本帖最后由 汪汪 于 2016-3-7 17:39 编辑  
 
修改下面部分就好 
- //创建前景
 
 - Scene_Title.prototype.createForeground = function() {
 
 -     this._gameTitleSprite = new Sprite(new Bitmap(Graphics.width, Graphics.height));
 
 -     this.addChild(this._gameTitleSprite);
 
 -     if ($dataSystem.optDrawTitle) {
 
 -         this.drawGameTitle();
 
 -     }
 
 - };
 
 - //绘制游戏标题
 
 - Scene_Title.prototype.drawGameTitle = function() {
 
 -     var x = 20;
 
 -     var y = Graphics.height / 4;
 
 -     var maxWidth = Graphics.width - x * 2;
 
 -     var text = $dataSystem.gameTitle;
 
 -     this._gameTitleSprite.bitmap.outlineColor = 'black';
 
 -     this._gameTitleSprite.bitmap.outlineWidth = 8;
 
 -     this._gameTitleSprite.bitmap.fontSize = 72;
 
 -     this._gameTitleSprite.bitmap.drawText(text, x, y, maxWidth, 48, 'center');
 
 - };
 
  复制代码 比如这样: 
 
(function() {    Scene_Title.prototype.createForeground = function() {      this._gameTitleSprite = new Sprite(ImageManager.loadSystem("ButtonSet"));     this.addChild(this._gameTitleSprite);         this._gameTitleSprite.x =  20          this._gameTitleSprite.y = Graphics.height / 4;       //if ($dataSystem.optDrawTitle) {      //   this.drawGameTitle();     //} };      })(); 
 
 (function() {  
   
 Scene_Title.prototype.createForeground = function() {   
    this._gameTitleSprite = new Sprite(ImageManager.loadSystem("ButtonSet"));  
    this.addChild(this._gameTitleSprite);  
        this._gameTitleSprite.x =  20   
        this._gameTitleSprite.y = Graphics.height / 4;  
   
    //if ($dataSystem.optDrawTitle) {  
     //   this.drawGameTitle();  
    //}  
};   
   
   
})();  
 
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