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如上图,装备界面可以让插6个孔的装备。
但是到了属性界面的时候,只给显示5个装备,请问下该如何增加多一个孔?
插件代码如下:
//=============================================================================
// MOG_SceneStatus.js
//=============================================================================
/*:
* @plugindesc (v1.0) Modifica a cena de status.
* @author Moghunter
*
* @param Bust X-Axis
* @desc Definição X-Axis da imagem do personagem.
* @default 600
*
* @param Bust Y-Axis
* @desc Definição Y-Axis da imagem do personagem.
* @default 0
*
* @param States X-Axis
* @desc Definição X-Axis das condições.
* @default 59
*
* @param States Y-Axis
* @desc Definição Y-Axis das condições.
* @default 120
*
* @param Name X-Axis
* @desc Definição X-Axis do nome.
* @default 190
*
* @param Name Y-Axis
* @desc Definição Y-Axis do nome.
* @default 103
*
* @param Level X-Axis
* @desc Definição X-Axis do level.
* @default 290
*
* @param Level Y-Axis
* @desc Definição Y-Axis do level.
* @default 6
*
* @param Exp X-Axis
* @desc Definição X-Axis da experiência.
* @default 440
*
* @param Exp Y-Axis
* @desc Definição Y-Axis da experiência.
* @default 6
*
* @param Next Exp X-Axis
* @desc Definição X-Axis da experiência necessária.
* @default 660
*
* @param Next Exp Y-Axis
* @desc Definição Y-Axis da experiência necessária.
* @default 6
*
* @param HP Number X-Axis
* @desc Definição X-Axis do número de HP.
* @default 50
*
* @param HP Number Y-Axis
* @desc Definição Y-Axis do número de HP.
* @default 155
*
* @param HP Meter X-Axis
* @desc Definição X-Axis do medidor de HP.
* @default 45
*
* @param HP Meter Y-Axis
* @desc Definição Y-Axis do medidor de HP.
* @default 210
*
* @param MP Number X-Axis
* @desc Definição X-Axis do número de MP.
* @default 208
*
* @param MP Number Y-Axis
* @desc Definição Y-Axis do número de HP.
* @default 155
*
* @param MP Meter X-Axis
* @desc Definição X-Axis do medidor de MP.
* @default 203
*
* @param MP Meter Y-Axis
* @desc Definição Y-Axis do medidor de MP.
* @default 210
*
* @param TP Number X-Axis
* @desc Definição X-Axis do número de TP.
* @default 366
*
* @param TP Number Y-Axis
* @desc Definição Y-Axis do número de TP.
* @default 155
*
* @param TP Meter X-Axis
* @desc Definição X-Axis do medidor de TP.
* @default 361
*
* @param TP Meter Y-Axis
* @desc Definição Y-Axis do medidor de TP.
* @default 210
*
* @param ATK Number X-Axis
* @desc Definição X-Axis do número de ATK.
* @default 50
*
* @param ATK Number Y-Axis
* @desc Definição Y-Axis do número de ATK.
* @default 211
*
* @param ATK Meter X-Axis
* @desc Definição X-Axis do medidor de ATK.
* @default 45
*
* @param ATK Meter Y-Axis
* @desc Definição Y-Axis do medidor de ATK.
* @default 266
*
* @param MAT Number X-Axis
* @desc Definição X-Axis do número de MAT.
* @default 208
*
* @param MAT Number Y-Axis
* @desc Definição Y-Axis do número de MAT.
* @default 211
*
* @param MAT Meter X-Axis
* @desc Definição X-Axis do medidor de MAT.
* @default 203
*
* @param MAT Meter Y-Axis
* @desc Definição Y-Axis do medidor de MAT.
* @default 266
*
* @param AGI Number X-Axis
* @desc Definição X-Axis do número de AGI.
* @default 366
*
* @param AGI Number Y-Axis
* @desc Definição Y-Axis do número de AGI.
* @default 211
*
* @param AGI Meter X-Axis
* @desc Definição X-Axis do medidor de AGI.
* @default 361
*
* @param AGI Meter Y-Axis
* @desc Definição Y-Axis do medidor de AGI.
* @default 266
*
* @param DEF Number X-Axis
* @desc Definição X-Axis do número de DEF.
* @default 50
*
* @param DEF Number Y-Axis
* @desc Definição Y-Axis do número de DEF.
* @default 267
*
* @param DEF Meter X-Axis
* @desc Definição X-Axis do medidor de DEF.
* @default 45
*
* @param DEF Meter Y-Axis
* @desc Definição Y-Axis do medidor de AGI.
* @default 322
*
* @param MDF Number X-Axis
* @desc Definição X-Axis do número de MDF.
* @default 208
*
* @param MDF Number Y-Axis
* @desc Definição Y-Axis do número de MDF.
* @default 267
*
* @param MDF Meter X-Axis
* @desc Definição X-Axis do medidor de MDF.
* @default 203
*
* @param MDF Meter Y-Axis
* @desc Definição Y-Axis do medidor de MDF.
* @default 322
*
* @param LUK Number X-Axis
* @desc Definição X-Axis do número de LUK.
* @default 368
*
* @param LUK Number Y-Axis
* @desc Definição Y-Axis do número de LUK.
* @default 267
*
* @param LUK Meter X-Axis
* @desc Definição X-Axis do medidor de LUK.
* @default 361
*
* @param LUK Meter Y-Axis
* @desc Definição Y-Axis do medidor de LUK.
* @default 322
*
* @param Weapon X-Axis
* @desc Definição X-Axis da arma.
* @default 7
*
* @param Weapon Y-Axis
* @desc Definição Y-Axis do arma.
* @default 347
*
* @param Shield X-Axis
* @desc Definição X-Axis do escudo.
* @default 7
*
* @param Shield Y-Axis
* @desc Definição Y-Axis do escudo.
* @default 398
*
* @param Helmet X-Axis
* @desc Definição X-Axis do capacete.
* @default 7
*
* @param Helmet Y-Axis
* @desc Definição Y-Axis do capacete.
* @default 449
*
* @param Armor X-Axis
* @desc Definição X-Axis da armadura.
* @default 261
*
* @param Armor Y-Axis
* @desc Definição Y-Axis da armadura.
* @default 376
*
* @param Accessory X-Axis
* @desc Definição X-Axis do acessório.
* @default 261
*
* @param Accessory Y-Axis
* @desc Definição Y-Axis do acessório.
* @default 427
*
* @param Class X-Axis
* @desc Definição X-Axis da classe.
* @default 260
*
* @param Class Y-Axis
* @desc Definição Y-Axis da classe.
* @default 320
*
* @param Profile X-Axis
* @desc Definição X-Axis do Profile.
* @default 0
*
* @param Profile Y-Axis
* @desc Definição Y-Axis do Profile.
* @default 505
*
* @help
* =============================================================================
* +++ MOG - Scene Status (v1.0) +++
* By Moghunter
* https://atelierrgss.wordpress.com/
* =============================================================================
* Modifica a cena de status.
*
* =============================================================================
* UTILIZAÇÃO
* =============================================================================
* As imagens do sistema deverão ser gravados na pasta.
*
* /img/menus/status/
*
* =============================================================================
*/
//=============================================================================
// ** PLUGIN PARAMETERS
//=============================================================================
var Imported = Imported || {};
Imported.MOG_SceneStatus = true;
var Moghunter = Moghunter || {};
Moghunter.parameters = PluginManager.parameters('MOG_SceneStatus');
Moghunter.scStatus_BustX = Number(Moghunter.parameters['Bust X-Axis'] || 600);
Moghunter.scStatus_BustY = Number(Moghunter.parameters['Bust Y-Axis'] || 0);
Moghunter.scStatus_StatesX = Number(Moghunter.parameters['States X-Axis'] || 59);
Moghunter.scStatus_StatesY = Number(Moghunter.parameters['States Y-Axis'] || 120);
Moghunter.scStatus_ActorNameX = Number(Moghunter.parameters['Name X-Axis'] || 190);
Moghunter.scStatus_ActorNameY = Number(Moghunter.parameters['Name Y-Axis'] || 103);
Moghunter.scStatus_LevelX = Number(Moghunter.parameters['Level X-Axis'] || 290);
Moghunter.scStatus_LevelY = Number(Moghunter.parameters['Level Y-Axis'] || 6);
//Moghunter.scStatus_ExpX = Number(Moghunter.parameters['Exp X-Axis'] || 440);
//Moghunter.scStatus_ExpY = Number(Moghunter.parameters['Exp Y-Axis'] || 6);
Moghunter.scStatus_NExpX = Number(Moghunter.parameters['Next Exp X-Axis'] || 680);
Moghunter.scStatus_NExpY = Number(Moghunter.parameters['Next Exp Y-Axis'] || 6);
Moghunter.scStatus_HPNumberX = Number(Moghunter.parameters['HP Number X-Axis'] || 50);
Moghunter.scStatus_HPNumberY = Number(Moghunter.parameters['HP Number Y-Axis'] || 155);
Moghunter.scStatus_MeterHPX = Number(Moghunter.parameters['HP Meter X-Axis'] || 45);
Moghunter.scStatus_MeterHPY = Number(Moghunter.parameters['HP Meter Y-Axis'] || 210);
Moghunter.scStatus_MPNumberX = Number(Moghunter.parameters['MP Number X-Axis'] || 208);
Moghunter.scStatus_MPNumberY = Number(Moghunter.parameters['MP Number Y-Axis'] || 155);
Moghunter.scStatus_MeterMPX = Number(Moghunter.parameters['MP Meter X-Axis'] || 203);
Moghunter.scStatus_MeterMPY = Number(Moghunter.parameters['MP Meter Y-Axis'] || 210);
Moghunter.scStatus_TPNumberX = Number(Moghunter.parameters['TP Number X-Axis'] || 366);
Moghunter.scStatus_TPNumberY = Number(Moghunter.parameters['TP Number Y-Axis'] || 155);
Moghunter.scStatus_MeterTPX = Number(Moghunter.parameters['TP Meter X-Axis'] || 361);
Moghunter.scStatus_MeterTPY = Number(Moghunter.parameters['TP Meter Y-Axis'] || 210);
Moghunter.scStatus_ATKNumberX = Number(Moghunter.parameters['ATK Number X-Axis'] || 50);
Moghunter.scStatus_ATKNumberY = Number(Moghunter.parameters['ATK Number Y-Axis'] || 211);
Moghunter.scStatus_MeterATKX = Number(Moghunter.parameters['ATK Meter X-Axis'] || 45);
Moghunter.scStatus_MeterATKY = Number(Moghunter.parameters['ATK Meter Y-Axis'] || 266);
Moghunter.scStatus_MATNumberX = Number(Moghunter.parameters['MAT Number X-Axis'] || 208);
Moghunter.scStatus_MATNumberY = Number(Moghunter.parameters['MAT Number Y-Axis'] || 211);
Moghunter.scStatus_MeterMATX = Number(Moghunter.parameters['MAT Meter X-Axis'] || 203);
Moghunter.scStatus_MeterMATY = Number(Moghunter.parameters['MAT Meter Y-Axis'] || 266);
Moghunter.scStatus_AGINumberX = Number(Moghunter.parameters['AGI Number X-Axis'] || 366);
Moghunter.scStatus_AGINumberY = Number(Moghunter.parameters['AGI Number Y-Axis'] || 211);
Moghunter.scStatus_MeterAGIX = Number(Moghunter.parameters['AGI Meter X-Axis'] || 361);
Moghunter.scStatus_MeterAGIY = Number(Moghunter.parameters['AGI Meter Y-Axis'] || 266);
Moghunter.scStatus_DEFNumberX = Number(Moghunter.parameters['DEF Number X-Axis'] || 50);
Moghunter.scStatus_DEFNumberY = Number(Moghunter.parameters['DEF Number Y-Axis'] || 267);
Moghunter.scStatus_MeterDEFX = Number(Moghunter.parameters['DEF Meter X-Axis'] || 45);
Moghunter.scStatus_MeterDEFY = Number(Moghunter.parameters['DEF Meter Y-Axis'] || 322);
Moghunter.scStatus_MDFNumberX = Number(Moghunter.parameters['MDF Number X-Axis'] || 208);
Moghunter.scStatus_MDFNumberY = Number(Moghunter.parameters['MDF Number Y-Axis'] || 267);
Moghunter.scStatus_MeterMDFX = Number(Moghunter.parameters['MDF Meter X-Axis'] || 203);
Moghunter.scStatus_MeterMDFY = Number(Moghunter.parameters['MDF Meter Y-Axis'] || 322);
Moghunter.scStatus_LUKNumberX = Number(Moghunter.parameters['LUK Number X-Axis'] || 366);
Moghunter.scStatus_LUKNumberY = Number(Moghunter.parameters['LUK Number Y-Axis'] || 267);
Moghunter.scStatus_MeterLUKX = Number(Moghunter.parameters['LUK Meter X-Axis'] || 361);
Moghunter.scStatus_MeterLUKY = Number(Moghunter.parameters['LUK Meter Y-Axis'] || 322);
Moghunter.scStatus_WeaponX = Number(Moghunter.parameters['Weapon X-Axis'] || 7);
Moghunter.scStatus_WeaponY = Number(Moghunter.parameters['Weapon Y-Axis'] || 347);
Moghunter.scStatus_ShieldX = Number(Moghunter.parameters['Shield X-Axis'] || 7);
Moghunter.scStatus_ShieldY = Number(Moghunter.parameters['Shield Y-Axis'] || 398);
Moghunter.scStatus_HelmetX = Number(Moghunter.parameters['Helmet X-Axis'] || 7);
Moghunter.scStatus_HelmetY = Number(Moghunter.parameters['Helmet Y-Axis'] || 449);
Moghunter.scStatus_ArmorX = Number(Moghunter.parameters['Armor X-Axis'] || 261);
Moghunter.scStatus_ArmorY = Number(Moghunter.parameters['Armor Y-Axis'] || 376);
Moghunter.scStatus_AccX = Number(Moghunter.parameters['Accessory X-Axis'] || 261);
Moghunter.scStatus_AccY = Number(Moghunter.parameters['Accessory Y-Axis'] || 427);
Moghunter.scStatus_ClassX = Number(Moghunter.parameters['Class X-Axis'] || 260);
Moghunter.scStatus_ClassY = Number(Moghunter.parameters['Class Y-Axis'] || 320);
Moghunter.scStatus_ProfileX = Number(Moghunter.parameters['Profile X-Axis'] || 0);
Moghunter.scStatus_ProfileY = Number(Moghunter.parameters['Profile Y-Axis'] || 505);
//=============================================================================
// ** ImageManager
//=============================================================================
//==============================
// * Status
//==============================
ImageManager.loadMenusstatus = function(filename) {
return this.loadBitmap('img/menus/status/', filename, 0, true);
};
//=============================================================================
// ** Scene Status
//=============================================================================
//==============================
// * create Background
//==============================
var _mog_scStatus_createBackground = Scene_Status.prototype.createBackground;
Scene_Status.prototype.createBackground = function() {
_mog_scEquip_createBackground.call(this);
this._field = new Sprite();
this.addChild(this._field);
};
//==============================
// * Create
//==============================
var _mog_scStatusM_create = Scene_Status.prototype.create;
Scene_Status.prototype.create = function() {
_mog_scStatusM_create.call(this);
this.createLayout();
this.createBust();
this.createStates();
this.createMeters();
this.resetPosition();
};
//==============================
// * Create Meters
//==============================
Scene_Status.prototype.createMeters = function() {
this._meters = new MetersStatusM(this._actor);
this._field.addChild(this._meters);
};
//==============================
// * Create States
//==============================
Scene_Status.prototype.createStates = function() {
this._states_data = [0,0,0];
this._state_icon = new Sprite(ImageManager.loadSystem("IconSet"));
this._state_icon.x = Moghunter.scStatus_StatesX;
this._state_icon.y = Moghunter.scStatus_StatesY;
this._state_iconOrg = [this._state_icon.x,this._state_icon.y];
this._state_icon.visible = false;
this.addChild(this._state_icon);
this.refresh_states();
};
//==============================
// * Create States
//==============================
Scene_Status.prototype.refresh_states = function() {
this._states_data[0] = 0;
this._states_data[2] = 0;
this._state_icon.visible = false;
if (this._actor.allIcons().length == 0) {this._states_data[1] = 0;return};
if (this._actor.allIcons()[this._states_data[1]]) {
this._states_data[0] = this._actor.allIcons()[this._states_data[1]];
this._state_icon.visible = true;
var sx = this._states_data[0] % 16 * 32;
var sy = Math.floor(this._states_data[0] / 16) * 32;
this._state_icon.setFrame(sx, sy, 32, 32);
};
this._states_data[1] += 1;
if (this._states_data[1] >= this._actor.allIcons().length) {
this._states_data[1] = 0
};
};
//==============================
// * Update States
//==============================
Scene_Status.prototype.update_states = function() {
this._states_data[2] += 1;
if (this.need_refresh_states()) {this.refresh_states();};
this._state_icon.x = this._state_iconOrg[0] + this._statusWindow.x;
this._state_icon.y = this._state_iconOrg[1] + this._statusWindow.y;
this._state_icon.opacity = this._statusWindow.contentsOpacity;
};
//==============================
// * Update Meters
//==============================
Scene_Status.prototype.updateMeters = function() {
this._meters.x = this._statusWindow.x;
this._meters.y = this._statusWindow.y;
this._meters.opacity = this._statusWindow.contentsOpacity;
};
//==============================
// * Need Refresh States
//==============================
Scene_Status.prototype.need_refresh_states = function() {
if (this._states_data[2] > 60) {return true};
return false;
};
//==============================
// * On Actor Change
//==============================
var _mog_scsStatusM_onActorChange = Scene_Status.prototype.onActorChange;
Scene_Status.prototype.onActorChange = function() {
_mog_scsStatusM_onActorChange.call(this);
this.resetPosition();
};
//==============================
// * reset Position
//==============================
Scene_Status.prototype.resetPosition = function() {
this.refreshBust();
this._statusWindow.contentsOpacity = 0;
this._statusWindow.x = 100;
this._layout.opacity = 0;
this._layout.x = -100;
this._meters.setActor(this._actor);
this.refresh_states();
};
//==============================
// * Create Bust
//==============================
Scene_Status.prototype.createBust = function() {
this._bust = new Sprite();
this._bust.anchor.x = 0.5;
this._bust.x = Moghunter.scStatus_BustX;
this._bust.y = Moghunter.scStatus_BustY;
this._bust.org = [this._bust.x,this._bust.y]
this._field.addChild(this._bust);
};
//==============================
// * Create Layout
//==============================
Scene_Status.prototype.createLayout = function() {
this._layout = new Sprite(ImageManager.loadMenusstatus("Layout"));
this._field.addChild(this._layout);
};
//==============================
// * refresh Bust
//==============================
Scene_Status.prototype.refreshBust = function() {
this._bust.bitmap = ImageManager.loadMenusFaces4("Actor_" + this._actor._actorId);
this._bust.y = Graphics.boxHeight;
this._bust.opacity = 0;
};
//==============================
// * update Slide
//==============================
Scene_Status.prototype.updateSlide = function() {
this._statusWindow.opacity = 0;
this._statusWindow.contentsOpacity += 5;
if (this._statusWindow.x > 0) {
this._statusWindow.x -= 5;
if (this._statusWindow.x <= 0) {this._statusWindow.x = 0};
};
this._layout.opacity += 5;
if (this._layout.x < 0) {
this._layout.x += 5;
if (this._layout.x > 0) {this._layout.x = 0};
};
this._bust.x = this._bust.org[0]
this._bust.opacity += 5;
var by = (Graphics.boxHeight - this._bust.height) + this._bust.org[1];
if (this._bust.y > by) {
this._bust.y -= 20;
if (this._bust.y < by) {this._bust.y = by};
};
};
//==============================
// * Update
//==============================
var _mog_scStatatusM_update = Scene_Status.prototype.update;
Scene_Status.prototype.update = function() {
_mog_scStatatusM_update.call(this);
this.updateSlide();
if (this._state_icon) {this.update_states()};
if (this._meters) {this.updateMeters()};
};
//=============================================================================
// ** Window Status
//=============================================================================
//==============================
// * refresh
//==============================
Window_Status.prototype.refresh = function() {
this.contents.clear();
if (this._actor) {
this.contents.fontSize = 24;
this.drawText(this._actor.name(), Moghunter.scStatus_ActorNameX, Moghunter.scStatus_ActorNameY,120,"center");
this.drawText(this._actor.level, Moghunter.scStatus_LevelX, Moghunter.scStatus_LevelY,100,"center");
this.drawText(this._actor.currentExp(), Moghunter.scStatus_ExpX, Moghunter.scStatus_ExpY,100,"center");
var nexp = this._actor.nextRequiredExp();
if (this._actor.isMaxLevel()) {nexp = '-------'};
this.drawText(nexp, Moghunter.scStatus_NExpX, Moghunter.scStatus_NExpY,100,"center");
this.contents.fontSize = 22;
this.drawText(this._actor.hp + " / " + this._actor.mhp, Moghunter.scStatus_HPNumberX, Moghunter.scStatus_HPNumberY,100,"right");
this.drawText(this._actor.mp + " / " + this._actor.mmp, Moghunter.scStatus_MPNumberX , Moghunter.scStatus_MPNumberY,100,"right");
this.drawText(this._actor.tp, Moghunter.scStatus_TPNumberX, Moghunter.scStatus_TPNumberY,100,"right");
this.drawText(this._actor.atk, Moghunter.scStatus_ATKNumberX, Moghunter.scStatus_ATKNumberY,100,"right");
this.drawText(this._actor.mat, Moghunter.scStatus_MATNumberX, Moghunter.scStatus_MATNumberY,100,"right");
this.drawText(this._actor.agi, Moghunter.scStatus_AGINumberX, Moghunter.scStatus_AGINumberY,100,"right");
this.drawText(this._actor.def, Moghunter.scStatus_DEFNumberX, Moghunter.scStatus_DEFNumberY,100,"right");
this.drawText(this._actor.mdf, Moghunter.scStatus_MDFNumberX, Moghunter.scStatus_MDFNumberY,100,"right");
this.drawText(this._actor.luk, Moghunter.scStatus_LUKNumberX, Moghunter.scStatus_LUKNumberY,100,"right");
this.drawItemName(this._actor.equips()[0], Moghunter.scStatus_WeaponX , Moghunter.scStatus_WeaponY);
this.drawItemName(this._actor.equips()[1], Moghunter.scStatus_ShieldX, Moghunter.scStatus_ShieldY);
this.drawItemName(this._actor.equips()[2], Moghunter.scStatus_HelmetX, Moghunter.scStatus_HelmetY);
this.drawItemName(this._actor.equips()[3], Moghunter.scStatus_ArmorX, Moghunter.scStatus_ArmorY);
this.drawItemName(this._actor.equips()[4], Moghunter.scStatus_AccX, Moghunter.scStatus_AccY);
this.drawActorClass(this._actor, Moghunter.scStatus_ClassX, Moghunter.scStatus_ClassY);
this.drawTextEx(this._actor.profile(), Moghunter.scStatus_ProfileX, Moghunter.scStatus_ProfileY);
};
};
//=============================================================================
// * Meters Status M
//=============================================================================
function MetersStatusM() {
this.initialize.apply(this, arguments);
};
MetersStatusM.prototype = Object.create(Sprite.prototype);
MetersStatusM.prototype.constructor = MetersStatusM;
//==============================
// * Initialize
//==============================
MetersStatusM.prototype.initialize = function(actor) {
Sprite.prototype.initialize.call(this);
this.loadBitmaps();
this._actor = actor;
};
//==============================
// * Set Actor
//==============================
MetersStatusM.prototype.setActor = function(actor) {
this._actor = actor;
this.update();
};
//==============================
// * Load Bitmaps
//==============================
MetersStatusM.prototype.loadBitmaps = function() {
this._meterImg1 = ImageManager.loadMenusstatus("Meter1");
this._meterImg2 = ImageManager.loadMenusstatus("Meter2");
};
//==============================
// * create Meters
//==============================
MetersStatusM.prototype.createMeters = function() {
this._meters = [];
this._metersAni = [];
for (var i = 0; i < 9; i++) {
if (i < 3) {
this._meters = new Sprite(this._meterImg1);
} else {
this._meters = new Sprite(this._meterImg2);
};
this._metersAni = 0;
this.addChild(this._meters);
};
};
//==============================
// * update Meters
//==============================
MetersStatusM.prototype.updateMeters = function() {
for (var i = 0; i < this._meters.length; i++) {
var par1 = this._actor.hp;
var par2 = this._actor.mhp;
if (i === 0) {
var x = Moghunter.scStatus_MeterHPX;
var y = Moghunter.scStatus_MeterHPY;
par1 = this._actor.hp;
par2 = this._actor.mhp;
} else if (i === 1) {
var x = Moghunter.scStatus_MeterMPX;
var y = Moghunter.scStatus_MeterMPY;
par1 = this._actor.mp;
par2 = this._actor.mmp;
} else if (i === 2) {
var x = Moghunter.scStatus_MeterTPX;
var y = Moghunter.scStatus_MeterTPY;
par1 = this._actor.tp;
par2 = 100;
} else if (i === 3) {
var x = Moghunter.scStatus_MeterATKX;
var y = Moghunter.scStatus_MeterATKY;
par1 = this._actor.atk;
par2 = this._actor.paramMax();
} else if (i === 4) {
var x = Moghunter.scStatus_MeterMATX;
var y = Moghunter.scStatus_MeterMATY;
par1 = this._actor.mat;
par2 = this._actor.paramMax();
} else if (i === 5) {
var x = Moghunter.scStatus_MeterAGIX;
var y = Moghunter.scStatus_MeterAGIY;
par1 = this._actor.agi;
par2 = this._actor.paramMax();
} else if (i === 6) {
var x = Moghunter.scStatus_MeterDEFX;
var y = Moghunter.scStatus_MeterDEFY;
par1 = this._actor.def;
par2 = this._actor.paramMax();
} else if (i === 7) {
var x = Moghunter.scStatus_MeterMDFX;
var y = Moghunter.scStatus_MeterMDFY;
par1 = this._actor.mdf;
par2 = this._actor.paramMax();
} else {
var x = Moghunter.scStatus_MeterLUKX;
var y = Moghunter.scStatus_MeterLUKY;
par1 = this._actor.luk;
par2 = this._actor.paramMax();
};
this._meters.x = x;
this._meters.y = y;
this.updateFlow(this._meters,par1,par2,i);
};
};
//==============================
// * update Flow
//==============================
MetersStatusM.prototype.updateFlow = function(sprite,par1,par2,i) {
var cw = sprite.bitmap.width ;
var ch = sprite.bitmap.height;
//var cw2 = cw * 2;
var wd = cw * par1 / par2;
sprite.setFrame(this._metersAni,0,wd,ch);
//this._metersAni += 4;
//if (this._metersAni > cw2) {this._metersAni = 0};
};
//==============================
// * Update
//==============================
MetersStatusM.prototype.update = function() {
Sprite.prototype.update.call(this);
if (!this._meters && this._meterImg1.isReady()) {this.createMeters()};
if (this._meters && this._actor) {this.updateMeters()};
};
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