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 Lv1.梦旅人 
	梦石0 星屑50 在线时间85 小时注册时间2015-7-29帖子91 | 
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加入我们,或者,欢迎回来。您需要 登录 才可以下载或查看,没有帐号?注册会员  Introduction
 ============================================================================
 
 Item synthesis is now a pretty common aspect of most RPG's where the player
 can craft their own items after acquiring recipes. This plugin enables your
 players to be able to do that after acquiring the said recipes. Recipes can
 come in the form of items, weapons, and/or armors and transcribed in them
 are what items, weapons, and/or armors they can make. These items can be
 made from the main menu and/or synthesis locations!
 
 ============================================================================
 Notetags
 ============================================================================
 
 To allow the player the ability to craft a certain item, that item must be
 included in a recipe notetag in an item that the player possesses.
 
 Item, Weapon, and Armor Notetags:
 <Item Recipe: x>
 <Item Recipe: x, x, x>
 <Item Recipe: x to y>
 This will change this item into a recipe for x item(s). As long as this
 item is in possession by the party as a whole, item(s) x can be
 synthesized by the player provided that the player has the proper quantity
 of ingredients.
 * Note: Entries without names will not be included. Entries without both a
 synthesis cost and without an ingredient list will not be included.
 
 <Weapon Recipe: x>
 <Weapon Recipe: x, x, x>
 <Weapon Recipe: x to y>
 This will change this item into a recipe for x weapon(s). As long as this
 item is in possession by the party as a whole, weapon(s) x can be
 synthesized by the player provided that the player has the proper quantity
 of ingredients.
 * Note: Entries without names will not be included. Entries without both a
 synthesis cost and without an ingredient list will not be included.
 
 <Armor Recipe: x>
 <Armor Recipe: x, x, x>
 <Armor Recipe: x to y>
 This will change this item into a recipe for x armor(s). As long as this
 item is in possession by the party as a whole, armor(s) x can be
 synthesized by the player provided that the player has the proper quantity
 of ingredients.
 * Note: Entries without names will not be included. Entries without both a
 synthesis cost and without an ingredient list will not be included.
 
 <Synthesis Ingredients>
 item id
 item id: x
 weapon id
 weapon id: x
 armor id
 armor id: x
 gold: x
 named item
 named item: x
 </Synthesis Ingredients>
 Using the above tag in an item will set those items as the ingredients
 required for the player to synthesize. Replace "id" with the proper item,
 weapon, or armor ID's. If no ":x" is used, the database will register that
 as only needing 1 of that item as an ingredient. If "gold: x" is used,
 that will be the cost required to synthesize the item.
 
 If you are using named entries, priority will be given to the highest ID
 in the order of items, weapons, then armors.
 
 * Note: If you are using Item Core, Independent Items cannot become an
 ingredient for a recipe and will therefore be automatically omitted.
 
 <Mask Name: x>
 If you are masking unknown items' names, you can change the text shown for
 the unknown item with x. This will cause the game to use the mask name
 instead of the usual ??? (if that's what you're using) to mask the item.
 This can give a player a general idea of what they may be synthesizing
 such as "Strange Liquid" or "Weird Crystal".
 
 ============================================================================
 Plugin Commands
 ============================================================================
 
 The following are Plugin Commands you may use with events.
 
 Plugin Command:
 OpenSynthesis          Opens up the Synthesis Scene from the field.
 ShowSynthesis          Shows the Synthesis command from the main menu.
 HideSynthesis          Hides the Synthesis command from the main menu.
 EnableSynthesis        Enables the Synthesis command from the main menu.
 DisableSynthesis       Disables the Synthesis command from the main menu.
 
 For those who wish to make the player synthesize only specific recipes, you
 can use the following command.
 
 OpenSynthesis Item 15 Recipe
 - or -
 OpenSynthesis Weapon 20 Recipe
 - or -
 OpenSynthesis Armor 30 Recipe
 
 This will make the synthesis menu, when opened up, only allow the recipes of
 the Item 15, Weapon 20, or Armor 30 without needing it and not showing the
 recipes of any recipe items within the player's inventory.
 
 ============================================================================
 Changelog
 ============================================================================
 
 Version 1.05:
 - Updated for RPG Maker MV version 1.1.0.
 
 Version 1.04:
 - Added failsafes to prevent crashes from saved games that did not have this
 plugin already installed.
 
 Version 1.03a:
 - Fixed a bug that caused a crash for OpenSynthesis recipe commands.
 - Fixed an issue with recipe counts not appearing right.
 
 Version 1.02:
 - Added 'Equipped Recipes' plugin parameter. If enabled, this will allow the
 Item Synthesis menu to check your party's equipment to see if any of them
 are recipe holders.
 
 Version 1.01:
 - Fixed a bug with the synthesis gold costs taking more than they should.
 - Extended the OpenSynthesis plugin command. If you add Item, Weapon, or
 Armor after the command along with an ID, the synthesis menu will only show
 the items listed on the recipe for Item x, Weapon x, or Armor x.
 
 Version 1.00:
 - Finished Plugin!
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