- #简单防修改,防止基本数据被修改 by:抠脚大汉 2020.7.10 
- #仅针对金钱数量、物品武器护甲数量、角色基础能力值、角色等级 
- #对存档进行简单的压缩保护,防止RM存档通用修改器修改 
- #因为抠脚也是小白,所以本脚本仅仅针对小白,防不了大佬。 
- #encoding:utf-8 
- #============================================================================== 
- # ■ DataManager 
- #------------------------------------------------------------------------------ 
- #  数据库和游戏实例的管理器。所有在游戏中使用的全局变量都在这里初始化。 
- #============================================================================== 
- module DataManager 
-   #-------------------------------------------------------------------------- 
-   # ● 执行存档(没有错误处理) 
-   #-------------------------------------------------------------------------- 
-   def self.save_game_without_rescue(index) 
-     File.open(make_filename(index), "wb") do |file| 
-       $game_system.on_before_save 
-       Marshal.dump(Zlib::Deflate.deflate(Marshal.dump(make_save_header)).reverse, file) 
-       Marshal.dump(Zlib::Deflate.deflate(Marshal.dump(make_save_contents)).reverse, file) 
-       @last_savefile_index = index 
-     end 
-     return true 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 执行读档(没有错误处理) 
-   #-------------------------------------------------------------------------- 
-   def self.load_game_without_rescue(index) 
-     File.open(make_filename(index), "rb") do |file| 
-       Marshal.load(file) 
-       extract_save_contents(Marshal.load((Zlib::Inflate.inflate(Marshal.load(file).reverse)))) 
-       reload_map_if_updated 
-       @last_savefile_index = index 
-     end 
-     return true 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 读取存档的头数据(没有错误处理) 
-   #-------------------------------------------------------------------------- 
-   def self.load_header_without_rescue(index) 
-     File.open(make_filename(index), "rb") do |file| 
-       return Marshal.load(Zlib::Inflate.inflate(Marshal.load(file).reverse)) 
-     end 
-     return nil 
-   end 
- end 
- #encoding:utf-8 
- #============================================================================== 
- # ■ Game_System 
- #------------------------------------------------------------------------------ 
- #  处理系统附属数据的类。保存存档和菜单的禁止状态之类的数据。 
- #   本类的实例请参考 $game_system 。 
- #============================================================================== 
-   
- class Game_System 
-   #-------------------------------------------------------------------------- 
-   # ● 定义实例变量 
-   #-------------------------------------------------------------------------- 
-   attr_accessor :gold_data                   # 储存金钱数据 
-   attr_accessor :item_data                   # 储存物品数据 
-   attr_accessor :params_data                 # 储存角色数据 
-   #-------------------------------------------------------------------------- 
-   # ● 初始化对象 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_initialize initialize 
-   def initialize 
-     kjdh_initialize 
-     @gold_data   = 1888 
-     @item_data   = 666 
-     @params_data = 1 
-   end 
- end 
- #encoding:utf-8 
- #============================================================================== 
- # ■ Game_Actor 
- #------------------------------------------------------------------------------ 
- #  管理角色的类。 
- #   本类在 Game_Actors 类 ($game_actors) 的内部使用。 
- #   具体使用请查看 Game_Party 类 ($game_party) 。 
- #============================================================================== 
-   
- class Game_Actor < Game_Battler 
-   #-------------------------------------------------------------------------- 
-   # ● 获取普通能力值之和 
-   #-------------------------------------------------------------------------- 
-   def all_param_base 
-     param_base(0) + param_base(1) + param_base(2) + param_base(3) +  
-     param_base(4) + param_base(5) + param_base(6) + param_base(7) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取附加能力值之和 
-   #-------------------------------------------------------------------------- 
-   def all_param_plus 
-     param_plus(0) + param_plus(1) + param_plus(2) + param_plus(3) +  
-     param_plus(4) + param_plus(5) + param_plus(6) + param_plus(7) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取普通能力值(百分比)之和 
-   #-------------------------------------------------------------------------- 
-   def all_param_rate 
-     param_rate(0) + param_rate(1) + param_rate(2) + param_rate(3) +  
-     param_rate(4) + param_rate(5) + param_rate(6) + param_rate(7) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取所有能力值之和 + 等级 
-   #-------------------------------------------------------------------------- 
-   def all_params 
-     all_param_base + all_param_plus + all_param_rate + @level 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 等级上升 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_level_up level_up 
-   def level_up 
-     kjdh_level_up 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 等级下降 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_level_down level_down 
-   def level_down 
-     kjdh_level_down 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 等级变化 
-   #     show : 等级上升显示的标志 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_change_level change_level 
-   def change_level(level, show) 
-     kjdh_change_level(level, show) 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 更换装备 
-   #     slot_id : 装备栏 ID 
-   #     item    : 武器/护甲(为 nil 时装备解除) 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_change_equip change_equip 
-   def change_equip(slot_id, item) 
-     kjdh_change_equip(slot_id, item) 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 强制更换装备 
-   #     slot_id : 装备栏 ID 
-   #     item    : 武器/护甲(为 nil 时装备解除) 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_force_change_equip force_change_equip 
-   def force_change_equip(slot_id, item) 
-     kjdh_force_change_equip(slot_id, item) 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 丢弃装备 
-   #     item : 丢弃的武器/护甲 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_discard_equip discard_equip 
-   def discard_equip(item) 
-     kjdh_discard_equip(item) 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 应用“能力提升”效果 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_item_effect_grow item_effect_grow 
-   def item_effect_grow(user, item, effect) 
-     kjdh_item_effect_grow(user, item, effect) 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
- end 
- #encoding:utf-8 
- #============================================================================== 
- # ■ Game_Party 
- #------------------------------------------------------------------------------ 
- #  管理队伍的类。保存有金钱及物品的信息。本类的实例请参考 $game_party 。 
- #============================================================================== 
-   
- class Game_Party < Game_Unit 
-   #-------------------------------------------------------------------------- 
-   # ● 增加/减少持有金钱 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_gain_gold gain_gold 
-   def gain_gold(amount) 
-     kjdh_gain_gold(amount) 
-     $game_system.gold_data = ($game_party.gold + 111) * 3 + 1555 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 取得所有物品数 
-   #--------------------------------------------------------------------------       
-   def all_item_num 
-     (@items.values + @weapons.values + @armors.values).inject(0){|m,n| m + n } 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 增加/减少物品 
-   #     include_equip : 是否包括装备 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_gain_item gain_item 
-   def gain_item(item, amount, include_equip = false) 
-     kjdh_gain_item(item, amount, include_equip = false) 
-     $game_system.item_data = ($game_party.all_item_num + 101) * 3 + 363 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取队伍成员的属性值之和 
-   #-------------------------------------------------------------------------- 
-   def all_params 
-     all_members.collect {|actor| actor.all_params }.inject(0){|m,n| m + n} 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 角色入队 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_add_actor add_actor 
-   def add_actor(actor_id) 
-     kjdh_add_actor(actor_id) 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 角色离队 
-   #-------------------------------------------------------------------------- 
-   alias kjdh_remove_actor remove_actor 
-   def remove_actor(actor_id) 
-     kjdh_remove_actor(actor_id) 
-     $game_system.params_data = $game_party.all_params / 2 + 1 
-   end 
- end 
-   
- class << Input 
-   alias kjdh_update update 
-   def update 
-     kjdh_update 
-     unless SceneManager.scene_is?(Scene_Battle) 
-     if $game_system.gold_data != ($game_party.gold + 111) * 3 + 1555 || 
-         $game_system.item_data != ($game_party.all_item_num + 101) * 3 + 363 || 
-          $game_system.params_data != $game_party.all_params / 2 + 1 
-           msgbox "数据校验失败!游戏无法正常运行!" 
-           exit 
-      end 
-    end 
-   end 
- end