
 
 -     when 4 then rect?(*args)
 
 -     end
 
 -   end
 
 -   def rect?(x, y, width, height)
 
 -     Monitor[:pos][0].between?(x, x + width) &&
 
 -     Monitor[:pos][1].between?(y, y + height)
 
 -   end
 
 -   def [](arg)
 
 -     return Monitor[arg] if arg.is_a? Symbol
 
 -     Dragage[arg]
 
 -   end
 
 -   def has?(obj)
 
 -     Dragage.keys.include?(obj)
 
 -   end
 
 -   private :_press?, :_pos
 
 - end
 
 - end
 
  
- class << Input
 
 -   alias hy_update update
 
 -   def update
 
 -     hy_update
 
 -     Mouse.update
 
 -   end
 
 - end
 
  复制代码 调用姿势: Mouse.click? |   
 
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