赞 | 68 |
VIP | 397 |
好人卡 | 580 |
积分 | 22 |
经验 | 311270 |
最后登录 | 2022-3-9 |
在线时间 | 4033 小时 |
Lv3.寻梦者 (版主) …あたしは天使なんかじゃないわ
- 梦石
- 0
- 星屑
- 2208
- 在线时间
- 4033 小时
- 注册时间
- 2010-10-4
- 帖子
- 10779
|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
本帖最后由 taroxd 于 2014-7-7 12:26 编辑
转载自:http://www.rpgmakervxace.net/top ... s-liquid-v3-update/
Hello
Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.
This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation which means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.
Also a realistic tool using pose is displayed without graphics requirements.
Pearl v3 change log
- Injected Pearl abs path
- Fixed dead posses issue
- Implemented respawn timer for enemies
- Fixed vehicle issue
- Enemies cannot longer attack you while in vehicle
- fixed stuck issue when borading a a vehicle while a follower is deadposing
- added low hp switches for enemies
- Added item quantity to enemy drops
- Fixed enemy touch damage issue
- Fixed custom graphics display issue
## New Notetags!##
** Enemies
Enemy Respawn Seconds = x - Time in seconds the enemy can respawn
Enemy Respawn Animation = x - Respawn animation id
Enemy Knockback Disable = true - Make enemy unable to be knocked back
Enemy Lowhp 75% Switch = x - when enemy hp is below 75% turn on switch id x
Enemy Lowhp 50% Switch = x - when enemy hp is below 50% turn on switch id x
Enemy Lowhp 25% Switch = x - when enemy hp is below 25% turn on switch id x
Enemy Lowhp 10% Switch = x - when enemy hp is below 10% turn on switch id x
# Enemies characters notetags
now you set up more than one tool at the time for enemies. this will make the
enemies less repetitive, this simple commands work as follows. it pick up one
random tool id from the list each time the command is executed. the list can be
infinite.
rand_skill(x,x,x) ramdom skill ids the enemy going to use
rand_item(x,x,x) ramdom item ids the enemy going to use
rand_weapon(x,x,x) ramdom weapon ids the enemy going to use
rand_armor(x,x,x) ramdom armor ids the enemy going to use
* Item notetags
Exclude From Tool Menu = true - Exclude item from tool selection menu
Drop Quantity = x - Enemy drop item quantity (item, weapon, armor)
Liquid V2 change log and features
- Anime speed Enchanted
- New dead poses for actors and enemies
- Combo feature now support infinite combo chains (rather than 2)
- Added compatibility with bigger characters actors,
- New Universal molde provided for bigger characters and normal ones
- added more configuration to the modules
- Hp and Mp bars now has the option to display pictures instead script drawing
- New single player option (disable the M Key and K is used to call tool menu)
- Added TP display to the damage pop mechanism
- Fixed minor bug when allowing tool usage while using the shield
- Added new note tag for actors and enemies, Hit Voices = se, se, se
- Added new note tag to avoid battler voices when using specific skills
- added new notetag for enemies, Enemy Dead Pose = true , use it if you want
the enemy to show the knockdown pattern when die rather than erase it
- Hidden note tags revealed (read the documentation manual ^^)
- Added new stage Falcao son (just to show up how to create debasting tools)
Here the main features
- Full and easy to use ABS engine
- Create any tool from your imagination most easy than ever
- Universal anime graphics, any character can use the graphics including enemies
- Advance Projectile system
- Knockdown feature enable (you give the tool a chance to knockdown a target)
- Tool casting time enabled
- Tool Cooldown enable (the time you have to wait before use the tool again)
- Cooldown coutdown displayed on the toolbar
- Ammo system
- Tool special movements (able to load a moveroute from a common event)
- Tool multiprojectiles enable, you can load upto 8 projectiles at the time
- Bombs, axes, hooshots, magis, shields, boomerangs, anything can be created
- States animation enable (up to 5 icons displayed on map)
- Buffs and debuffs enable (up to 5 icons displayed on map)
- You can assign up to 8 tools to the skillbar (overpowered dont?)
- Input module, default keys are no used by this system
- Area, ranged, spin attacks, target selection enabled
- Invoke skills for weapon and armors enabled
- Interactive enemies with knockdown, sensor enabled
- Enemies use any tool that the player or follower does
- Enemy battler enabled, so you decide if you want display the battler graphic
- Enemies are able to heal themselves, have allies enemies etc
- Enemy die commands, collapse animations etc.
- Party system! your followers have a command to start fighting
- Followers are able to heal allies, player etc
- Smart targeting system, followers choose an individual enemy to attack
- Agro system, followers and player have a chance to get the agro of the enemy
- Token system (you tag any event to start when was hit by a tool)
- Tool targeting system, autotarget, etc
- Player selection scene enabled
- Quick skill bar enabled
- Item pop up enabled
- Antilag enabled
- Lag free
- Summon system. you can command the tool to use tools by using a common event
move route as manager action.
- Enemies states, buff and debuff display
- Combo system for the tools ( you can create an epic combo chain)
- Mouse support! you can trigger tools by clinking the skill bar icons!
Installation
The script comes with a full documentation. read it.
Terms and license
- Do credit me Falcao as the creator of this ABS system
- You can modify anything you want
- You are allowed to distribute this material in any webpage
- Do not remove the header of any scripT shelf
- You are free to use this script in non-comercial projects, for comercial
projects contact me [email protected]
Credits and thanks
Script created by Falcao
根据 Terms and license ,这个脚本可以转载。 |
评分
-
查看全部评分
|