| 可以试试把 
 Scene_Battle.prototype.startPartyCommandSelection = function() {    this.refreshStatus();    this._statusWindow.deselect();    this._statusWindow.open();    this._actorCommandWindow.close();    this._partyCommandWindow.setup();};
Scene_Battle.prototype.startPartyCommandSelection = function() { 
    this.refreshStatus(); 
    this._statusWindow.deselect(); 
    this._statusWindow.open(); 
    this._actorCommandWindow.close(); 
    this._partyCommandWindow.setup(); 
}; 
 这段开始队伍指令的执行内容直接转入角色命令内容
 
 Scene_Battle.prototype.startPartyCommandSelection = function() {    this.refreshStatus();    this._statusWindow.deselect();    this._statusWindow.open();    this.selectNextCommand();};
Scene_Battle.prototype.startPartyCommandSelection = function() { 
    this.refreshStatus(); 
    this._statusWindow.deselect(); 
    this._statusWindow.open(); 
    this.selectNextCommand(); 
}; 
 当然,这个我没测试,不知道窗口之间会有什么影响, 自己调整一下即可
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