class Game_Enemy < Game_Battler def perform_collapse_effect case collapse_type when 0 @sprite_effect_type = :collapse Sound.play_enemy_collapse when 1 @sprite_effect_type = :boss_collapse Sound.play_boss_collapse1 RPG::SE.new("声音效果1", 100, 100).play if [10].include?(@enemy_id) #有几个声音效果就复制这行几次,不要忘记调整ID,如果要一个ID同时又有另一个声效,在下面的也设置那个ID RPG::SE.new("声音效果2", 100, 100).play if [11,12].include?(@enemy_id) RPG::SE.new("声音效果3", 100, 100).play if [13].include?(@enemy_id) RPG::SE.new("声音效果4", 100, 100).play if [14,15,16].include?(@enemy_id) when 2 @sprite_effect_type = :instant_collapse end end end
class Game_Enemy < Game_Battler
def perform_collapse_effect
case collapse_type
when 0
@sprite_effect_type = :collapse
Sound.play_enemy_collapse
when 1
@sprite_effect_type = :boss_collapse
Sound.play_boss_collapse1
RPG::SE.new("声音效果1", 100, 100).play if [10].include?(@enemy_id) #有几个声音效果就复制这行几次,不要忘记调整ID,如果要一个ID同时又有另一个声效,在下面的也设置那个ID
RPG::SE.new("声音效果2", 100, 100).play if [11,12].include?(@enemy_id)
RPG::SE.new("声音效果3", 100, 100).play if [13].include?(@enemy_id)
RPG::SE.new("声音效果4", 100, 100).play if [14,15,16].include?(@enemy_id)
when 2
@sprite_effect_type = :instant_collapse
end
end
end
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