- =begin 
- # 宠物系统-无限生成宠物 
- # 作者:66RPG的tan12345 
- # 使用方法: 
- # 1.正常入队(指定ID:actor_id): 
- #   $game_party.tan_add_actor(actor_id) 
- # 2.正常入队(初始化人物,建议少用)(指定ID:actor_id): 
- #   $game_party.tan_add_actor(actor_id,false,true) 
- # 3.副本入队(将ID为actor_id的人物以副本的形式加入队伍,强制初始化): 
- #   $game_party.tan_add_actor(actor_id,true) 
- # 4.正常离队(指定ID:actor_id): 
- #   $game_party.tan_remove_actor(actor_id) 
- # 5.离队后删除副本(指定ID:actor_id, 
- #   该方法会将指定ID的人物清除掉,如果不能确定宠物是否副本生成的,请慎用): 
- #   $game_party.tan_remove_actor(actor_id,true) 
- =end 
- class Game_Party < Game_Unit 
-   #-------------------------------------------------------------------------- 
-   # ● 寻找空位 
-   #-------------------------------------------------------------------------- 
-   def get_nil_actorid 
-     for i in 1..$data_actors.size 
-       return i if $data_actors[i] == nil 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 无限生成专用的队员管理-入队 
-   # a参数代表加入队伍的是否模版 
-   # b参数代表是否需要初始化 
-   # a为true时(加入的是模版)b也必须为true(初始化) 
-   #-------------------------------------------------------------------------- 
-   def tan_add_actor(actor_id,a = false,b = false) 
-     if a#加入的是模板 
-       new_actor_id = get_nil_actorid 
-       $data_actors[new_actor_id] = $data_actors[actor_id] 
-       $game_actors[new_actor_id].setup(new_actor_id) 
-       add_actor(new_actor_id) 
-     else#正常加入 
-       $game_actors[actor_id].setup(actor_id) if b 
-       add_actor(actor_id) 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 无限生成专用的队员管理-离队 
-   # a参数代表是否需要清空离队人物(宠物)的数据 
-   #-------------------------------------------------------------------------- 
-   def tan_remove_actor(actor_id,a = false) 
-     if a#清除数据 
-       remove_actor(actor_id) 
-       $data_actors[actor_id] = nil 
-     else#普通离队 
-       remove_actor(actor_id) 
-     end 
-   end 
- end 
-   
-   #-------------------------------------------------------------------------- 
-   # ● 重写存档读档,保证新生成的数据存在。 
-   #-------------------------------------------------------------------------- 
- module DataManager 
-   #-------------------------------------------------------------------------- 
-   # ● 生成存档内容 
-   #-------------------------------------------------------------------------- 
-   def self.make_save_contents 
-     contents = {} 
-     contents[:system]        = $game_system 
-     contents[:timer]         = $game_timer 
-     contents[:message]       = $game_message 
-     contents[:switches]      = $game_switches 
-     contents[:variables]     = $game_variables 
-     contents[:self_switches] = $game_self_switches 
-     contents[:actors]        = $game_actors 
-     contents[:party]         = $game_party 
-     contents[:troop]         = $game_troop 
-     contents[:map]           = $game_map 
-     contents[:player]        = $game_player 
-     contents[:weapons]       = $data_weapons  
-     contents[:armors]        = $data_armors 
-     ########################################### 
-     contents[:pactors]        = $data_actors 
-     ########################################### 
-     contents 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 展开存档内容 
-   #-------------------------------------------------------------------------- 
-   def self.extract_save_contents(contents) 
-     $game_system        = contents[:system] 
-     $game_timer         = contents[:timer] 
-     $game_message       = contents[:message] 
-     $game_switches      = contents[:switches] 
-     $game_variables     = contents[:variables] 
-     $game_self_switches = contents[:self_switches] 
-     $game_actors        = contents[:actors] 
-     $game_party         = contents[:party] 
-     $game_troop         = contents[:troop] 
-     $game_map           = contents[:map] 
-     $game_player        = contents[:player] 
-     $data_weapons       = contents[:weapons] 
-     $data_armors        = contents[:armors] 
-     ########################################### 
-     $data_actors        = contents[:pactors] 
-     ########################################### 
-   end 
- end